I really like the damage on my teams, being able to drop someone down with a mix of different attacks that i provide to my team, in the past things like Stealth rock or High defensive water types were my doom, that's why i created this mix up of damage - type team, please rate and comment how good or bad it is, specially on the items section, i don't plan on using any legendaries.
Team (Iv showed as Ps/Atk/Def/SAtk/SDef/Spd, being x a random iv i didn't calculated because it wasn't necessary)
Excadrill (F)
Item: Focus Band
Ability: Mold Breaker
Iv: 31/31/31/x/31/31
EVs: 252 Atk / 252 Spd / 4 Hp
Adamant Nature
- Rapid Spin
- Stealth Rock
- Eartquake
- Rock Slide
Starter of my team, normally i lead with this guy using some stealth rock and having enough speed and damage to make as much damage as possible if there is a change from the opponent, if not, focus band would come on handy, if everything goes correctly with stealth rock and i'm afraid of loosing my rapid spiner, i go for gengar because of earth and fight being excadrill's main threats.
Gengar (M)
Item: Gengarite
Ability: Levitate
Iv:31 31/x/31/31/31/31
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Dazzling Gleam
This is my special machine, all his attacks are a mix of types that gengar gets benefit from thanks to his high special attack, trained with enough speed to use his awesome base special attack (even more with his mega) and options to kill his resistances and weaknesses
Blaziken (M)
Item: Life Orb
Ability: Speed Boost
Iv: 31/31/31/x/31/31
EVs: 252 Atk / 252 Spd / 4 Hp
Nature: Adamant
- Sky Uppercut
- Brave Bird
- Blitz Flare
- Protect
My Physical machine, all his setup is made for a 1hitko on the situations i need him, such as going against a tank that i can hit 1x or someone really defensive that a even a normal 2x hit wouldn't be enough, the though on protect was to give him a free speed boost to ensure the hit or burn some time for trick room users.
Aegislash(M)
Item: No idea on this one :/
Ability: Stance Change
Iv: 31/31/31/x/31/0
EVs: 252 Hp / 128 Def / 128 SDef
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Sword Dance
This is the guy made to resist and make himself strong enough for the difficult situations, as i said stealth rock was my main threath and this guy is made to resist that and more, i put him on hp, def and sdef training and no atk at all, that's why i put him sword dance, i really don't know what item is better for aegislash.
Greninja
Item: Leftovers
Ability: Protean
Iv:31 31/x/31/31/31/31
EVs: 252 SAtk / 252 Spd / 4 Hp
Modest Nature
- Hydro Pump
- Spikes / U-turn
- Dark Pulse
- Ice Beam
This one was the one i had most troubles with, normally the water types are my weakness in terms of battling with and against them, i needed this guy to help myself with the water + ice + dark coverage i have on him, spikes were mainly thanks to his ability to help him change to earth and resist an electric move, also bringing a handy set of spikes to mix them with stealth rock, the other options for this is U-turn but i would be pretty much force to switch to gengar and aegislash and it could go wrong in some situations.
Dragonite (F)
Item: Weakness Policy
Ability: Multiscale
Iv: 31/31/31/x/31/31
EVs: 252 Atk / 252Spd / 4Hp
Adamant Nature
- Dragon dance
- Fire Punch
- Outrage
- Ice Punch
Last but not least, my anti dragon machine, with a mix of fire and ice punches to help out on his weaknesses, also Multiscale + Weakness Policy + Dragon dance setup to pretty much 1hitko anything i need to, nothing else to say about this guy, i was thinking on making him a bit less damaging on ev and tankier on Def and SDef, but i want opinions on that part.
Any comment is really appreciated, please feel free to agree or disagree on anything about it because this is one of the first times i make a competitive team and as i said my though process was the damage.
Thanks.
Team (Iv showed as Ps/Atk/Def/SAtk/SDef/Spd, being x a random iv i didn't calculated because it wasn't necessary)
Excadrill (F)
Item: Focus Band
Ability: Mold Breaker
Iv: 31/31/31/x/31/31
EVs: 252 Atk / 252 Spd / 4 Hp
Adamant Nature
- Rapid Spin
- Stealth Rock
- Eartquake
- Rock Slide
Starter of my team, normally i lead with this guy using some stealth rock and having enough speed and damage to make as much damage as possible if there is a change from the opponent, if not, focus band would come on handy, if everything goes correctly with stealth rock and i'm afraid of loosing my rapid spiner, i go for gengar because of earth and fight being excadrill's main threats.
Gengar (M)
Item: Gengarite
Ability: Levitate
Iv:31 31/x/31/31/31/31
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Dazzling Gleam
This is my special machine, all his attacks are a mix of types that gengar gets benefit from thanks to his high special attack, trained with enough speed to use his awesome base special attack (even more with his mega) and options to kill his resistances and weaknesses
Blaziken (M)
Item: Life Orb
Ability: Speed Boost
Iv: 31/31/31/x/31/31
EVs: 252 Atk / 252 Spd / 4 Hp
Nature: Adamant
- Sky Uppercut
- Brave Bird
- Blitz Flare
- Protect
My Physical machine, all his setup is made for a 1hitko on the situations i need him, such as going against a tank that i can hit 1x or someone really defensive that a even a normal 2x hit wouldn't be enough, the though on protect was to give him a free speed boost to ensure the hit or burn some time for trick room users.
Aegislash(M)
Item: No idea on this one :/
Ability: Stance Change
Iv: 31/31/31/x/31/0
EVs: 252 Hp / 128 Def / 128 SDef
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Sword Dance
This is the guy made to resist and make himself strong enough for the difficult situations, as i said stealth rock was my main threath and this guy is made to resist that and more, i put him on hp, def and sdef training and no atk at all, that's why i put him sword dance, i really don't know what item is better for aegislash.
Greninja
Item: Leftovers
Ability: Protean
Iv:31 31/x/31/31/31/31
EVs: 252 SAtk / 252 Spd / 4 Hp
Modest Nature
- Hydro Pump
- Spikes / U-turn
- Dark Pulse
- Ice Beam
This one was the one i had most troubles with, normally the water types are my weakness in terms of battling with and against them, i needed this guy to help myself with the water + ice + dark coverage i have on him, spikes were mainly thanks to his ability to help him change to earth and resist an electric move, also bringing a handy set of spikes to mix them with stealth rock, the other options for this is U-turn but i would be pretty much force to switch to gengar and aegislash and it could go wrong in some situations.
Dragonite (F)
Item: Weakness Policy
Ability: Multiscale
Iv: 31/31/31/x/31/31
EVs: 252 Atk / 252Spd / 4Hp
Adamant Nature
- Dragon dance
- Fire Punch
- Outrage
- Ice Punch
Last but not least, my anti dragon machine, with a mix of fire and ice punches to help out on his weaknesses, also Multiscale + Weakness Policy + Dragon dance setup to pretty much 1hitko anything i need to, nothing else to say about this guy, i was thinking on making him a bit less damaging on ev and tankier on Def and SDef, but i want opinions on that part.
Any comment is really appreciated, please feel free to agree or disagree on anything about it because this is one of the first times i make a competitive team and as i said my though process was the damage.
Thanks.