This wasn't meant to be a BL/UU team, but it turned out to be anyway. I have tested this team on shoddy and it has worked quite well, but I know I can still improve on it. So without further ado, here's my team.
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The team at a glance-
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Kecleon (M) @ Leftovers
Ability: Color Change
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Fake Out
- Magic Coat
- Sucker Punch
- Snatch
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This set is very good as a lead. The strategy is to fake out to deal quite a bit of damage to anything that doesn't resist it, then either magic coat, sucker punch, or snatch, depending on what move I think the opponent will use. Magic coat bounces back moves like Hypnosis, Thunder wave, etc, and Snatch steals moves like Reflect, Dragon dance, etc, which are all fairly common moves for leads. This also works well later in the game against pokemon such as Gyarados, because it can snatch its Dragon dances and hit back with a powered up Sucker Punch.
This set relies very heavily on prediction, but if used correctly it works wonders.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 80 HP/252 Atk/176 Spd
Naughty nature (+Atk, -SDef)
- Outrage
- Fire Blast
- Earthquake
- U-turn
---
Standard scarf flygon set. Outrage does a huge chunk of damage to anything that doesn't resist it, Fire Blast can hit skarmory quite hard even with its low sp. atk, Earthquake hits things very hard as well, and is great for killing heatran, and U-turn is good for some quick hit-n-run damage.
Awesome revenge killer.
Grumpig (M) @ Chesto Berry
Ability: Thick Fat
EVs: 252 HP/100 Spd/158 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Rest
- Focus Blast
---
This Grumpig has high Special defense and HP, so it takes special hits very well. After a calm mind, its special attack reaches 324, so it can also hit very hard with its attacking moves.
A pretty good special tank.
Ninetales (F) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Flamethrower
- Nasty Plot
- Energy Ball
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This is a standard Ninetales. The way this works is you hypnosis the enemy to get at least one free nasty plot, and sweep with your high special attack.
A decent special attacker that I am considering replacing, due to its only pretty good speed.
Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Facade
- Close Combat
- Stone Edge
---
After a Swords dance, this gets 718 attack, and when it is statused, it will have a 210 BP facade, and 343 speed thanks to Quick Feet. Close Combat and Stone Edge provide extra coverage.
A very strong physical attacker that requires some prediction to set up, but is definitely worth it afterwards.
Sharpedo (M) @ Choice Scarf
Ability: Rough Skin
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Waterfall
- Double-edge
---
With attack and speed both over 370, this is a pretty good physical scarfer. The moveset provides an unresisted type combination, and hits very hard with its high attack and 100+ base power moves.
A physical scarfer. I have Flygon already, so I should probably replace this with a physical wall.
---
I should probably mention there's no stealth rock because I oppose stealth rock. Also, I'm thinking I need some sort of physical wall, any suggestions?
Thanks for helping!
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The team at a glance-






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Kecleon (M) @ Leftovers
Ability: Color Change
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Fake Out
- Magic Coat
- Sucker Punch
- Snatch
---
This set is very good as a lead. The strategy is to fake out to deal quite a bit of damage to anything that doesn't resist it, then either magic coat, sucker punch, or snatch, depending on what move I think the opponent will use. Magic coat bounces back moves like Hypnosis, Thunder wave, etc, and Snatch steals moves like Reflect, Dragon dance, etc, which are all fairly common moves for leads. This also works well later in the game against pokemon such as Gyarados, because it can snatch its Dragon dances and hit back with a powered up Sucker Punch.
This set relies very heavily on prediction, but if used correctly it works wonders.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 80 HP/252 Atk/176 Spd
Naughty nature (+Atk, -SDef)
- Outrage
- Fire Blast
- Earthquake
- U-turn
---
Standard scarf flygon set. Outrage does a huge chunk of damage to anything that doesn't resist it, Fire Blast can hit skarmory quite hard even with its low sp. atk, Earthquake hits things very hard as well, and is great for killing heatran, and U-turn is good for some quick hit-n-run damage.
Awesome revenge killer.

Grumpig (M) @ Chesto Berry
Ability: Thick Fat
EVs: 252 HP/100 Spd/158 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Rest
- Focus Blast
---
This Grumpig has high Special defense and HP, so it takes special hits very well. After a calm mind, its special attack reaches 324, so it can also hit very hard with its attacking moves.
A pretty good special tank.

Ninetales (F) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Flamethrower
- Nasty Plot
- Energy Ball
---
This is a standard Ninetales. The way this works is you hypnosis the enemy to get at least one free nasty plot, and sweep with your high special attack.
A decent special attacker that I am considering replacing, due to its only pretty good speed.

Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Facade
- Close Combat
- Stone Edge
---
After a Swords dance, this gets 718 attack, and when it is statused, it will have a 210 BP facade, and 343 speed thanks to Quick Feet. Close Combat and Stone Edge provide extra coverage.
A very strong physical attacker that requires some prediction to set up, but is definitely worth it afterwards.

Sharpedo (M) @ Choice Scarf
Ability: Rough Skin
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Waterfall
- Double-edge
---
With attack and speed both over 370, this is a pretty good physical scarfer. The moveset provides an unresisted type combination, and hits very hard with its high attack and 100+ base power moves.
A physical scarfer. I have Flygon already, so I should probably replace this with a physical wall.
---
I should probably mention there's no stealth rock because I oppose stealth rock. Also, I'm thinking I need some sort of physical wall, any suggestions?
Thanks for helping!