RMT. A little above 1500 with an offensive team. Need Hazards.

I'm doing pretty decent with this team as I've never really been a great singles player, but setting up win conditions with Gyarados is how I play most of my games, although Chandelure can win games by spamming shadow ball after the other team gets weakened. This doesn't happen often though and I thought I could help Chandelure out if I found a way to set up rocks and spikes while also stopping hazards from my side.

Note: This is an in game team, I made it to play in wifi tourneys and local tourneys. So mons like Heatran and Deoxys aren't possible for me to get. I already have Landorus, Tornadus, Thundurus, and Latios though.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

My mega and main sweeper. I am running the bulky ddance set even though it may seem counter productive without lefties, but intimidate and the HP go a long way. My spread in game is a bit more defensive, although I'm not sure exactly what it is. I really like Gyarados this gen, because not mega evolving first turn allows you to play mind games by baiting in Rotom-W and preserving intimidate for future switch ins. With intimidate it can check talonflame, and after 2 ddances it can't be stopped (1 ddance works in late game). Bullet punch and aqua jet do nothing to MGyarados and if they are running mons that carry mach punch I don't have to mega evolve until they are taken care of.

Scizor @ Lum Berry
Ability: Technician
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Acrobatics
- X-Scissor
- Bullet Punch
- Swords Dance

A second sweeper but more importantly lum scizor counters the pokemon that give gyarados trouble like MVenusaur and Breloom. The lum berry allows me to avoid sleep and get a powerful acrobatics that damages mons that normally carry sleep moves. I allows me to swords dance on mons that are most likely going to twave or w-o-w. X-scissor is for STAB and coverage and the SD + Bullet punch is for spam spam spam. 4 Spd just to get the jump on 0 spd Scizor. I really like lum scizor, and the flying move catches others by surprise. I wish I had room for roost, but I don't. Is there a better bulky spread for SD scizor w/o roost?

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Breloom is a pretty good to have simply because it can go one on one with many things. The focus sash lets Breloom stay in on Tflame and Heatran to KO them. Bullet seed wrecks anything grass weak that makes the mistake of staying in on it. Mach punch is the main form of attack and revenge killing, although I find myself using rock tomb often because it hits pokemon on the switch to lower their speed, which stops pokemon from checking Breloom that would normally would be able to revenge kill it, like Landorus and Chandelure. If there was a way to help my team by replacing breloom I wouldn't mind switching breloom out. It's good at putting things to sleep but most people have an answer to it. (ferrothorn might be good here. If you read below you'll see I'm looking for hazards. Ferrothorn would also give me a way to check opposing Brelooms?)

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Taunt
- Foul Play
- Roost
- Defog

Mandibuzz can switch in on brave birds for fun and can stop hazard set ups. It also stops the CharX sweep which is dangerous to the rest of my team. Foul Play and roost are necessary to stop almost all physical attackers, while defog gets rid of SR which plagues my team. Taunt stop setup mons and from statusing and stalling out Mandibuzz, namely Gliscor and Skarmory. Mandibuzz is extremely underrated. I think a huge plus to this mon is it can be either a SDef or Def wall, and it does the opposite decent enough anyway with max HP. With overcoat it can take on powder moves and sand, while hitting those sand attackers hard with foul play.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Energy Ball
- Surf

Latios AKA the NUKE. I am looking to replace latios, simply because most people switch in to special walls or steel types and even if those are eliminated you can't really clean up with a draco meteor that -2 you every turn. Or maybe I'm not good at using Latios. Its role is just too similar to Chandlure and I feel Chandelure adds more to the team. I think Latios should be replaced with something that can either setup hazards or stop them. Psyshock is to break special walls, and Energy ball and surf are for coverage. The best part of Latios is that it can OHKO so many things that seem unrealistic, but that about all its good for is nuking with DM. Even with CS the damage just ins't there for me.

Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Psychic

Chandelure is here to spam shadow ball. I like Chandelure because it can either spam SB at the beginning to put major pressure on the opposing team, or it can be used to clean up the game. Fire blast is there for stab, as it can be spammed in the right condition. Energy ball is for coverage, and I think a lot of people do not know that Chandelure gets energy ball, which is good, because they often stay in when I put Chandlure in front of a Quadsire. Psychic seems like an odd choice, but it does get the 2HKO on 252 HP / 4 SDef MVenusaur. Clear smog might be a decent choice though, as it would be a good way to stop baton pass chains. Scarf Chandelure is an A+ pokemon, and I feel it has fallen into the abyss from the usage it used to get. My main issue is it needs hazards to help it nab more KOs.


That's my team. I'm looking for suggestions to switch out Latios and Mandibuzz, as they don't really fit the way I like to play (stalling, not being able to stay in with a choiced mon). I'm looking for two mons that could satisfy stealth rock, spike or toxic spikes, a way to stop hazards, and be able to do this while applying offensive pressure. I don't have a way to get good legendaries or BW move tutor moves on 5iv pokemon, but if anyone has a way to gen these I wouldn't decline :) (I could offer you some nice 5iv or bank ball stuff though :D)

Thanks in advance!

Edit: I know this is an RMT, but I really need some help! The only pokes I really want to keep are Gyarados, Scizor, and Chandelure, so if anyone can help me form the rest of the team around them that would be great!
 
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Over all the team is great It has a great combination of Sweepers, Tanks, Stallers, and Nukers (Nukers is my own definition for Pokemon that hit really hard but are really, really frail)

I see that you already have 2 sweepers which may seem a bit much but I guess it fits your playstyle.

Now I will comment on things that you can change

As for a Latios replacement you stated either something that can get rid of hazards or create hazards, so I found something that MIGHT work

Why not give this Deoxys S set a shot

Deoxys-S
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt/ Toxic
move 4: Magic Coat
item: Rocky Helmet / Focus Sash
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

This set can take care of BOTH of you problems

First, It can set up Stealth Rocks and Spikes and Taunt other people

And it also has Magic Coat, so not only it gets rid of the hazard but it also bounces the entrey hazard back at you opponent.

Now the only problem I find with the set is is that you can't get rid of the Entry hazard when it has already been set, but Deoxys-S is the fasted pokemon in the game and Magic Coat has a Priority of +4 so I guess you can make your way
around this problem

Also this guy has no real attacks so he still needs support

As for Mandibuzz I will need more time to think about her
 
Over all the team is great It has a great combination of Sweepers, Tanks, Stallers, and Nukers (Nukers is my own definition for Pokemon that hit really hard but are really, really frail)

I see that you already have 2 sweepers which may seem a bit much but I guess it fits your playstyle.

Now I will comment on things that you can change

As for a Latios replacement you stated either something that can get rid of hazards or create hazards, so I found something that MIGHT work

Why not give this Deoxys S set a shot

Deoxys-S
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt/ Toxic
move 4: Magic Coat
item: Rocky Helmet / Focus Sash
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

This set can take care of BOTH of you problems

First, It can set up Stealth Rocks and Spikes and Taunt other people

And it also has Magic Coat, so not only it gets rid of the hazard but it also bounces the entrey hazard back at you opponent.

Now the only problem I find with the set is is that you can't get rid of the Entry hazard when it has already been set, but Deoxys-S is the fasted pokemon in the game and Magic Coat has a Priority of +4 so I guess you can make your way
around this problem

Also this guy has no real attacks so he still needs support

As for Mandibuzz I will need more time to think about her

Hmm I would like to use Deoxys, but I don't really have a way to get it in game. What do you think about:

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Foul Play
- Thunder Wave
- Spikes
- Confide/Torment/Psych Up?

Confide would help my gyarados come in and set up as whatever it switches into will be at -1 att and spa.
 
