Okay I wanted something new. An RU team seemed cool, because I like most of the pokemon in it and most of the pokemon i like have some good competitive value. :P I think....
Here's my lineup-
Sharpedo (archie)-
I like sharpedo for it's speed and attack stats. Plus, water and dark are some cool types. I considered choicing him, but that seemed risky, and it might not work well. so I used a mega stone and that's only because I want to raise his attack and speed even HIGHER!!! >:D For him, trick room can be basically death, so I gave him some priority.
Aromatisse (Lady)-
Like I said, trick room teams are DEATH for archie, so he needed some slow support. Considering his weak defenses, I decided on aromatisse, because she's slow, and a great support pokemon. I gave draining kiss (which i may change) so she can regain health she's somehow lost, toxic for the sake of toxic-ising pokemon, wish just to be extra-annoying, and protect because maybe I need a turn. to watch an opponent die from toxic. I like Lady on my team, she can be help.
Spiritomb (4)-
4 is some more slow support, which I now find handy considering the rest of my team is so fast. :/ Giving him an evolite is best, because he has trick, which can become annoying when the opponent has basically no item, and spiritomb has something good. I have to be careful, though, because fletchinder CAN evolve, and I dont wanna get choiced. :( Because he's so slow, I gave him some priority. :)
Dugtrio (Mouth)-
I like dugtrio because he's FAST. almosy NOTHING can out-speed him. or escape, because of arena trap. I'm wondering if choicing him was the best.... CHOICE!! (ha, ha, i know.) because it doesn't always pay off. What if he's underground, and the opponent switches to a flying-type? However, since I dont know what to give him otherwise, I keep it on him. :/
Golbat (FeelTheRage)-
More speed. Figures. I like golbat and crobat because acrobatics is one of my FAVORITE moves. Use your disadvantage, to your advantage! Over time, I realized how ANNOYING it is to fall under confusion. So of course, confuse ray is best. Aerial Ace for opponents that are faster, or very evasive. Poison fang because it is like damage-bringing toxic. What fun!
Ambipom (Hans)-
I love fake out. I do. I also like making pokemon's moves super-strong. Ambipom with technician, and a normal gem makes victims of fake-out SUFFER. U-turn is very helpful in any battle, deal damage- then get OUT. xD Covet steals the target's item- which maaes up for my gem-loss. Toxic because I had an extra space. I was thinking toxic or protect- I chose toxic.
Here's the team's stats-
Archie (Sharpedo) (M) @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Aqua Jet
- Crunch
- Roar
- Night Slash
Speed boost can make him FASTER. Man, this could get annoying. :/ Roar because some opponents i don't like, so I dont battle them yet. night slash and crunch for STAB.
Lady (Aromatisse) (F) @ BrightPowder
Ability: Aroma Veil
EVs: 252 HP / 120 Def / 16 SpA / 120 SpD
Quiet Nature
- Draining Kiss
- Toxic
- Wish
- Protect
I like giving defensive pokemon defense AND special defense AND hp. I spent the rest on SpA for some drainning-kiss power.
4 (Spiritomb) (M) @ Eviolite
Ability: Infiltrator
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Curse
- Confuse Ray
- Shadow Sneak
- Trick
I figured spiritomb didn't really need hp, but now I sorta regret my decision. Curse gives me the need for hp. though, I like having SpD and Def. . Should I get rid of Atk? But then shadow sneak wouldn't do well.... Idk!
Mouth (Dugtrio) (M) @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Facade
- Dig
- Slash
When you can't escape, and you're trapped with a super-speedy pokemon, it can be buggy. Though, I feel like he needs SpD instead of HP. and choice band! I don't think he's good with THAT. I think I should change his item, but to WHAT?
FeelTheRage (Golbat) (M)
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Confuse Ray
- Aerial Ace
- Poison Fang
The nickname says it all. FTR has no item. But that means acrobatics will do a lot. His main purpose is tostep in when someone faints, a revenge pokemn if you will. He does better than some of my others, so I'm wondering, is something wrong with my team? Or is FTR the sweeper, though I was aiming for Archie to be?
Hans (Ambipom) (M) @ Normal Gem
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Toxic
- U-turn
- Covet
I always need a Fake-out pokemon. Always. Unless there's a ghost-type involved, Hans is always my lead.The PAIN when you realize, that I used FAKE OUT! and it did A LOT. Then, I U-turn away. (pun intended) If a pokemon doesn't seem like a threat, I toxic it. Ahh, help.
