Camomons Rillaboom (Life Orb and Choice Band) [Done]

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a loser

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[SET]
name: Swords Dance
move 1: Grassy Glide
move 2: Superpower / High Horsepower
move 3: Knock Off
move 4: Swords Dance
item: Life Orb
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom is a unique wallbreaker given its terrain-boosted priority in Grassy Glide and strong secondary STAB move options that complement its primary attack well. Grassy Glide's priority in Grassy Terrain makes Rillaboom immediately threatening to faster, frail offensive threats like Lycanroc-D and Pheromosa. Physically defensive Steel-types easily take Grassy Glide, which is where Superpower comes in handy to threaten them. High Horsepower is another secondary STAB option to hit Grass-resistant foes like Heatran and Arcanine, but it leaves Rillaboom unable to threaten Steel / Flying types like Mew and Salamence. Knock Off provides nice coverage and a means to hit Ghost-types that resist Grass like Magearna, Reuniclus, and Salamence. Swords Dance makes Rillaboom extremely threatening to both offensive and defensive threats, letting Superpower easily 2HKO neutral targets like Steel / Flying Buzzwole. Life Orb gives Rillaboom's moves more power, and its recoil is slightly mitigated by terrain recovery.

Rillaboom's Grassy Terrain provides its teammates passive recovery and temporarily patches up weaknesses to Earthquake, so Ground-weak partners like Clefable and Coalossal can survive Earthquake in a pinch to set entry hazards, or recover instead in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D and Pheromosa with Grassy Glide. Most Flying- and Bug-types threaten and wall Rillaboom, so teammates that can take these on like Thunderbolt or Flamethrower Magic Guard Clefable and Hurricane Tornadus-T are helpful.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Superpower / High Horsepower / Knock Off
move 3: Grassy Glide
move 4: U-turn
item: Choice Band
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Rillaboom trades potential to set up for immediate power that. Wood Hammer in Grassy Terrain hits extremely hard, 2HKOing neutral targets such as Mew, Ground / Flying Buzzwole, defensive Ground / Bug Landorus-T, and Ghost / Fairy Cresselia. Superpower threatens Grass-resistant foes like Arcanine, Heatran, and Steel / Flying types like Mew and Salamence. High Horsepower also targets Steel-types as well as Fire-types, but it leaves Rillaboom unable to meaningfully damage Flying-types. Knock Off is a third option for the secondary STAB move that mainly targets walls like Dragon / Ghost Salamence but also hits and cripples neutral targets like defensive Mew. Grassy Glide provides Rillaboom with strong terrain-boosted priority to pick off faster, frail offensive foes like Dragapult and Pheromosa. U-turn lets Rillaboom pivot out and scout the opposing team for potential switch-ins while bringing in its teammates.

Rillaboom's Grassy Terrain provide its teammates passive recovery and temporarily patches up weaknesses to Earthquake, so Ground-weak partners like Clefable, Coalossal, and Heatran can survive in a pinch to set entry hazards, or recover instead in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D, Pheromosa, and Spectrier with Grassy Glide. Most Flying- and Bug-types threaten and wall Rillaboom, so teammates that can take these on like Thunderbolt or Flamethrower Magic Guard Clefable and Hurricane Tornadus-T are helpful, especially because Rillaboom may be locked into a resisted move. Rillaboom can bring these teammates in with U-turn to take on its defensive checks. Rillaboom's strongest attack also deals significant recoil damage, so teammates that can pass Wishes like Latias and Salamence can come in handy.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb sets can opt for a Grass / Dark typing via Knock Off, but this doesn't offer as nice coverage and makes Rillaboom extremely weak to U-turn. Life Orb sets also have various status moves to choose from in place of Swords Dance, like Bulk Up, Leech Seed, and Taunt, and can opt for a Fighting-type STAB move without drawbacks in Drain Punch. Each of these options takes away from its immediate breaking power, however. On Swords Dance sets, Rillaboom can hold a Grassy Seed in conjunction with Acrobatics in place of Knock Off to boost its Defense and nail its common checks like Bug / Fighting Landorus-T and Tornadus-T. This again reduces its power, though.