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I would much likely replace chandulare with Arcanine@Rocky helmet move 1:Fire blitzs move 2:exteme speed move 3:Wild Charge/Close combat. move 4:Morning sun 252hp/252def/4 sp.def Ability:Intimidate.
 
I would much likely replace chandulare with Arcanine@Rocky helmet move 1:Fire blitzs move 2:exteme speed move 3:Wild Charge/Close combat. move 4:Morning sun 252hp/252def/4 sp.def Ability:Intimidate.

I can't really replace chandelure with arcanine because I lose the ability to spam shadow ball and arcanine is either to weak or too slow. You can give it a scarf or choice band but its power output will either be too low or it will get outsped. I'd like to leave Arcanine in UU.
 
Does anyone have any recommendations for a Thundurus? I have a timid HP ice Thundurus-I but I'm not sure what to run on it.
 
Your Thundurus is perfectly set up for a nasty plot set, such as:

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Nasty Plot
- Thunder/Thunderbolt
- Hidden Power [Ice]
- Focus Blast

The only issue with him is, if he gets hit by anything, especially ice, he is either going to feint or get pretty close to. So boost with caution. But the results of boosting are great, especially with Thunder.

A Bronzong lead is an idea as a rock setter. You can also use him to setup Dual Screens to alleviate your offensive teams rather poor defenses. I use him on my hyper offensive team, and the screen support makes a huge difference. The set I use is:

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Light Screen
- Reflect
- Gyro Ball
- Stealth Rock

Now, Bronzong has very little going for it offensively, meaning he isn't going to do much else for your team after screens and rocks are set, making him dead weight until it is time to set screens again. If you want to go more offensive, Garchomp is a great rock setter, along with boasting physically presence. He will fit better on your hyper-offense team, as he will make 6 sweepers on your team instead of a typical rock setter and 5 sweepers. A suggested Garchomp set would be:

Garchomp @ Rocky Helmet/Focus Sash
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rocks
- Outrage/Dragon Tail
- Earthquake
- Fire Blast/Stone Edge

Hope this helps!
 
Your Thundurus is perfectly set up for a nasty plot set, such as:

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Nasty Plot
- Thunder/Thunderbolt
- Hidden Power [Ice]
- Focus Blast

The only issue with him is, if he gets hit by anything, especially ice, he is either going to feint or get pretty close to. So boost with caution. But the results of boosting are great, especially with Thunder.

A Bronzong lead is an idea as a rock setter. You can also use him to setup Dual Screens to alleviate your offensive teams rather poor defenses. I use him on my hyper offensive team, and the screen support makes a huge difference. The set I use is:

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Light Screen
- Reflect
- Gyro Ball
- Stealth Rock

Now, Bronzong has very little going for it offensively, meaning he isn't going to do much else for your team after screens and rocks are set, making him dead weight until it is time to set screens again. If you want to go more offensive, Garchomp is a great rock setter, along with boasting physically presence. He will fit better on your hyper-offense team, as he will make 6 sweepers on your team instead of a typical rock setter and 5 sweepers. A suggested Garchomp set would be:

Garchomp @ Rocky Helmet/Focus Sash
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rocks
- Outrage/Dragon Tail
- Earthquake
- Fire Blast/Stone Edge

Hope this helps!

Thanks that helps a lot! Is explosion a good option over gyro ball for Bronzong? Gyro ball could be incredibly weak against some mons that could set up and explosion would let me get a free switch in? Thanks for the help though I'm going to test this out and then I'll try to get a SR Bronzong.
 
