ORAS UU RMT—Hel's Buttocks

Hel's Buttocks, a UU Team
Hey guys, lllg17 here with a new UU RMT! I was pretty disapointed to see Alakazam out of the tier, as it pretty much made up my old half/rain team with Kingdra and Mega-Swamp. So I spent a bit of time and created a new team that I think could use a lot of improvement! My team specializes in starting rain and then sending out super-powerful water and electric stab as well as capitalizing on switches with Goodra and Forretress. So let's jump right in!

Teambuilding Process:
As stated earlier, I made this team around MegaPert to utilize its amazing ability, Swift Swim.

120px-260Swampert-Mega.png

I then thought, what else can capitalize on the rain while providing decent coverage w/ Swamp? I thought about Kingdra or Tornadus, but Heliolisk seemed the best for its great SpA and coverage, as well as Volt-Switch and Thunder in-rain.
120px-695Heliolisk.png

Oh, and I like Darmanitan.
120px-555Darmanitan.png

A requisite partner to any MegaPert as well as being able to work with all my previous pokes, Goodra is the gooeyness we all need some times.
120px-706Goodra.png

At first I was thinking Dragalge, but I needed some special speed on my team as well. Hydreigon seemed to fit the bill, so I put him on.

250px-635Hydreigon.png

I needed defenses as well as hazard support, so forretress immediately jumped into my mind.
120px-205Forretress.png



OK! now that we are done explaining my process, let's jump a bit deeper!


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Specific Descriptions

Swampert @ Swampertite
Ability: Torrent
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Ice Punch
- Earthquake


Gosh I love this Pók. He's awesome. Speed EVs are to hit that magic 440 when under rain. The rest are pretty normal---to et as much bulk as possible while hitting like a truck. Swampert is one of my two rain setters, and Waterfall, Ice Punch, and EQ are the standar set to run to get MASSIVE STAB with waterfall and EQ as well as really nice Pidgeot-Mega and grass coverage.

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hyper Voice
- Grass Knot
- Volt Switch


I love Heliolisk. He's friggin awesome. His great SpA and Speed outclass a lot of the tier, and Thunder and Volt Switch double STAB are great options in rain. Hyper voice is a great non-electric STAB SpA for heliolisk to abuse. Grass not is there to take on opposing swamperts OUTSIDE OF RAIN as Heliolisk outspeeds. It also helps with other coverage. Choice specs makes all damge even greater, and Dry Skin is there for the quintessential leftovers recovery in-rain.

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Stone Edge
- Superpower


I don't care what anyone says. Darm is great. His insane attack stat is bolstered by the Adamant Nature, and his OK speed is made just swell by the choice scarf. The EV's are pretty common for a physical scarf. 4 SpD for the odd download Pók to get a boost in attack, and sheer force because sheer force zen mode is weird. His moves are simply for the coverage and massive damage they provide. Flare Blitz is its strongest move, earthquake to hit the million things that EQ hits supereffectively, Stone edge for Pidgey, Pidgeotto, Pidgeot, and Pidegeot-Mega and multiple other Pókes. Superpower is for that odd dark or ice that for some reason switches into Darmanitan.

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD /
Sassy Nature
- Sludge Bomb
- Dragon Pulse
- Thunder
- Dragon Tail

Goodra is here because it is gooey, not because it has the ability Gooey. The Ass Vest makes it an extremely viable SpD wall. Sap sipper is to switch into grass moves targeting Pert, Sludge bomb is there for florges and slurpuff, dragon pulse for STAB, and thunder for the odd chance I get goodra in in-rain. Dragon tail is the real kicker. With a switch in on grass, it does great damage with the INSANE 4 Atk Evs. HP is maxed out because it is a wall.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Dark Pulse
- Roost

I put Hydreigon here to combat my relatively slow special side aside from Heliolisk. I really like this Pók, though I'm kinda iffy on his position on my team. I'm looking for a replacement. This is a pretty common set, too. Life orb secures some great kills, and STAB draco meteor is just amazing. STAB Dark Pulse can really help with Espeon and Cress, and Flamethrower helps hurt defensive steel types, bug types, and grass types like forretress, Aggron, etc.


Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Volt Switch

- Stealth Rock
- Gyro Ball
- Rapid Spin

Here's my defensive wall, FORRETRESS. I think he has great defenses and movepool. Leftovers are there to last as long as possible, Sturdy for HO teams that run no hazard control and try to knock mine out first thing. EVs maximize longevity as well as outspeed other forretresses (I'm not creative). Stealth Rock is for hazards because UU. Rapid Spin is for hazards because UU. Volt Switch beccause why the HEL not. Gyro ball can do a decent amount to Florges and some fast Pókes'

So that's my team! Hope you like it! Please suggest anything.
Importable:

Swampert-Mega
Ability: Swift Swim
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Ice Punch
- Earthquake

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hyper Voice
- Grass Knot
- Volt Switch

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Stone Edge
- Superpower

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Sludge Bomb
- Dragon Pulse
- Thunder
- Dragon Tail

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Dark Pulse
- Roost

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Volt Switch
- Stealth Rock
- Gyro Ball
- Rapid Spin











 
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Hey there! First of all I think your team looks really cool and it's been a long time since I saw a Darmanitan. I would recommend switching out Superpower with U-Turn - it will help you keep up momentum and form another wrung on the volt-turn capabilities of the team, and still hits dark types for super effective damage. It also lets you get off a little extra damage whilst affording you a chance to remove yourself from unfavourable match-ups. You have Stone Edge and Flare Blitz to hit Ice Types, so Superpower isn't contributing much other than reducing your own attack and defence.

Also if you're running rain, you could use Hydration on Goodra instead of Sap Sipper - you already resist Grass Types as a Dragon, and being a specially defensive, toxic is going to be a pain, as well as burn. Hydration can remedy this is rain. Also, I would recommend using a Calm nature. Sassy reduces your speed, and although you are using Dragon Tail, this is more for phasing and not outright damage output so the loss of attack is preferable to the loss of speed. I think in general this team can do really well with a rain core anyway, since it gives Thunder 100% accuracy and mitigates Forretress' only weakness in Fire so kudos on putting together something cool!

These are, of course, just my opinions, but if you give them a go I think you'll see your team benefit from these changes!

(Also, you mention having two rain setters but I only see one - I think you should replace Thunder on Goodra with Rain Dance. You're not invested in Special Attack anyway, and it would really help in keeping the rain up for the likes of Swampert and Heliolisk, who would use it to potentially sweep.)
 
Hey there! First of all I think your team looks really cool and it's been a long time since I saw a Darmanitan. I would recommend switching out Superpower with U-Turn - it will help you keep up momentum and form another wrung on the volt-turn capabilities of the team, and still hits dark types for super effective damage. It also lets you get off a little extra damage whilst affording you a chance to remove yourself from unfavourable match-ups. You have Stone Edge and Flare Blitz to hit Ice Types, so Superpower isn't contributing much other than reducing your own attack and defence.

Also if you're running rain, you could use Hydration on Goodra instead of Sap Sipper - you already resist Grass Types as a Dragon, and being a specially defensive, toxic is going to be a pain, as well as burn. Hydration can remedy this is rain. Also, I would recommend using a Calm nature. Sassy reduces your speed, and although you are using Dragon Tail, this is more for phasing and not outright damage output so the loss of attack is preferable to the loss of speed. I think in general this team can do really well with a rain core anyway, since it gives Thunder 100% accuracy and mitigates Forretress' only weakness in Fire so kudos on putting together something cool!

These are, of course, just my opinions, but if you give them a go I think you'll see your team benefit from these changes!

(Also, you mention having two rain setters but I only see one - I think you should replace Thunder on Goodra with Rain Dance. You're not invested in Special Attack anyway, and it would really help in keeping the rain up for the likes of Swampert and Heliolisk, who would use it to potentially sweep.)
Hey thanks for the reply! I kinda stopped updating this thread because no one replied for a week straight, but thanks so much for the suggestions! I feel like you're right about the rain dance > thunder on goodra but I have sinced changed it to mixed goodra so sap sipper actually still works pretty well. The darn switch is pretty nice but I more use darm as an early game wall breaker or late-game sweeper on this team so u-turn doesn't fit that, but I'll test it out to see how it works! Thanks!!!
 
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