So, there ya' go. Please help- I think this is okay, but not great. :)
Here's my lineup-
Sharpedo (archie)-
I like sharpedo for it's speed and attack stats. Plus, water and dark are some cool types. I considered choicing him, but that seemed risky, and it might not work well. so I used a mega stone and that's only because I want to raise his attack and speed even HIGHER!!! >:D For him, trick room can be basically death, so I gave him some priority.
Aromatisse (Lady)-
Like I said, trick room teams are DEATH for archie, so he needed some slow support. Considering his weak defenses, I decided on aromatisse, because she's slow, and a great support pokemon. I gave draining kiss (which i may change) so she can regain health she's somehow lost, toxic for the sake of toxic-ising pokemon, wish just to be extra-annoying, and protect because maybe I need a turn. to watch an opponent die from toxic. I like Lady on my team, she can be help.
Spiritomb (4)-
4 is some more slow support, which I now find handy considering the rest of my team is so fast. :/ Giving him an evolite is best, because he has trick, which can become annoying when the opponent has basically no item, and spiritomb has something good. I have to be careful, though, because fletchinder CAN evolve, and I dont wanna get choiced. :( Because he's so slow, I gave him some priority. :)
Dugtrio (Mouth)-
I like dugtrio because he's FAST. almosy NOTHING can out-speed him. or escape, because of arena trap. I'm wondering if choicing him was the best.... CHOICE!! (ha, ha, i know.) because it doesn't always pay off. What if he's underground, and the opponent switches to a flying-type? However, since I dont know what to give him otherwise, I keep it on him. :/
Golbat (FeelTheRage)-
More speed. Figures. I like golbat and crobat because acrobatics is one of my FAVORITE moves. Use your disadvantage, to your advantage! Over time, I realized how ANNOYING it is to fall under confusion. So of course, confuse ray is best. Aerial Ace for opponents that are faster, or very evasive. Poison fang because it is like damage-bringing toxic. What fun!
Ambipom (Hans)-
I love fake out. I do. I also like making pokemon's moves super-strong. Ambipom with technician, and a normal gem makes victims of fake-out SUFFER. U-turn is very helpful in any battle, deal damage- then get OUT. xD Covet steals the target's item- which maaes up for my gem-loss. Toxic because I had an extra space. I was thinking toxic or protect- I chose toxic.
Here's the team's stats-
Archie (Sharpedo) (M) @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Aqua Jet
- Crunch
- Roar
- Night Slash
Speed boost can make him FASTER. Man, this could get annoying. :/ Roar because some opponents i don't like, so I dont battle them yet. night slash and crunch for STAB.
Lady (Aromatisse) (F) @ BrightPowder
Ability: Aroma Veil
EVs: 252 HP / 120 Def / 16 SpA / 120 SpD
Quiet Nature
- Draining Kiss
- Toxic
- Wish
- Protect
I like giving defensive pokemon defense AND special defense AND hp. I spent the rest on SpA for some drainning-kiss power.
4 (Spiritomb) (M) @ Eviolite
Ability: Infiltrator
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Curse
- Confuse Ray
- Shadow Sneak
- Trick
I figured spiritomb didn't really need hp, but now I sorta regret my decision. Curse gives me the need for hp. though, I like having SpD and Def. . Should I get rid of Atk? But then shadow sneak wouldn't do well.... Idk!
Mouth (Dugtrio) (M) @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Facade
- Dig
- Slash
When you can't escape, and you're trapped with a super-speedy pokemon, it can be buggy. Though, I feel like he needs SpD instead of HP. and choice band! I don't think he's good with THAT. I think I should change his item, but to WHAT?
FeelTheRage (Golbat) (M)
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Confuse Ray
- Aerial Ace
- Poison Fang
The nickname says it all. FTR has no item. But that means acrobatics will do a lot. His main purpose is tostep in when someone faints, a revenge pokemn if you will. He does better than some of my others, so I'm wondering, is something wrong with my team? Or is FTR the sweeper, though I was aiming for Archie to be?
Hans (Ambipom) (M) @ Normal Gem
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Toxic
- U-turn
- Covet
I always need a Fake-out pokemon. Always. Unless there's a ghost-type involved, Hans is always my lead.The PAIN when you realize, that I used FAKE OUT! and it did A LOT. Then, I U-turn away. (pun intended) If a pokemon doesn't seem like a threat, I toxic it. Ahh, help.
So, there ya' go. Please help- I think this is okay, but not great. :)