RMT Agiligross OU Sweep

It's been about a year since I've battled Pokémon and want to make a team around my favorite build for Metagross. I wanted to try some new guys as well, since all my old teams had the same three or four.
My goal here is to sweep, stall, and sacrifice in any way that will leave Metagross to take out the rest of the opponent's team with neutral/super effective moves. I tried to avoid heavy Ground- or Fire-type weakness in general to throw off opponents. This would allow Metagross to switch in more easily.

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Mamoswine @ Lum Berry
Snow Cloak
252 HP / 252 Atk / 4 SpD
Impish
- Ice Shard
- Earthquake
- Stealth Rock
- Roar

This is my lead. I basically used a Swampert set I liked and decided to get of the 4x Grass weakness. My plan is to ignore any status effect on the first turn and either set up rocks or use the priority move depending on whether the opposing lead is bulky or not. If I suspect a switch, I'll use Stealth Rock and then Roar to get entry damage going right away. I gave Mamo a lot of HP to survive throughout Roars and be able to come back to re-cast SR. Maybe the EVs should be more defensive?



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Blastoise @ Leftovers
Torrent
Unknown EVs
Bold
- Surf
- Rapid Spin
- Protect
- Toxic

EVs are unknown, as I can't find all of my charts where I kept track of everything. I do remember however, that his EVs were build around his defensive IVs, making up for any lower values. I'd like to keep what Pokémon I do have in-game because it just takes too long for me to breed them all again. Blastoise is my staller. Leftovers and Protect help keep HP going while Toxic and the occasional Surf work away at the opponent's. In this case, Toxic will only be used against those who are not physical sweepers. Surf is for STAB while Rapid Spin helps clear the way for others.



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Gengar @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid
- Trick
- Will-O-Wisp
- Shadowball
- Thunderbolt

I've been reading about Trick lately and wanted to try it. Gengar seemed like a good choice to me due to his immunities and good speed. My plan is to use Trick on a physical sweeper and then possibly burn before a switch. Either way, Gengar can use the Choice Specs himself for a bit and Will-O-Wisp will be used to help Metagross in the long run. Ideally anyone who may be able to stop Agiligross will be burned and the rest are poisoned. The other two attacks are for basic coverage.



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Infernape @ Choice Scarf
Blaze
24 Atk / 252 SpA / 232 Spe
Jolly
- Fire Blast
- Close Combat
- Grass Knot
- U-Turn

This is basically a copy of the Choice Scarf set listed here on Smogon. I took out the Hidden Power because I don't plan on spending all the time to breed a 69 or 70 HP Ice. Infernape is meant for scouting and revenge killing. I was actually considering Flygon for this position but decided not to, as I would end up with double 4x Ice weaknesses. My main focus is U-Turn to draw attention and see what my opponent will do. I would expect to out-speed many Water-typed so Grass Knot should be able to get me a kill before Surf hits me. Since Infernape's speed is decent from the start, I can switch in and out a few times as long as Blastoise keeps the entry hazards away.



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Salamence @ Life Orb
Intimidate
4 HP / 252 Atk / 252 Spe
Adamant
- Outrage
- Roost
- Aqua Tail
- Earthquake

This is my only 4x weakness but with three others able to resist Ice, I'm not too worried about it. Salamence also resists both types that threaten Metagross. This is more of a suicide killer, as I plan on being stuck in Outrage for his last attack. I didn't go too heavy on EQs in this team, same for Surf so both of those types are included. Roost is to make up for LO recoil and hopefully survive any weaker Ice attacks. Intimidate may help get Salamence through Outrage without dying but I doublt it would take that long for some Ice moves to come out. It's actually one of the better abilities on my teamand could possibly directly help Metagross.



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Metagross @ Expert Belt
Clear Body
112 HP / 252 Atk / 12 Def / 132 Spe
Adamant
- Earthquake
- Agility
- Ice Punch
- Thunderpunch

EVs taken from Smogon, as well as the moves except that I took both punches instead of Meteor Mash. The attack boost is great on MM but it isn't often that I even use the attack so I never get the boost anyway. I also feel like these three attacks cover enough types which is why I chose Expert Belt. As mentioned earlier, I didn't over-do EQ on this team, same goes for both Ice- and Electric-types so I wanted to get them all on Metagross. Hop in on an attack Metagross resists, and use Agility when the opponent switches.

