At a glance:
General Strategy: Bronzong sets up rocks and puts something to sleep. Or, takes the Gengar/Yanmega Hypnosis. Vaporeon and Dusknoir wall stuff, force switches, counter, etc. Dragonite, Heracross and Raikou sweep stuff.
Edit: In case you care about how this team's been working out for me, it's been working out great. The only times I lose are when I fail to eliminate Blissey, and some crits here and there. I'm pretty lucky with this team. I win about 80% of my battles? I'm not sure.
Bronzong@Leftovers
248 HP/76 ATK/92 DEF/92 SPD (0 speed IV)
Nature: Sassy (+SPD, -SPE)
Ability: Levitate
-Gyro Ball
-Earthquake
-Hypnosis
-Stealth Rock
Good ol' 'zong. Gets rocks out early, hopefully, and puts something to sleep. Counters stuff with Gyro and EQ, resists draco meteors and stuff.. 248 HP EVs because I like odd HP numbers.
Dragonite@Yache Berry
252 ATK/252 SPE/4 SPD
Nature: Jolly (+SPE, -SPA)
-Dragon Dance
-Earthquake
-Fire Punch
-Outrage
Nothing resists these 3 attacks, and with yache berry, guarantees at least one DD (barring Crit, of course). Good for sweeping stuff, problem with donphan (ice shard, bulky).
Heracross@Choice Band
96 HP/252 ATK/160 SPE
Nature: Adamant (+ATK, -SPA)
Ability: Guts
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Typical CBcross with a bit more speed to outspeed other CBcrosses. This thing hits hard. Comes in on predicted Will-o-Wisp blah blah blah.. Forces switches, helping rack up SR damage.
Raikou@Leftovers
64 HP/252 SPE/96 SPA/96 SPD
Nature: Timid (+SPE, -ATK)
-Thunderbolt
-HP Ice 70
-Substitute
-Calm Mind
Raikouuu, great for sweeping, provides special power and anti-skarmory.
Vaporeon@Leftovers
224 HP/144 DEF/4 SPE/136 SPD
Nature: Calm (+SPD, -ATK)
-Surf
-HP Electric 70
-Roar
-Wish
Wish passer, phazer, anti-dos, bulky water all in one. Helps tons.
Dusknoir@Leftovers
248 HP/32 ATK/200 DEF/4 SPE/24 SPD
Nature: Impish (+DEF, -SPA)
-Shadow Sneak
-Will-o-Wisp
-Thunder Punch
-Pain Split
This thing is savage. anti physical attacker, 2HKOs Gengar, azelf, 'zam. Anti-Gyarados incase Vaporeon is gone for some reason.
Stuff: Nothing too special, hopefully I can cripple one of their poke's with Hypnosis, get rocks up, out predict them and defeat them. This team needs prediction and relies heavily on the 3 defensive pokemon.
Some things I have trouble with include: Blissey, Toxic Spikes.
Some things I'd like to add to the team include: Toxic Spikes, Knock Off, Rapid Spin.
So you look at those things I want to add to the team and think Tentacruel. Where would I put him? Replace Vaporeon? No thanks, I lose phazing and Wish passing.
Toxic Spikes would let my Raikou take blissey.
Rapid Spin prevents Dragonite from getting owned by SR, and Raikou by Toxic Spikes. and.. Dusknoir by everything.
Knock off is a neat move to have, but it's far less important to the team than TS and RS.
So my first question to you, Smogon, is: How should I edit my team to add Rapid Spin and Toxic Spikes while maintaining Wish passing and phazing?






General Strategy: Bronzong sets up rocks and puts something to sleep. Or, takes the Gengar/Yanmega Hypnosis. Vaporeon and Dusknoir wall stuff, force switches, counter, etc. Dragonite, Heracross and Raikou sweep stuff.
Edit: In case you care about how this team's been working out for me, it's been working out great. The only times I lose are when I fail to eliminate Blissey, and some crits here and there. I'm pretty lucky with this team. I win about 80% of my battles? I'm not sure.

Bronzong@Leftovers
248 HP/76 ATK/92 DEF/92 SPD (0 speed IV)
Nature: Sassy (+SPD, -SPE)
Ability: Levitate
-Gyro Ball
-Earthquake
-Hypnosis
-Stealth Rock
Good ol' 'zong. Gets rocks out early, hopefully, and puts something to sleep. Counters stuff with Gyro and EQ, resists draco meteors and stuff.. 248 HP EVs because I like odd HP numbers.

Dragonite@Yache Berry
252 ATK/252 SPE/4 SPD
Nature: Jolly (+SPE, -SPA)
-Dragon Dance
-Earthquake
-Fire Punch
-Outrage
Nothing resists these 3 attacks, and with yache berry, guarantees at least one DD (barring Crit, of course). Good for sweeping stuff, problem with donphan (ice shard, bulky).

Heracross@Choice Band
96 HP/252 ATK/160 SPE
Nature: Adamant (+ATK, -SPA)
Ability: Guts
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Typical CBcross with a bit more speed to outspeed other CBcrosses. This thing hits hard. Comes in on predicted Will-o-Wisp blah blah blah.. Forces switches, helping rack up SR damage.

Raikou@Leftovers
64 HP/252 SPE/96 SPA/96 SPD
Nature: Timid (+SPE, -ATK)
-Thunderbolt
-HP Ice 70
-Substitute
-Calm Mind
Raikouuu, great for sweeping, provides special power and anti-skarmory.

Vaporeon@Leftovers
224 HP/144 DEF/4 SPE/136 SPD
Nature: Calm (+SPD, -ATK)
-Surf
-HP Electric 70
-Roar
-Wish
Wish passer, phazer, anti-dos, bulky water all in one. Helps tons.

Dusknoir@Leftovers
248 HP/32 ATK/200 DEF/4 SPE/24 SPD
Nature: Impish (+DEF, -SPA)
-Shadow Sneak
-Will-o-Wisp
-Thunder Punch
-Pain Split
This thing is savage. anti physical attacker, 2HKOs Gengar, azelf, 'zam. Anti-Gyarados incase Vaporeon is gone for some reason.
Stuff: Nothing too special, hopefully I can cripple one of their poke's with Hypnosis, get rocks up, out predict them and defeat them. This team needs prediction and relies heavily on the 3 defensive pokemon.
Some things I have trouble with include: Blissey, Toxic Spikes.
Some things I'd like to add to the team include: Toxic Spikes, Knock Off, Rapid Spin.
So you look at those things I want to add to the team and think Tentacruel. Where would I put him? Replace Vaporeon? No thanks, I lose phazing and Wish passing.
Toxic Spikes would let my Raikou take blissey.
Rapid Spin prevents Dragonite from getting owned by SR, and Raikou by Toxic Spikes. and.. Dusknoir by everything.
Knock off is a neat move to have, but it's far less important to the team than TS and RS.
So my first question to you, Smogon, is: How should I edit my team to add Rapid Spin and Toxic Spikes while maintaining Wish passing and phazing?