XY OU Rise of chesnaught

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i was interested in creating a Chesnaught team because I thought it would make an interesting hazard core. The trouble is I struggle past 1600 so can anyone give me some pointers on how to improve this team. Heres what I have so far:

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Hammer Arm

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Will-O-Wisp

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic
- Wish
- Protect

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- SolarBeam
- Focus Blast
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
 
Chesnaught isn't really viable in ou honestly. It is simply outclassed in pretty much evey way by ferrothorn, who also has access to stealth rocks freeing up a moveslot for heatran and allowing you to run earth power/hp ice for additional coverage or something like protect. On chansey, don't run hp ever. The eviolite boost makes investing fully in def/sp. def the better option. Here's a ferrothorn set I recommend.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip/Gyro Ball
- Spikes
- Leech Seed
- Stealth Rock
 
The above poster is correct. I'm sorry but I'm going to have to lock this thread. Your RMT lacks detailed descriptions, and your format isn't very neat. Please feel free to PM me once you think you can update this, thank you.
 
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