RMT: Back in the Scene
I have'nt played for a long time but I bought Soul Silver and got into it again.
At a Glance:
Lead: Azelf@Focus Sash
Naive
4 Atk / 252 SpA / 252 Spe
~Stealth Rock
~Psychic
~Explosion
~Taunt
Psychic 2HKOs 252/0 Rotom-A, Taunt stops other leads from their set up, Explosion is leave with damage done, and Stealth Rock for advantage. With his high speed and Focus Sash, he is guaranteed a SR and then explode. A lead like this is great to start off with disrupting other spikers. Taunt on a predicted spike, set up my spikes, get hit, and then explode to damage.
Out to STAT Boosters: Skarmory@Leftovers
Impish
252 HP / 72 Def / 184 Spe
~ Taunt
~ Bravebird
~ Roost
~ Whirlwind
Many times I remember STAT boosting Pokemon such as Curselax being an issue. Well, while switching onto a Pokemon with its STAT boost, I can whirlwind it out canceling the boost. Or if they switch in a STAT booster, I can set up a Taunt. Roost keeps it in the game and Bravebird is STAB with some power. It can disrupt a switch around strategy to counter weakness and gives me an advantage on what to switch in.
Mixed Sweeper: Dragonite@Life Orb
Rash
112 Atk / 196 SpA / 200 Spe
~ Superpower
~ Draco Meteor
~ Flamethrower
~ Thunderbolt
2HKO a Blissey, aka the sponge of Pokemon; a Tyrannitar, and a Heatran that switches in on my Stealth Rock. A good sweeper with speed and power. Hardly anything can survive a SE attack after Stealth Rock damage. As I remembered every good team needs a dragon sweeper. But I could be wrong, but Dragonite is very useful in sending around some damage.
Physical Attacker: Mamoswine@Choice Band
Jolly
252 Atk / 4 Def / 252 Spe
~Earthquake
~Ice Shard
~Stone Edge
~Superpower
Jolly is my choice to make him faster then usual. His base Atk makes up for it. Basic set for covering a large range of types and Ice Shard going from 40 to 90 with Choice Band and STAB with a +1 priority makes him lethal. After Dragonite has fun and Mamoswine can finish off pokemon if Ice Shard is effective.
Special Attacker: Gengar@Life Orb
Timid
4 Def / 252 SpA / 252 Spe
~Shadow Ball
~Thunderbolt
~Focus Blast
~Explosion
Immune to Ground, Fighting and Normal he is a great switch in. His move pool and base 130 Special Attack and 110 Speed make him a threat to not be taken lightly. Especially with a Life Orb giving moves an extra 30 power. Explosion is a last resort and with Life Orb does 280 damage. Gengar is my tool to some massive damage on their team. He combos well with the Stealth Rock set up.
OMGWTF!? Wall: Blissey@Leftovers
252 HP / 184 Def / 72 SpD
Bold
~Softboiled
~Seismic Toss
~Thunder Wave
~Aromatherapy
The one wall in the game who can sponge all damage except for an uber using Focus Blast, a well-played Earthquake and a Close Combat. Aromatherapy can heal the team's health issues after sh switches in to a predicted attack. Softboiled it to live longer, Seismic Toss to possibly 3HKO Pokemon and Thunder Wave to slow down a fast threat.
I am trying to get more of an in-depth explanation on my team.
I have'nt played for a long time but I bought Soul Silver and got into it again.
At a Glance:







Lead: Azelf@Focus Sash
Naive
4 Atk / 252 SpA / 252 Spe
~Stealth Rock
~Psychic
~Explosion
~Taunt
Psychic 2HKOs 252/0 Rotom-A, Taunt stops other leads from their set up, Explosion is leave with damage done, and Stealth Rock for advantage. With his high speed and Focus Sash, he is guaranteed a SR and then explode. A lead like this is great to start off with disrupting other spikers. Taunt on a predicted spike, set up my spikes, get hit, and then explode to damage.

Out to STAT Boosters: Skarmory@Leftovers
Impish
252 HP / 72 Def / 184 Spe
~ Taunt
~ Bravebird
~ Roost
~ Whirlwind
Many times I remember STAT boosting Pokemon such as Curselax being an issue. Well, while switching onto a Pokemon with its STAT boost, I can whirlwind it out canceling the boost. Or if they switch in a STAT booster, I can set up a Taunt. Roost keeps it in the game and Bravebird is STAB with some power. It can disrupt a switch around strategy to counter weakness and gives me an advantage on what to switch in.

Mixed Sweeper: Dragonite@Life Orb
Rash
112 Atk / 196 SpA / 200 Spe
~ Superpower
~ Draco Meteor
~ Flamethrower
~ Thunderbolt
2HKO a Blissey, aka the sponge of Pokemon; a Tyrannitar, and a Heatran that switches in on my Stealth Rock. A good sweeper with speed and power. Hardly anything can survive a SE attack after Stealth Rock damage. As I remembered every good team needs a dragon sweeper. But I could be wrong, but Dragonite is very useful in sending around some damage.

Physical Attacker: Mamoswine@Choice Band
Jolly
252 Atk / 4 Def / 252 Spe
~Earthquake
~Ice Shard
~Stone Edge
~Superpower
Jolly is my choice to make him faster then usual. His base Atk makes up for it. Basic set for covering a large range of types and Ice Shard going from 40 to 90 with Choice Band and STAB with a +1 priority makes him lethal. After Dragonite has fun and Mamoswine can finish off pokemon if Ice Shard is effective.

Special Attacker: Gengar@Life Orb
Timid
4 Def / 252 SpA / 252 Spe
~Shadow Ball
~Thunderbolt
~Focus Blast
~Explosion
Immune to Ground, Fighting and Normal he is a great switch in. His move pool and base 130 Special Attack and 110 Speed make him a threat to not be taken lightly. Especially with a Life Orb giving moves an extra 30 power. Explosion is a last resort and with Life Orb does 280 damage. Gengar is my tool to some massive damage on their team. He combos well with the Stealth Rock set up.

OMGWTF!? Wall: Blissey@Leftovers
252 HP / 184 Def / 72 SpD
Bold
~Softboiled
~Seismic Toss
~Thunder Wave
~Aromatherapy
The one wall in the game who can sponge all damage except for an uber using Focus Blast, a well-played Earthquake and a Close Combat. Aromatherapy can heal the team's health issues after sh switches in to a predicted attack. Softboiled it to live longer, Seismic Toss to possibly 3HKO Pokemon and Thunder Wave to slow down a fast threat.
I am trying to get more of an in-depth explanation on my team.