Checks and Counters
===================

**Flying-types**: Rillaboom's primary STAB type, Grass, is checked by almost all Flying-types, and these checks threaten to KO Rillaboom with their own STAB moves. Rillaboom's best way to hit many Flying-types is neutral damage, either the stronger Superpower or Knock Off to remove Heavy-Duty Boots.

**Fire-types**: Fire-types like Arcanine, Cinderace, and Volcarona also resist Rillaboom's Grass-type attacks and threaten to KO it in return. However, Rillaboom is able to threaten most Fire-types with its secondary STAB moves like High Horsepower and Superpower.

**Tornadus-T**: Tornadus-T is commonly seen with Fighting / Flying and Fire / Flying typings, both of which check Rillaboom's STAB and coverage moves well and threaten it offensively with super effective moves like Hurricane, Heat Wave, and Superpower. Tornadus-T can also revenge kill Rillaboom with its Dark / Poison set via Sludge Bomb.

**Intimidate**: Intimidate users such as Bug / Fighting Landorus-T and various Salamence sets can counter, or at least check, Rillaboom depending on its coverage thanks to dropping its Attack on the switch and heavily resisting its moves. Grassy Seed Acrobatics sets give Rillaboom an option to hit Landorus-T, while Superpower and Knock Off variants can hit the Salamence sets.

**Cresselia**: Cresselia's primary Poison / Fairy set easily walls Rillaboom's STAB and coverage moves and forces it out with the threat of Moonblast and setting up with Calm Mind. However, Cresselia's other sets, like Ghost / Fairy, are 2HKOed by Choice Band Wood Hammer.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

in the hills

spreading confusion
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Check & Counter is a little weak rn but I want to get this out before the weekend.

[SET]
name: Swords Dance
move 1: Grassy Glide
move 2: Superpower / High Horsepower
move 3: Knock Off
move 4: Swords Dance
item: Life Orb
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom is a unique wallbreaker given its access to a terrain-boosted priority attack in Grassy Glide and strong secondary STAB move options that are complementary to its Grass-type STAB. Grassy Glide's priority in Grassy Terrain makes Rillaboom immediately threatening to faster, frail offensive threats like Lycanroc-D and Zeraora. Rillaboom's Grass STAB is easily checked by physically defensive Steel-types, which is where Superpower comes in handy to threaten them. High Horsepower is another secondary STAB option to hit Grass-type resists like Heatran and Arcanine, but leaves Rillaboom unable to threat Steel / Flying types like Mew and Salamence. Knock Off provides nice coverage and a means to hit Ghost-types that resist Grass like Magearna, Reuniclus, and Dhelmise Salamence. Swords Dance makes Rillaboom extremely threatening to both offensive and defensive threats, allowing it to easily 2HKO neutral targets like Steel / Flying Buzzwole with Superpower. Life Orb gives Rillaboom's moves (spelling) more power and its recoil is slightly mitigated by terrain recovery.

Rillaboom's Grassy terrain is able to provide its teammates passive recovery and temporarily patch up weaknesses to Earthquake so Ground-weak partners like Clefable and Coalossal can survive in a pinch to set entry hazards or recover, in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Zeraora, Lycanroc-D, and Pheromosa with Grassy Glide. Rillaboom is threatened and walled by most Flying- and Bug-types, so teammates that can take these on like Magic Guard Clefable with either Thunderbolt or Flamethrower and Electric / Flying Zeraora can help Rillaboom deal with them.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Superpower / High Horsepower / Knock Off
move 3: Grassy Glide
move 4: U-turn
item: Choice Band
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Rillaboom trades potential to set up for immediate power that pairs nicely with its strongest STAB move, Wood Hammer. Choice Banded Wood Hammer in Grassy Terrain hits extremely hard, 2HKOing neutral targets such as Mew, Ground / Flying Buzzwole, defensive Ground / Bug Landorus-T, and Ghost / Fairy Cresselia. Superpower threatens Grass-type resists like Arcanine, Heatran, and Steel / Flying types like Mew and Salamence. High Horsepower also targets Steel-types as well as Fire-types, but leaves Rillaboom unable to meaningfully damage Flying-types. Knock Off is a third option for secondary STAB that mainly targets defensive walls like Dragon / Ghost Salamence but also hits neutral targets like defensive Mew to remove their items. Grassy Glide provides Rillaboom with strong terrain-boosted priority that helps it pick off faster, frail offensive foes like Dragapult and Pheromosa. U-turn lets Rillaboom pivot out and scout the opposing team for potential switch-ins while bringing in its teammates.

