Ghost (Darkrai) @ Wide Lens
Ability: Bad Dreams
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dream Eater
- Calm Mind
- Substitute
My first pokemon is Darkrai. He has max speed to outspeed with dark void, then set up with calm mind. When this pokemon is thrown out, the usual way I go about things is to go for a dark void, (almost always lands dark void because of the wide lens accuracy boost) then set up my substitute and go for calm minds. If the opposing pokemon wakes up and breaks my substitute, I will use dark void, and get a new sub. When I get to however high I want to, I will dream eater and kill.
-----------------------------------------------------------------------------------
Fear The Rattata (Rattata) @ Focus Sash
Ability: Hustle
Level: 1
IVs: 1 HP
- Endeavor
- Quick Attack
-
My next pokemon is going to be a F.E.A.R. set. Most of the time I will lead with this pokemon, and go for an endeavor. If the opponent attacks me on that turn, I will quick attack to finish him. Otherwise, I will switch out to use my Rattata later.
-----------------------------------------------------------------------------------
Nurse Joy (Chansey) @ Red Card
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 SpD
Serious Nature
- Heal Bell
- Soft-Boiled
- Recycle
- Attract
My third pokemon is Chansey. It's mostly here to take hits, mostly special ones, and to heal status effects. It's ability is natural cure, so I can switch it out if it gets put to sleep or paralyzed. It also has red card and recycle, mostly to stop sweepers.
-----------------------------------------------------------------------------------
Wut (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Bullet Punch
- U-turn
This pokemon is here mainly for defog. It has bullet punch to handle fairies (as well as priority), U-Turn just for some switch out damage, and roost so it can live longer and wall fairies occasionally. Max HP and SpD also for walling fairies.
-----------------------------------------------------------------------------------
Draco (Rayquaza-Mega) @ Draco Plate
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Draco Meteor
- Dragon Ascent
- Dragon Claw
- Dragon Dance
Rayquaza is on the team as a powerful sweeper. It can mega evolve using dragon ascent, leaving it's item free for draco plate. Max Spe and Atk so it can OHKO most pokemon in the game, and any pokemon will take a hard hit from Rayquaza. Delta Stream also helps it live longer, so it can take a few more hits, giving it a good opportunity to set up dragon dance, making it even more deadly.
-----------------------------------------------------------------------------------
Blade (Aegislash) (F) @ Life Orb
Ability: Stance Change
EVs: 4 HP / 252 Atk / 156 Def / 96 SpD
IVs: 0 Spe
- Gyro Ball
- King's Shield
- Night Slash
- Pursuit
Aegislash is here to hit hard with gyro ball (Hence, 0 Spe IVs), and kill pokemon that are trying to switch out with Pursuit. King's Shield for obvious reasons, and night slash is a filler move.
Ability: Bad Dreams
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dream Eater
- Calm Mind
- Substitute
My first pokemon is Darkrai. He has max speed to outspeed with dark void, then set up with calm mind. When this pokemon is thrown out, the usual way I go about things is to go for a dark void, (almost always lands dark void because of the wide lens accuracy boost) then set up my substitute and go for calm minds. If the opposing pokemon wakes up and breaks my substitute, I will use dark void, and get a new sub. When I get to however high I want to, I will dream eater and kill.
Fear The Rattata (Rattata) @ Focus Sash
Ability: Hustle
Level: 1
IVs: 1 HP
- Endeavor
- Quick Attack
-
My next pokemon is going to be a F.E.A.R. set. Most of the time I will lead with this pokemon, and go for an endeavor. If the opponent attacks me on that turn, I will quick attack to finish him. Otherwise, I will switch out to use my Rattata later.
Nurse Joy (Chansey) @ Red Card
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 SpD
Serious Nature
- Heal Bell
- Soft-Boiled
- Recycle
- Attract
My third pokemon is Chansey. It's mostly here to take hits, mostly special ones, and to heal status effects. It's ability is natural cure, so I can switch it out if it gets put to sleep or paralyzed. It also has red card and recycle, mostly to stop sweepers.
Wut (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Bullet Punch
- U-turn
This pokemon is here mainly for defog. It has bullet punch to handle fairies (as well as priority), U-Turn just for some switch out damage, and roost so it can live longer and wall fairies occasionally. Max HP and SpD also for walling fairies.
Draco (Rayquaza-Mega) @ Draco Plate
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Draco Meteor
- Dragon Ascent
- Dragon Claw
- Dragon Dance
Rayquaza is on the team as a powerful sweeper. It can mega evolve using dragon ascent, leaving it's item free for draco plate. Max Spe and Atk so it can OHKO most pokemon in the game, and any pokemon will take a hard hit from Rayquaza. Delta Stream also helps it live longer, so it can take a few more hits, giving it a good opportunity to set up dragon dance, making it even more deadly.
Blade (Aegislash) (F) @ Life Orb
Ability: Stance Change
EVs: 4 HP / 252 Atk / 156 Def / 96 SpD
IVs: 0 Spe
- Gyro Ball
- King's Shield
- Night Slash
- Pursuit
Aegislash is here to hit hard with gyro ball (Hence, 0 Spe IVs), and kill pokemon that are trying to switch out with Pursuit. King's Shield for obvious reasons, and night slash is a filler move.