First Look
In Depth Look
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
This is the typical Keldeo set that is mainly here to take care of Bisharp which otherwise checks many members of my team. Hydro Pump for STAB and sheer power and Scald to burn any opposing physical attackers. Secret Sword takes care of Heatran and Chansey which are popular pokes in the OU metagame and Icy Wind to KO Landorus
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Defense / 252 Sp.Defense
Bold Nature
- Soft-Boiled
- Aromatherapy
- Toxic
- Seismic Toss
I picked up Chansey because she is my special wall and can cure the team of burns, toxic, etc. She also can switch in on things like Greninja or Manaphy, (which would otherwise wreck my team) take a hit, and force a switch into a physical attacker like Conkeldurr
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Attack / 116 Defense / 100 Sp. Defense
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Mega Scizor is one of my few setup pokes and my switch into things like Breloom or Clefable. I'm debating between U-Turn and Knock Off so some help there would be nice. Since Scizor has Knock Off it can cripple things like Eviolite Chansey and other Eviolite Pokes but U-Turn at the same time is STAB and gives me switch initiative
Landorus-T @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Defense / 4 Speed
Impish Nature
- Knock Off
- U-Turn
- Earthquake
- Stealth Rock
This is pretty much my Offensive Pivot into things like Talonflame, Charizard X, Mega Mawile, and other physical attackers. Most of the time I will lead with this thing because if my opponent leads with a physical attacker I get a free turn to set up rocks. As a side note, should I run Leftovers or Rocky Helmet?
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
Modest Nature
- Overheat
- Flash Cannon
- HP Ice
- Earth Power
This is here to take care of Ferrothorn and absorb some fire hits for Scizor. He is also here to take care of things like nonScarfed Garchomp, Gliscor, Landorus with HP Ice and can deal with Will-o-Wisp Sableye which cripples my core. Modest nature to maximize power because with Scarf it outspeeds base 120 speed pokes with max speed investments
Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
My Defoger to get rid of the pesky rocks, spikes, etc. I use Thunderbolt to Revenge Kill and get rid Azumarill. STAB Psyshock takes care of Banded Terrakion and Specs/LO Keldeo which puts in work on my team and Draco Meteor takes care of other non scarfed Dragon Types
Threats to Team
- Belly Drum Azumarill because it ignores my physical pivots Intimidate drop after Belly Drum
- Scarfed Latios with HP Fire can knock out my team members with that and Psyshock and Draco Meteor






In Depth Look
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
This is the typical Keldeo set that is mainly here to take care of Bisharp which otherwise checks many members of my team. Hydro Pump for STAB and sheer power and Scald to burn any opposing physical attackers. Secret Sword takes care of Heatran and Chansey which are popular pokes in the OU metagame and Icy Wind to KO Landorus
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Defense / 252 Sp.Defense
Bold Nature
- Soft-Boiled
- Aromatherapy
- Toxic
- Seismic Toss
I picked up Chansey because she is my special wall and can cure the team of burns, toxic, etc. She also can switch in on things like Greninja or Manaphy, (which would otherwise wreck my team) take a hit, and force a switch into a physical attacker like Conkeldurr
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Attack / 116 Defense / 100 Sp. Defense
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Mega Scizor is one of my few setup pokes and my switch into things like Breloom or Clefable. I'm debating between U-Turn and Knock Off so some help there would be nice. Since Scizor has Knock Off it can cripple things like Eviolite Chansey and other Eviolite Pokes but U-Turn at the same time is STAB and gives me switch initiative
Landorus-T @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Defense / 4 Speed
Impish Nature
- Knock Off
- U-Turn
- Earthquake
- Stealth Rock
This is pretty much my Offensive Pivot into things like Talonflame, Charizard X, Mega Mawile, and other physical attackers. Most of the time I will lead with this thing because if my opponent leads with a physical attacker I get a free turn to set up rocks. As a side note, should I run Leftovers or Rocky Helmet?
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
Modest Nature
- Overheat
- Flash Cannon
- HP Ice
- Earth Power
This is here to take care of Ferrothorn and absorb some fire hits for Scizor. He is also here to take care of things like nonScarfed Garchomp, Gliscor, Landorus with HP Ice and can deal with Will-o-Wisp Sableye which cripples my core. Modest nature to maximize power because with Scarf it outspeeds base 120 speed pokes with max speed investments
Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
My Defoger to get rid of the pesky rocks, spikes, etc. I use Thunderbolt to Revenge Kill and get rid Azumarill. STAB Psyshock takes care of Banded Terrakion and Specs/LO Keldeo which puts in work on my team and Draco Meteor takes care of other non scarfed Dragon Types
Threats to Team
- Belly Drum Azumarill because it ignores my physical pivots Intimidate drop after Belly Drum
- Scarfed Latios with HP Fire can knock out my team members with that and Psyshock and Draco Meteor
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