This is my first RMT. Its a sandstorm team that is centered around weakening the opponents team to allow my two sweepers to finally take the floor and destroy.
Tyranitar@Choice Scarf
Sand Stream
72Atk/248Spd/190SpA
Naive
-Crunch
-Earthquake
-Flamethrower
-Ice Beam
This is my lead and also a surprise. Choice Scarf Tyranitar is really amazing as it takes out a lot of its counters very easily as well as pokes that think they can take it out. Crunch takes out Azelf, Gengar, and Starmie. Earthquake brings doom to Infernape, Lucario, and Electivire. Flamethrower kills pokes like Forretress, scizor, and Skarmory with 1-2HKOs. Lastly is Ice beam which hits OU Dragons, Gliscor, and Hippowdon really hard.
Bronzong@Shed Shell
Levitate
252HP/12Def/246SpD
Sassy
-Gyro Ball
-Hypnosis
-Rest
-Stealth Rock
I was lacking a special wall so I decided to go along with special defense Bronzong to take on Gengar. Shed Shell is to not let Magnezone kill my Bronzong before setting up Stealth Rocks and Hypnosis. Gyro Ball is my awesome stab to hit Gengar, Mamoswine, Weavile, and Deoxys-E hard. Hypnosis is for sleep enducing outraging dragons, common switch ins, or anything rather annoying. Rest is to let Bronzong recover and it has been working out very well lately. Stealth Rock is the last move and its to set up rocks on the field to prevent pokes to switch in for free.
Starmie@Leftovers
Natural Cure
162HP/216Spd/132SpA
Timid
-Rapid Spin
-Recover
-Surf
-Thunderbolt
I was thinking about putting Vaporeon here but I decided to put Starmie instead because of the Toxic Spikes issue. Rapid spin will get rid of all set up on my side of the field. Recover is to heal the damage I receive. Surf is for an awesome stab plus hitting pokes like Infernape or Hippowdon hard. Thunderbolt is how the team handles Gyarados but this is not very reliable. I am not sure how to handle Gyarados better?
Gliscor@Yache Berry
Sand Veil
252HP/182Def/76Spd
Impish
-Aerial Ace
-Earthquake
-Roost
-Taunt
Yache berry Gliscor rules. I began to experiment with this and it seems to work out fine. Yache Berry allows it to live a HP Ice from Infernape or Lucario and KO back. Ice Punch from Machamp or Electivire is not problem either as Gliscor can take those and deal a lot of damage back. Aerial Ace is to hit Heracross and Machamp hard as well as hitting Garchomp while ignoring its hax ability. Earthquke is for STAB plus taking out pokes such as Lucario, Infernape, and Tyranitar. Roost is for obviously healing. Taunt completely shuts down Baton Pass chains as well as pokes like Breloom from sporing me then KO it back.
Garchomp@Brightpowder
Sand Veil
252Atk/252Spd/6SpD
Jolly
-Earthquake
-Outrage
-Substitute
-Swords Dance
Swords Dance Hax Garchomp. Thanks to his ability and Brightpowder, setting a substitute plus swords dancing is sometimes easy. Earthquake and Outrage is for STAB. Substitute allows for the block of status as well as something to hide behind while outraging while pokes like Weavile or Mamoswine come in to only Ice Shard my Substitute. Swords Dance is the move that allows Garchomp to be very destructive since after a Swords Dance, only a handful of pokemon can take its outrage.
Lucario@Life Orb
Steadfast
252Atk/6Def/252Spd
Adamant
-Close Combat
-Crunch
-Extreme Speed
-Swords Dance
My second Swords Dance sweeper. He finishes the game up when my opponents team is weak enough. I chose adamant over Jolly for the power provided. Close Combat is for a powerful STAB. Crunch is to hit Celebi, Cresselia, and Dusknoir hard. Extreme Speed is for priority against fast and fragile sweepers. Swords Dance is what makes this guy a powerhouse just like Garchomp. He has been excellent at cleaning up my opponenets team late game.