Quick strategy: Start out with SR and annoy the opponent with either burn, poison, or roar. Blastoise stalls to amplify passive damage and remove Spikes/SR while Choice Team then cycles in and out for quick kills and reveal opponent's team. Come back to SR again if needed, or Roar until Mamoswine tires out. Salamence and Metagross come in later to fight each other's counters.
Besides Metagross, only one other Pokémon is weak to Fire, same for Ground. Salamence has a 4x weaskness which is resisted by three other guys. Attackes focus on STAB to make up for type coverage
Thanks for taking a look, any advice is appreciated.
 
Hi. Responding to your PM.

I feel that this team is not really using the optimal sets that it could be, though the general idea if the team probably works well. I will go through each pokemon individually with my suggested changes:

Mamoswine should not be used like that as a lead. The swampert set you said you replaced it with is much more effective, as it resists the common Fire-type moves instead of being weak to them, and has better bulk. Grass-type moves are rare in the lead position and not a problem for your team. If you want to use lead mamoswine, I would suggest Jolly 4hp 252atk 252spe, Ice Shard/Earthquake/Stone Edge/Stealth Rock. Focus Sah is recommended as the item to survive various fire attacks. This will let you outrun standard Heatran leads as well as many others.

Blastoise- there is no excuse for unknown EVs; it should be 252hp 252def 4spdef probably. Blastoise would make a better use of Roar (or yawn for phazing instead) than Mamoswine. However, I would use a Starmie if you really want to spin in today's metagame, as you will be able to do lots of damage to the common spin blockers, whilst healing yourself with recover.

Specs gengar is massive bait for Scizor and Tyranitar. Therefore I suggest a Substitute leftovers Gengar, with Sub/Shadow Ball/Focus Blast/HP Fire. This will let you OHKO Scizor and ScarfTar safely from behind a sub. It will also protect you from status and ease your prediction.

Infernape wants a Naive nature so as not to reduce the power of its special attacks. I also think that Infernape only needs 192 speed (or a little more for other Infernape.) If you want to focus on U-turn, I would suggest you run a physically-based life orb moveset, like Overheat/U-turn/Close Combat/Stone Edge (or Mach Punch for revenge-killing) with a spread of 252 atk 64spatk 192spe.

Salamence - you should always run Mixed on Salamence. Though this does lower your special defense, you should not reallly be taking many attacks, and this will help you to break through various walls and steel-types. Look up both Classic and New Mixmence in the analysis. Draco Meteor is a fantastically powerful attack that does huge damage to most opponents, and the other moves are pretty much designed to get through everything that doesn't.

Metagross - With no boosts to its attack, Metagross needs a LO in most cases. I would also suggest that you change the moveset to Meteor Mah/Zen headbutt over the punches. Meteor mash hits as hard as a SE punch when neutral, and has a chance to raise your attack. Zen Headbutt gives good neutral coverage for hitting Rotom, Gyarados, Swampert and with one powerful attack. It also carries a handy flinch rate. The spread should be changed to outrun scarfed Rotom-A after an agility, as this is a counter to Agiligross.

Good luck.
 
Thanks jc! Here's what I think of the changes, I still need to breed one or two guys before I can see how it works together.
It looks like Swampert is a common lead, as I look at other teams. Would that mean more people might be using Grass attacks also? Either way I would keep the same moves except Avalanche switches priority with Ice Shard. It would also be easier for me to use Swampert than breed a good Mamo.
Blastoise's EVs were calculated by a program I was never able to find online again. It was all set up to maximize his defences. I know a lot of HP was given but I'm not sure how the two defences were split. Starmie may work instead. The recovery would help, and so would the Electric attack which would make up for Gengar losing it. I'll talk about that next. Blastoise was really spinning and then stalling as poison or burn did damage. With Starmie I'd be able to fight back more efficiently.
Gengar was chosen to try Trick, and then burn. If I'm not going to use either, maybe someone else can take his spot. Same with Infernape, I don't expect I'll be able to get HP Fire easily, and Fire Punch doesn't seem like it'll be strong enough. If I can get a Rotom somehow I'd use it instead. If not I'l try to get someone else to take the spot, I'd still like to burn though. Weezing was one of my guys in Red/Blue, I'll look into him as I see he can burn.
You're right about Infernape- I do have a Naive I think I just copied the nature from Smogon. I'll change him to what you suggest.
New Mix looks good for Salamence. This way I can use Draco Meteor and still have EQ and Outrage after the SpA drop. Roost may not matter if I'm stuck in Outrage anyway.
Meta has those moves to make up for the lack of Ice and Electric throughout the team. I'll just have to try everything out before deciding.
 
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