Rillaboom's Grassy terrain is able to provide its teammates passive recovery and temporarily patch up weaknesses to Earthquake so Ground-weak partners like Heatran, Clefable, and Coalossal can survive in a pinch to set entry hazards or recover, in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D, Spectrier, and Pheromosa with Grassy Glide. Rillaboom is threatened and walled by most Flying- and Bug-types, so teammates that can take these on like Magic Guard Clefable with either Thunderbolt or Flamethrower and Electric / Flying Zeraora can help Rillaboom deal with them. These teammates can be brought in with U-turn to take on Rillaboom's defensive checks. Add something about how being Choice-locked can leave it more vulnerable to resists so partners that are able to handle common resist like flying types in general. Also might be worth mentioning Wish users that can help it stay healthy after recoil damage.

[STRATEGY COMMENTS]
Other Options
=============

Mention Grassy Seed sets with Acrobatics as coverage on Swords Dance sets. Life Orb sets can opt for a Grass / Dark typing via Knock Off, but doesn't offer as nice of coverage offensively and makes Rillaboom extremely weak to U-turn. Life Orb sets also have various status moves to choose from in place of Swords Dance, like Bulk Up, Leech Seed, and Taunt and can opt for a weaker Fighting STAB in Drain Punch. Each of these options takes away from its immediate breaking power, however.

Checks and Counters
===================

**Grass-type Resists**: Rillaboom's primary STAB, Grass, is checked by Grass-type resists such as Fire-, Flying-, Poison-, and Steel-types. Physically bulky Pokemon with combinations of these defensive typings such as Steel / Flying and Poison / Fairy can reliably check most variants of Rillaboom's sets. (Split this up into 2 or 3 points and i prob wouldnt say flat out Steel-types given its secondary stab breaks most Steels)

**Tornadus-T**: Fighting / Flying tornt specifically, would put this outside of flying-types bc of regen plus Dark / Poison can revenge kill it

**Landorus-T
or Intimidate users and include Salamence**: Bug/Fighting Lando-T

**Cresselia**:


[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Add Remove Comment
QC 1/2
once these changes are implemented. tag me on discord once you flesh out the checks and counters id like to take a look at that again but otherwise the rest of it looks good
 
[SET]
name: Swords Dance
move 1: Grassy Glide
move 2: Superpower / High Horsepower
move 3: Knock Off
move 4: Swords Dance
item: Life Orb
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom is a unique wallbreaker given its access to a terrain-boosted priority attack in Grassy Glide and strong secondary STAB move options that are complementary to its Grass-type STAB. Grassy Glide's priority in Grassy Terrain makes Rillaboom immediately threatening to faster, frail offensive threats like Lycanroc-D and Zeraora. Rillaboom's Grass STAB is easily checked by physically defensive Steel-types, which is where Superpower comes in handy to threaten them. High Horsepower is another secondary STAB option to hit Grass-type resists like Heatran and Arcanine, but leaves Rillaboom unable to threat Steel / Flying types like Mew and Salamence. Knock Off provides nice coverage and a means to hit Ghost-types that resist Grass like Magearna, Reuniclus, and Salamence. Swords Dance makes Rillaboom extremely threatening to both offensive and defensive threats, allowing it to easily 2HKO neutral targets like Steel / Flying Buzzwole with Superpower. Life Orb gives Rillaboom's moves more power and its recoil is slightly mitigated by terrain recovery.