You could run a suicidal Bronzong. But because Bronzong is so tanky, it can take 3 hits, set up screens and hazards, switch out, and swith back in once Dual Screens are gone to set back up. The best time to send Bronzong back in is against a Fairy Type. This allows it to easily set up again or you could go ahead and use Gyro Ball, which is strong enough to take out most Fairy Types easily. But you could use explosion. Another thing, be wary of fire types, who can take Bronzong down with one hit. I have a safe switch in option on my team to take that hit, which is Heatran. That strategy works well for me. With that being said, while I love the infiltrator ability, consider giving Chandelure Flash Fire. That way, if you see a STAB Fire move coming, you can switch in Chandelure for a Special Attack boost and keeping Bronzomg useful.
 
Hmm I would like to use Deoxys, but I don't really have a way to get it in game. What do you think about:

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Foul Play
- Thunder Wave
- Spikes
- Confide/Torment/Psych Up?

Confide would help my gyarados come in and set up as whatever it switches into will be at -1 att and spa.
Hey! I remember using that set, Klefki was so good (I really dont have the time to EV train, breeding for a good nature and no way in HELL can I IV breed) Klefki was a great Pokemon that crippled Sweepers in Pokemon showdown. However, I don't think Confide or Psych Up are good moves for Klefki so you should just strick with Tourment. Oh yeah I think I found a good replacement for Mandibuzz!


STOLEN FROM SWAMP LINK'S ZAPDOS OVERVIEW

Defensive
########
name: Defensive
move 1: Thunderbolt
move 2: Roost
move 3: Defog
move 4: Heat Wave / Toxic / U-turn
ability: Pressure
item: Leftovers
evs: 252 HP / 168 Def / 68 SpA / 20 Spe
nature: Bold

This is A great set, It is litterly a Mandibuzz that does not suck! Ofcourse you want Defog that is the Bread and Butter of the set, chances are you cant get heat wave so get U turn instead but toxic works too, rosst because you WANT this thing to last and Thunderbolt because he has SOME offensive value, so go head and give THIS set a shot.
 
Thanks for the help everyone. I hit 1600 earlier thanks to Thundurus, which is the highest I've ever been on the OU ladder. Still deciding between klefki and bronzong, and I haven't tried zapdos yet, it'll be interesting to see how well a team with two electric/flying types works out.
 
Is explosion a good option over gyro ball for Bronzong? Gyro ball could be incredibly weak against some mons that could set up and explosion would let me get a free switch in?

Yes, as Bronzong does little after leading with rocks and screens and Explosion guarantees a safe switch in. Alternatively, you could consider Hippowdon:

Hippowdon @ Leftovers
Ability: Sand Rush
EVs: 252 HP/192 Def/60 Sp Def
Bold Nature
Whirlwind
Stealth rock
Earthquake
Slack Off


This lets you set up hazards and phaze your opponent, with Hippowdon's bulk helping it to accomplish this task. It will also get rid of any setup sweepers that try to sweep your team.
 
Hey! I remember using that set, Klefki was so good (I really dont have the time to EV train, breeding for a good nature and no way in HELL can I IV breed) Klefki was a great Pokemon that crippled Sweepers in Pokemon showdown. However, I don't think Confide or Psych Up are good moves for Klefki so you should just strick with Tourment. Oh yeah I think I found a good replacement for Mandibuzz!


STOLEN FROM SWAMP LINK'S ZAPDOS OVERVIEW

Defensive
########
name: Defensive
move 1: Thunderbolt
move 2: Roost
move 3: Defog
move 4: Heat Wave / Toxic / U-turn
ability: Pressure
item: Leftovers
evs: 252 HP / 168 Def / 68 SpA / 20 Spe
nature: Bold

This is A great set, It is litterly a Mandibuzz that does not suck! Ofcourse you want Defog that is the Bread and Butter of the set, chances are you cant get heat wave so get U turn instead but toxic works too, rosst because you WANT this thing to last and Thunderbolt because he has SOME offensive value, so go head and give THIS set a shot.
Mandibuzz outclasses zapdos in almlst every way defensively, if zapdos wasn't blessed withh the electric typing it would be horrendous so please.. also mandibuzz gets stab volt switch please use.
 
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