Hi, this is my idea for a mega zard X balanced team, please rate!
Azumarill @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
I needed something that could take out other dragons threatening the existence of my team, mainly garchomp and dragonite. Also deals with special attackers well and knocks off leftovers and rocky helmets as a plus
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
This thing is a monster. It handles bulky water types well and sets up entry hazard to break focus sashes, multiscale and sturdy so that charizard can have a clean sweep. Thunderwave over protect because most of my team does not have priority and appreciate being faster than the opposition
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
This beast takes out everything that doesnt resist it. Easy to switch in to common ferrothorn counters and incoming earthquakes, however it is rather frail and prefers to come in to set up and revenge kill
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- HP Fire
- Trick
Latios to deal with defensive pokemon that annoy me... trick usually swipes me a free leftovers and then proceed to draco meteor for maximum damage. also HP Fire to deal with steel types trying to wall it.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Hidden Power Ice
- Thunder Wave
- Nasty Plot
This is the real star of my team. Cripples anything that it cant outspeed, then wipes them out with thunderbolt or proceeds to set up turning it into a deadly thunder/ice sweeper with nice coverage.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
Status absorber of my team! Anything trying to cripple charizard has to get through this calssic CroCune first. Standard spread and set.
Overall I have found this team to be weak to opposing entry hazard as this essentially kills my charizard. may fix by adding defog to Latios. Also concerned whether or not the EV spread on Charizard is the best for this team, perhaps it does better as bulky zard?
Azumarill @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
I needed something that could take out other dragons threatening the existence of my team, mainly garchomp and dragonite. Also deals with special attackers well and knocks off leftovers and rocky helmets as a plus
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
This thing is a monster. It handles bulky water types well and sets up entry hazard to break focus sashes, multiscale and sturdy so that charizard can have a clean sweep. Thunderwave over protect because most of my team does not have priority and appreciate being faster than the opposition
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
This beast takes out everything that doesnt resist it. Easy to switch in to common ferrothorn counters and incoming earthquakes, however it is rather frail and prefers to come in to set up and revenge kill
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- HP Fire
- Trick
Latios to deal with defensive pokemon that annoy me... trick usually swipes me a free leftovers and then proceed to draco meteor for maximum damage. also HP Fire to deal with steel types trying to wall it.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Hidden Power Ice
- Thunder Wave
- Nasty Plot
This is the real star of my team. Cripples anything that it cant outspeed, then wipes them out with thunderbolt or proceeds to set up turning it into a deadly thunder/ice sweeper with nice coverage.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
Status absorber of my team! Anything trying to cripple charizard has to get through this calssic CroCune first. Standard spread and set.
Overall I have found this team to be weak to opposing entry hazard as this essentially kills my charizard. may fix by adding defog to Latios. Also concerned whether or not the EV spread on Charizard is the best for this team, perhaps it does better as bulky zard?