Rillaboom's Grassy terrain is able to provide its teammates passive recovery and temporarily patch up weaknesses to Earthquake so Ground-weak partners like Clefable and Coalossal can survive in a pinch to set entry hazards or recover, in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D, Pheromosa, and Zeraora with Grassy Glide. Rillaboom is threatened and walled by most Flying- and Bug-types, so teammates that can take these on like Magic Guard Clefable with either Thunderbolt or Flamethrower and Electric / Flying Zeraora can help Rillaboom deal with them.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Superpower / High Horsepower / Knock Off
move 3: Grassy Glide
move 4: U-turn
item: Choice Band
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Rillaboom trades potential to set up for immediate power that pairs nicely with its strongest STAB move, Wood Hammer. Choice Banded Wood Hammer in Grassy Terrain hits extremely hard, 2HKOing neutral targets such as Mew, Ground / Flying Buzzwole, defensive Ground / Bug Landorus-T, and Ghost / Fairy Cresselia. Superpower threatens Grass-type resists like Arcanine, Heatran, and Steel / Flying types like Mew and Salamence. High Horsepower also targets Steel-types as well as Fire-types, but leaves Rillaboom unable to meaningfully damage Flying-types. Knock Off is a third option for secondary STAB that mainly targets defensive walls like Dragon / Ghost Salamence but also hits neutral targets like defensive Mew to remove their items. Grassy Glide provides Rillaboom with strong terrain-boosted priority that helps it pick off faster, frail offensive foes like Dragapult and Pheromosa. U-turn lets Rillaboom pivot out and scout the opposing team for potential switch-ins while bringing in its teammates.

Rillaboom's Grassy terrain is able to provide its teammates passive recovery and temporarily patch up weaknesses to Earthquake so Ground-weak partners like Clefable, Coalossal, and Heatran can survive in a pinch to set entry hazards or recover, in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D, Pheromosa, and Spectrier with Grassy Glide. Rillaboom is threatened and walled by most Flying- and Bug-types, so teammates that can take these on like Magic Guard Clefable with either Thunderbolt or Flamethrower and Electric / Flying Zeraora can help Rillaboom deal with them. These teammates can be brought in with U-turn to take on Rillaboom's defensive checks. Being locked into its moves with Choice Band can leave Rillaboom in a vulnerable position when facing resists, so partners that can pressure Flying-types for Rillaboom like the aforementioned Clefable and Zeraora are much appreciated. Rillaboom's strongest attack also deals significant recoil damage, so teammates that can pass Wish support like Latias and Salamence can come in handy.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb sets can opt for a Grass / Dark typing via Knock Off, but doesn't offer as nice of coverage offensively and makes Rillaboom extremely weak to U-turn. Life Orb sets also have various status moves to choose from in place of Swords Dance, like Bulk Up, Leech Seed, and Taunt and can opt for a weaker Fighting STAB in Drain Punch. Each of these options takes away from its immediate breaking power, however. On Swords Dance sets, Rillaboom can hold a Grassy Seed in conjunction with Acrobatics in place of Knock Off as a coverage move to boost its defense and give it a strong option to hit its common checks like Bug / Fighting Landorus-T. With this option, Rillaboom trades immediate power from Life Orb for a one-time defense boost.

Checks and Counters
===================

**Flying-types**: Rillaboom's primary STAB, Grass, is checked by almost all Flying-types and these checks pressure to KO Rillaboom with their Flying-type STAB. Rillaboom's best bet for hitting Flying-types is for neutral damage in the case of Steel / Flying and Ground / Flying or hitting them with Knock Off to remove Heavy-Duty Boots.

**Fire-types**: Fire-types like Arcanine, Cinderace, and Volcarona also resist Rillaboom's Grass-type attacks and threaten to KO it in return. However, Rillaboom is able to threaten most Fire-types with its secondary STAB moves like High Horsepower and Superpower.

**Tornadus-T**: Tornadus-T is commonly seen with Fighting / Flying and Fire / Flying types, both of which check Rillaboom's STAB and coverage moves well and threaten Rillaboom offensively with super effective moves like Hurricane, Heat Wave, and Superpower. Tornadus-T can also revenge kill Rillaboom with its Dark / Poison set via Sludge Bomb.

