Rillaboom

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[Overview]

*Rillaboom distinguishes itself from a large jungle of wallbreakers through its access to Grassy Surge and absurdly strong priority in Grassy Glide.
*Glide hits harder than your disrespectful stepdaddy
*Solid coverage in Knock Off and Superpower makes it even more painful to switch into.
*Is basically an addict; it doesn't do much without its terrain.
*Is still relatively slow for a wallbreaker; is revenged by a lot of common offensive threats.
*Grass kinda blows as an offensive type

[SET]
name: Choice Band
move 1: Grassy Glide
move 2: Wood Hammer
move 3: Knock Off
move 4: U-turn
Item: Choice Band
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

*Grassy Glide allows you to revenge shit.
*Wood Hammer is insanely strong
*Knock off cripples your switch ins
*U-turn is U-turn
*Superpower over Knock when used w/ kart

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Grassy Glide
move 3: Knock Off
move 4: Superpower
item: Life Orb
ability: Grassy Surge
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

*Wood Hammer
*Jolly

[STRATEGY COMMENTS]
Other Options
====

*SD Grassy Seed

*SD Drain Punch


Checks and Counters
====

**Flying-Types:*

**Steel-Types**:

**Fire-Types**:

**Dragon-Types:**

**Contact Punishment:**

[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[, ], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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