Hey Guys, i've been testing this UU team i made for quite sometime now. It is probably the most offensive i've made! looking forward to your feedback
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpDef / 252 Spd
Nature: Adamant
- Fake Out
- Low Kick
- Pursuit
- U-Turn
Probably my only possible lead for this team, if not definitely my best. Tech boosted fake out good for dealing nice chunks to pokemon later on in the battle. Low kick is a 2HKO against registeels, steelix's other bulky UU pokemon. Pursuit is very good for trapping pokemon who fear the fake out not to mention mismagius who is usually switched into Ambipom's and finally U-turn best scouting move in the game since it hits everything. The only problem is with and adamant nature ambipom is that it gets outsped by other Ambipom's since i'm pretty sure everyone else runs jolly, but since ambipom is my best counter for bulk pokemon the boosted attack does help from time to time.
Swellow @ Flame Orb
Ability: Guts
EVs: 4HP / 252 Atk / 252 Spd
Nature: Jolly
- Brave Bird
- Facade
- Quick Attack
- Toxic
Not much to say about this set pretty standard except for toxic which is because I usually switch Swellow into Dusclops and toxic get's some nice residual damage onto it not to mention it can be switched into statues moves thanks to guts and seriously who runs toxic on swellow? Might aswell mention it now I have 4 pokemon on this team with priority which pretty much kills everything that either outspeeds or pokemon that like to setup/late game sweepers.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252HP / 176 Def / 80 SpDef
Nature: Impish
- Wish
- Heal Bell
- Seismic Toss
- Stealth Rocks
Clefable, glues this team together Heal Bell is a must since I cant afford to anyone on this team paralysed and she can also wish pass. Magic Guard allows her to out stall anything and everything especially when swellow gets a toxic off first. Stealth Rocks is the best entry hazard since it hits everything. Although Clefable is bulky or can be bulky I separated the Def EVs so that it can wall other walls not meant for walling sweepers.
Hitmontop @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
- Fake Out
- Mach Punch
- Bullet Punch
- Rapid Spin
Offensive Hitmontop.... is offensive. A spinner is a must in this team because of Swellow not to mention 3 of the members is this team are carrying life orb and one flame orbed. Bullet punch > Sucker Punch/ Close combat because priority and it allows hitmontop to hit Ghost types which is usually switched into Hitmontop to prevent spinning.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Nature: Adamant
- Aqua Jet
- Super Power
- Waterfall
- Ice Punch
standard build nothing much to be said, except my Azumarill outspeeds most other Azumarill's
Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpAtk / 252 Spd
Nature: Timid
- Hidden Power [ice]
- Volt Switch
- Thunderbolt
- Shadow Ball
Jolteon finish's my team nicely since it's a safe to switch into thunderbolt's which both azumarill + swellow fear and it also allows to safely switch into swellow when im fearing the EQ/Earth Power. The only reason why Jolteon isn't choiced is because it out speeds Dugtrio and I can't afford to have Jolteon trapped.

Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpDef / 252 Spd
Nature: Adamant
- Fake Out
- Low Kick
- Pursuit
- U-Turn
Probably my only possible lead for this team, if not definitely my best. Tech boosted fake out good for dealing nice chunks to pokemon later on in the battle. Low kick is a 2HKO against registeels, steelix's other bulky UU pokemon. Pursuit is very good for trapping pokemon who fear the fake out not to mention mismagius who is usually switched into Ambipom's and finally U-turn best scouting move in the game since it hits everything. The only problem is with and adamant nature ambipom is that it gets outsped by other Ambipom's since i'm pretty sure everyone else runs jolly, but since ambipom is my best counter for bulk pokemon the boosted attack does help from time to time.

Swellow @ Flame Orb
Ability: Guts
EVs: 4HP / 252 Atk / 252 Spd
Nature: Jolly
- Brave Bird
- Facade
- Quick Attack
- Toxic
Not much to say about this set pretty standard except for toxic which is because I usually switch Swellow into Dusclops and toxic get's some nice residual damage onto it not to mention it can be switched into statues moves thanks to guts and seriously who runs toxic on swellow? Might aswell mention it now I have 4 pokemon on this team with priority which pretty much kills everything that either outspeeds or pokemon that like to setup/late game sweepers.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252HP / 176 Def / 80 SpDef
Nature: Impish
- Wish
- Heal Bell
- Seismic Toss
- Stealth Rocks
Clefable, glues this team together Heal Bell is a must since I cant afford to anyone on this team paralysed and she can also wish pass. Magic Guard allows her to out stall anything and everything especially when swellow gets a toxic off first. Stealth Rocks is the best entry hazard since it hits everything. Although Clefable is bulky or can be bulky I separated the Def EVs so that it can wall other walls not meant for walling sweepers.

Hitmontop @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
- Fake Out
- Mach Punch
- Bullet Punch
- Rapid Spin
Offensive Hitmontop.... is offensive. A spinner is a must in this team because of Swellow not to mention 3 of the members is this team are carrying life orb and one flame orbed. Bullet punch > Sucker Punch/ Close combat because priority and it allows hitmontop to hit Ghost types which is usually switched into Hitmontop to prevent spinning.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Nature: Adamant
- Aqua Jet
- Super Power
- Waterfall
- Ice Punch
standard build nothing much to be said, except my Azumarill outspeeds most other Azumarill's

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpAtk / 252 Spd
Nature: Timid
- Hidden Power [ice]
- Volt Switch
- Thunderbolt
- Shadow Ball
Jolteon finish's my team nicely since it's a safe to switch into thunderbolt's which both azumarill + swellow fear and it also allows to safely switch into swellow when im fearing the EQ/Earth Power. The only reason why Jolteon isn't choiced is because it out speeds Dugtrio and I can't afford to have Jolteon trapped.