**Intimidate Users**: Intimidate users such as Bug / Fighting Landorus-T and various Salamence sets can completely counter or at least check Rillaboom depending on its coverage thanks to dropping its Attack on the switch and strongly resisting its moves. Grassy Seed Acrobatics sets give Rillaboom an option to hit Landorus-T while Superpower and Knock Off variants of Rillaboom can hit the Salamence sets, respectively.

**Cresselia**: Cresselia's primary Poison / Fairy set is able to easily wall Rillaboom's STAB and coverage moves and forces it out with the threat of Moonblast and setting up with Calm Mind. However, Cresselia's other sets like Ghost / Fairy are 2HKOed by Choice Band Wood Hammer.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Looks great, I don't think anything needs to be added or changed. QC 2/2 approved
 

Adeleine

after committing a dangerous crime
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(AC)/(RC): Add Comma

[SET]
name: Swords Dance
move 1: Grassy Glide
move 2: Superpower / High Horsepower
move 3: Knock Off
move 4: Swords Dance
item: Life Orb
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom is a unique wallbreaker given its access to a terrain-boosted priority attack terrain-boosted priority in Grassy Glide and strong secondary STAB move options that are complementary to its Grass-type STAB. complement its primary attack well. Grassy Glide's priority in Grassy Terrain makes Rillaboom immediately threatening to faster, frail offensive threats like Lycanroc-D and Pheromosa. Rillaboom's Grass STAB is easily checked by Physically defensive Steel-types easily take Grassy Glide, which is where Superpower comes in handy to threaten them. High Horsepower is another secondary STAB option to hit Grass-type resists Grass-resistant foes like Heatran and Arcanine, but it leaves Rillaboom unable to threaten Steel / Flying types like Mew and Salamence. Knock Off provides nice coverage and a means to hit Ghost-types that resist Grass like Magearna, Reuniclus, and Salamence. Swords Dance makes Rillaboom extremely threatening to both offensive and defensive threats, allowing it to letting Superpower easily 2HKO neutral targets like Steel / Flying Buzzwole with Superpower. Life Orb gives Rillaboom's moves more power, (AC) and its recoil is slightly mitigated by terrain recovery.

Rillaboom's Grassy terrain is able to provide Terrain provides its teammates passive recovery and temporarily patches up weaknesses to Earthquake, (AC) so Ground-weak partners like Clefable and Coalossal can survive Earthquake in a pinch to set entry hazards, (AC) or recover (RC) instead in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D and Pheromosa with Grassy Glide. Rillaboom is threatened and walled by Most Flying- and Bug-types threaten and wall Rillaboom, so teammates that can take these on like Thunderbolt or Flamethrower Magic Guard Clefable with either Thunderbolt or Flamethrower and Hurricane Tornadus-T can help Rillaboom deal with them. are helpful.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Superpower / High Horsepower / Knock Off
move 3: Grassy Glide
move 4: U-turn
item: Choice Band
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Rillaboom trades potential to set up for immediate power. (added period) that pairs nicely with its strongest STAB move, Wood Hammer. Choice Banded Wood Hammer in Grassy Terrain hits extremely hard, 2HKOing neutral targets such as Mew, Ground / Flying Buzzwole, defensive Ground / Bug Landorus-T, and Ghost / Fairy Cresselia. Superpower threatens Grass-type resists Grass-resistant foes like Arcanine, Heatran, and Steel / Flying types like Mew and Salamence. High Horsepower also targets Steel-types as well as Fire-types, but it leaves Rillaboom unable to meaningfully damage Flying-types. Knock Off is a third option for the secondary STAB move that mainly targets defensive walls like Dragon / Ghost Salamence but also hits and cripples neutral targets like defensive Mew to remove their items. Grassy Glide provides Rillaboom with strong terrain-boosted priority that helps it to pick off faster, frail offensive foes like Dragapult and Pheromosa. U-turn lets Rillaboom pivot out and scout the opposing team for potential switch-ins while bringing in its teammates.