------!Thanks to pokemonelite2000 for the pictures!------
Tyranitar@Choice Scarf
Sand Stream
72Atk/248Spd/190SpA
Naive
-Crunch
-Earthquake
-Flamethrower
-Ice Beam
This is my lead and also a surprise. Choice Scarf Tyranitar is really amazing as it takes out a lot of its counters very easily as well as pokes that think they can take it out. Crunch takes out Azelf, Gengar, and Starmie. Earthquake brings doom to Infernape, Lucario, and Electivire. Flamethrower kills pokes like Forretress, scizor, and Skarmory with 1-2HKOs. Lastly is Ice beam which hits OU Dragons, Gliscor, and Hippowdon really hard.
Bronzong@Shed Shell
Levitate
252HP/12Def/246SpD
Sassy
-Gyro Ball
-Hypnosis
-Rest
-Stealth Rock
I was lacking a special wall so I decided to go along with special defense Bronzong to take on Gengar. Shed Shell is to not let Magnezone kill my Bronzong before setting up Stealth Rocks and Hypnosis. Gyro Ball is my awesome stab to hit Gengar, Mamoswine, Weavile, and Deoxys-E hard. Hypnosis is for sleep enducing outraging dragons, common switch ins, or anything rather annoying. Rest is to let Bronzong recover and it has been working out very well lately. Stealth Rock is the last move and its to set up rocks on the field to prevent pokes to switch in for free.
Starmie@Leftovers
Natural Cure
162HP/216Spd/132SpA
Timid
-Rapid Spin
-Recover
-Surf
-Thunderbolt
I was thinking about putting Vaporeon here but I decided to put Starmie instead because of the Toxic Spikes issue. Rapid spin will get rid of all set up on my side of the field. Recover is to heal the damage I receive. Surf is for an awesome stab plus hitting pokes like Infernape or Hippowdon hard. Thunderbolt is how the team handles Gyarados but this is not very reliable. I am not sure how to handle Gyarados better?
Gliscor@Yache Berry
Sand Veil
252HP/182Def/76Spd
Impish
-Aerial Ace
-Earthquake
-Roost
-Taunt
Yache berry Gliscor rules. I began to experiment with this and it seems to work out fine. Yache Berry allows it to live a HP Ice from Infernape or Lucario and KO back. Ice Punch from Machamp or Electivire is not problem either as Gliscor can take those and deal a lot of damage back. Aerial Ace is to hit Heracross and Machamp hard as well as hitting Garchomp while ignoring its hax ability. Earthquke is for STAB plus taking out pokes such as Lucario, Infernape, and Tyranitar. Roost is for obviously healing. Taunt completely shuts down Baton Pass chains as well as pokes like Breloom from sporing me then KO it back.
Garchomp@Brightpowder
Sand Veil
252Atk/252Spd/6SpD
Jolly
-Earthquake
-Outrage
-Substitute
-Swords Dance
Swords Dance Hax Garchomp. Thanks to his ability and Brightpowder, setting a substitute plus swords dancing is sometimes easy. Earthquake and Outrage is for STAB. Substitute allows for the block of status as well as something to hide behind while outraging while pokes like Weavile or Mamoswine come in to only Ice Shard my Substitute. Swords Dance is the move that allows Garchomp to be very destructive since after a Swords Dance, only a handful of pokemon can take its outrage.
Lucario@Life Orb
Steadfast
252Atk/6Def/252Spd
Adamant
-Close Combat
-Crunch
-Extreme Speed
-Swords Dance
My second Swords Dance sweeper. He finishes the game up when my opponents team is weak enough. I chose adamant over Jolly for the power provided. Close Combat is for a powerful STAB. Crunch is to hit Celebi, Cresselia, and Dusknoir hard. Extreme Speed is for priority against fast and fragile sweepers. Swords Dance is what makes this guy a powerhouse just like Garchomp. He has been excellent at cleaning up my opponenets team late game.
------!Thanks to pokemonelite2000 for the pictures!------