So let me tell you a little story. Back in 1912, when I was stationed in 'Nam, I was thinking of this sweet pokemon team (pokemon hadn't come out yet, but I'm a psychic), and I came up with this. Recently, a knock the head with a nuclear grenade restored my knowledge of this team, so here it is.
Nature: Jolly
Ability: Inner Focus
Item:
Focus Sash
EVs: 252 Atk, 252 Spe, 6 HP
Moves:
~Hypnosis
~Haze
~U-Turn
~Pluck
Succubus the Crobat. He's mostly used for (obviously) sleeping and hazing, but has the hit and run aspects going too. Not very strong, but the quickest sleep in the game is always useful. U-Turn and Pluck are entirely replacable, so any suggestions are welcome.
Sasquatch
Nature: Adamant
Ability: Motor Drive
Item:
Expert Belt
EVs: 252 Atk, 252 Spe, 6 HP
Moves:
~Thunder Punch
~Ice Punch
~Earthquake
~Cross Chop
Sasquatch the Electivire. Has super massive type coverage, as well as being my physical sweeper. The only concern is that he may be too slow for a good sweeper. This is also my first way to deal with that ho Blissey.
Panda Bear
Nature: Careful
Ability: Thick Fat
Item:
Chesto Berry
EVs: 168 HP, 120 Def, 220 SpD
Moves:
~Crunch
~Brick Break
~Curse
~Rest
Panda Bear the Snorlax. Kind of mixed the ResTalk and the Curselax sets, but this will hopefully work. Sadly lacks the ghost/fighting combo for coverage, but Dark/Fighting is NEARLY as good. This is an all over wall as well as a good Blissey counter.
Triclops
Nature: Modest
Ability: Magnet Pull
Item:
Leftovers
EVs: 172 HP, 84 Spe, 252 SpA
Moves:
~Rest
~Sleep Talk
~Discharge
~Hidden Power [Ice]
Triclops the Magnezone. Added this guy out of the need for more status absorbtion. ResTalk sets seem to work fairly well, and he takes hits from ScarfChomp very well. Discharge for paralasis and HP Ice for the mentioned chomps. also counters Skarmory.
Death Star
Nature: Timid
Ability: Natural Cure
Item:
Choice Specs
EVs: 252 SpA, 252 Spe, 6 HP
Moves:
~Psychic
~Surf
~Ice Beam
~Thunder Bolt
Death Star the Starmie. My favorite pokemon EVER! Trying to use a Choice Spec set this time to add a little kick, but with the massive coverage I might have to go back to Life Orb. Psychic and Surf for STAB and BoltBeam for coverage.
An Elf
Nature: Hasty
Ability: Levitate
Item:
Life Orb
EVs: 252 SpA, 252 Spe, 6 Atk
Moves:
~Psychic
~Flame Thrower
~Grass Knot
~Explosion
An Elf the Azelf. Needed more speed and some extra fire power, so I added this guy. Explosion gets me rid of Blissey and such, while the other moves are for domination. Not sure if I should switch items between this guy and Starmie, suggest to me please.
I'll add the threat list later, tell me what you think as of now please
Nature: Jolly
Ability: Inner Focus
Item:

EVs: 252 Atk, 252 Spe, 6 HP
Moves:
~Hypnosis
~Haze
~U-Turn
~Pluck
Succubus the Crobat. He's mostly used for (obviously) sleeping and hazing, but has the hit and run aspects going too. Not very strong, but the quickest sleep in the game is always useful. U-Turn and Pluck are entirely replacable, so any suggestions are welcome.


Nature: Adamant
Ability: Motor Drive
Item:

EVs: 252 Atk, 252 Spe, 6 HP
Moves:
~Thunder Punch
~Ice Punch
~Earthquake
~Cross Chop
Sasquatch the Electivire. Has super massive type coverage, as well as being my physical sweeper. The only concern is that he may be too slow for a good sweeper. This is also my first way to deal with that ho Blissey.


Nature: Careful
Ability: Thick Fat
Item:

EVs: 168 HP, 120 Def, 220 SpD
Moves:
~Crunch
~Brick Break
~Curse
~Rest
Panda Bear the Snorlax. Kind of mixed the ResTalk and the Curselax sets, but this will hopefully work. Sadly lacks the ghost/fighting combo for coverage, but Dark/Fighting is NEARLY as good. This is an all over wall as well as a good Blissey counter.


Nature: Modest
Ability: Magnet Pull
Item:

EVs: 172 HP, 84 Spe, 252 SpA
Moves:
~Rest
~Sleep Talk
~Discharge
~Hidden Power [Ice]
Triclops the Magnezone. Added this guy out of the need for more status absorbtion. ResTalk sets seem to work fairly well, and he takes hits from ScarfChomp very well. Discharge for paralasis and HP Ice for the mentioned chomps. also counters Skarmory.


Nature: Timid
Ability: Natural Cure
Item:

EVs: 252 SpA, 252 Spe, 6 HP
Moves:
~Psychic
~Surf
~Ice Beam
~Thunder Bolt
Death Star the Starmie. My favorite pokemon EVER! Trying to use a Choice Spec set this time to add a little kick, but with the massive coverage I might have to go back to Life Orb. Psychic and Surf for STAB and BoltBeam for coverage.


Nature: Hasty
Ability: Levitate
Item:

EVs: 252 SpA, 252 Spe, 6 Atk
Moves:
~Psychic
~Flame Thrower
~Grass Knot
~Explosion
An Elf the Azelf. Needed more speed and some extra fire power, so I added this guy. Explosion gets me rid of Blissey and such, while the other moves are for domination. Not sure if I should switch items between this guy and Starmie, suggest to me please.
I'll add the threat list later, tell me what you think as of now please