Rillaboom's Grassy terrain is able to provide Terrain provides its teammates passive recovery and temporarily patches up weaknesses to Earthquake, (AC) so Ground-weak partners like Clefable, Coalossal, and Heatran can survive in a pinch to set entry hazards, (AC) or recover (RC) instead in Clefable's case. Slower offensive teammates like Hydreigon and Latios appreciate Rillaboom's ability to pressure faster threats like Lycanroc-D, Pheromosa, and Spectrier with Grassy Glide. Rillaboom is threatened and walled by Most Flying- and Bug-types threaten and wall Rillaboom, so teammates that can take these on like Magic Guard Clefable with either Thunderbolt or Flamethrower and Hurricane Tornadus-T can help Rillaboom deal with them. These teammates can be brought in with U-turn to take on Rillaboom's defensive checks. Being locked into its moves with Choice Band can leave Rillaboom in a vulnerable position when facing resists, so partners that can pressure Flying-types for Rillaboom like the aforementioned Clefable and Tornadus-T are much appreciated. Thunderbolt or Flamethrower Magic Guard Clefable and Hurricane Tornadus-T are helpful, especially because Rillaboom may be locked into a resisted move. Rillaboom can bring these teammates in with U-turn to take on its defensive checks. Rillaboom's strongest attack also deals significant recoil damage, so teammates that can pass Wish support Wishes like Latias and Salamence can come in handy.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb sets can opt for a Grass / Dark typing via Knock Off, but this doesn't offer as nice of coverage offensively and makes Rillaboom extremely weak to U-turn. Life Orb sets also have various status moves to choose from in place of Swords Dance, like Bulk Up, Leech Seed, and Taunt, (AC) and can opt for a weaker Fighting STAB a Fighting-type STAB move without drawbacks in Drain Punch. Each of these options takes away from its immediate breaking power, however. On Swords Dance sets, Rillaboom can hold a Grassy Seed in conjunction with Acrobatics in place of Knock Off as a coverage move to boost its Defense and give it a strong option to hit nail its common checks like Bug / Fighting Landorus-T. With this option, Rillaboom trades immediate power from Life Orb for a one-time defense boost. This again reduces its power, though.

Checks and Counters
===================

**Flying-types**: Rillaboom's primary STAB type, Grass, is checked by almost all Flying-types, (AC) and these checks pressure threaten to KO Rillaboom with their Flying-type STAB. Rillaboom's best bet for hitting Flying-types is for neutral damage in the case of Steel / Flying and Ground / Flying or hitting them with own STAB moves. Rillaboom's best way to hit many Flying-types is neutral damage, either the stronger Superpower or (assuming this makes sense) Knock Off to remove Heavy-Duty Boots.

**Fire-types**: Fire-types like Arcanine, Cinderace, and Volcarona also resist Rillaboom's Grass-type attacks and threaten to KO it in return. However, Rillaboom is able to threaten most Fire-types with its secondary STAB moves like High Horsepower and Superpower.

**Tornadus-T**: Tornadus-T is commonly seen with Fighting / Flying and Fire / Flying types typings, both of which check Rillaboom's STAB and coverage moves well and threaten Rillaboom it offensively with super effective moves like Hurricane, Heat Wave, and Superpower. Tornadus-T can also revenge kill Rillaboom with its Dark / Poison set via Sludge Bomb.

**Intimidate Users**: Intimidate users such as Bug / Fighting Landorus-T and various Salamence sets can completely counter, (AC) or at least check, (AC) Rillaboom depending on its coverage thanks to dropping its Attack on the switch and strongly heavily resisting its moves. Grassy Seed Acrobatics sets give Rillaboom an option to hit Landorus-T, (AC) while Superpower and Knock Off variants of Rillaboom can hit the Salamence sets, respectively.

**Cresselia**: Cresselia's primary Poison / Fairy set is able to easily wall easily walls Rillaboom's STAB and coverage moves and forces it out with the threat of Moonblast and setting up with Calm Mind. However, Cresselia's other sets, (AC) like Ghost / Fairy, (AC) are 2HKOed by Choice Band Wood Hammer.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
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