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ORAS OU RMT Balanced Mega Zard X team

Hi, this is my idea for a mega zard X balanced team, please rate!

Azumarill @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

I needed something that could take out other dragons threatening the existence of my team, mainly garchomp and dragonite. Also deals with special attackers well and knocks off leftovers and rocky helmets as a plus

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip

This thing is a monster. It handles bulky water types well and sets up entry hazard to break focus sashes, multiscale and sturdy so that charizard can have a clean sweep. Thunderwave over protect because most of my team does not have priority and appreciate being faster than the opposition

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake

This beast takes out everything that doesnt resist it. Easy to switch in to common ferrothorn counters and incoming earthquakes, however it is rather frail and prefers to come in to set up and revenge kill

Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- HP Fire
- Trick

Latios to deal with defensive pokemon that annoy me... trick usually swipes me a free leftovers and then proceed to draco meteor for maximum damage. also HP Fire to deal with steel types trying to wall it.

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Hidden Power Ice
- Thunder Wave
- Nasty Plot

This is the real star of my team. Cripples anything that it cant outspeed, then wipes them out with thunderbolt or proceeds to set up turning it into a deadly thunder/ice sweeper with nice coverage.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk

Status absorber of my team! Anything trying to cripple charizard has to get through this calssic CroCune first. Standard spread and set.



Overall I have found this team to be weak to opposing entry hazard as this essentially kills my charizard. may fix by adding defog to Latios. Also concerned whether or not the EV spread on Charizard is the best for this team, perhaps it does better as bulky zard?
 
Hey Shas, cool team.

You should change your Latios from Choice Scarf to Life Orb with Defog to support Charizard. You already have Suicune and Azumarill to check Zard X, plus Ferrothorn to check rain so you don't have any use in having Choice Scarf.

Next, you should run more speed on Azumarill and run Superpower > Knock Off. Superpower is nice for killing Ferrothorn for Suicune, and you should run at least enough speed to outspeed Clefable. With Superpower on this, you have a good enough lure for Ferrothorn to allow you to run Roost on Latios for longevity.

Lastly, you should run Nasty Plot Life Orb Thundurus > Bulky Nasty Plot w/ Sitrus Berry. Thundurus has poor bulk and is better off being used offensively. You should run max speed to take advantage of its amazing base 111 Speed stat which allows you to outspeed a majority of the meta. You already have T-Wave on Ferrothorn, so running it on Thundurus doesn't seem all too necessary, with Focus Blast you can nail Chansey, Heatran, and Tyranitar to support CroCune, Zard X, and Latios respectively. You can opt for Leftovers > Life Orb if you like the passive recovery, but with Life Orb you hit ridiculously hard at +2.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost

Thundurus @ Life Orb / Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Azumarill @ Choice Band
Ability: Huge Power
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

The spread on Zard allows you to outspeed Scarf Kyurem-B, and have some bulk to help you set up.
It's not much, but i hope i was able to help!
 
Last edited:
Ahh, the classic Zard X team. I like the idea of wallbreaking with Azu and then smash everything with your Mega and your Thundurus. We'll have to fix the spreads mostly, as they don't really have a clear purpose. I see your main problems are electric types (they can easily smash you with rocks up to weaken your Zard and Latios) and fast threats such as Lopunny, which can start weakening your Suicune and sweeping you after it faints. With these threats in mind, let's improve your team!

So I'd only change that Suicune for a Mixed Tank Hippowdon with Stealth Rock. This helps you combat all those electric types, Lopunny and phaze away dragon dancing threats that can give you some trouble (Specially Altaria with Zone support). The set I recommend you would be this one below:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

And now, let's hop onto the spreads and movesets of your remaining Pokemon.

- As Celes stated, you should go with Superpower>Knock Off on Azumarill, since you kill Ferrothorns and all that jibe. You should also use a different spread to make it more offensive. It should look like this:

Azumarill @ Choice Band
Ability: Huge Power
EVs: 48 HP / 252 Atk / 4 Def / 204 Spe
Adamant Nature
- Waterfall
- Superpower
- Aqua Jet
- Play Rough

This bad boy is fast enough to outpace Scizor and Skarmory as well as it allows you to hit like a truck, since you got your defensive backups in Ferrothorn and Hippo. If you feel more bulk is needed, go with Celes' set.

- Ferrothorn is okay as you have it, but because we're already running Stealth Rock on Hippo, you can use Gyro Ball>Stealth Rock to punish Faeries for super effective damage. I don't really like T-Wave on Ferro as it reduces Gyro Ball's power and because you already have that status on Thundurus, I'd use Knock Off to severely harm Heatran on the switch and remove its only way of recovering health. It also gives you a lot of utility anyway, so I'd use that.

- Charizard X losses a lot of presence throughout the match if you're running EQ, which only hits TTar and Heatran (and both die to Azu, Hippo and even Knock Off Ferrothorn), and because you're using Flare Blitz, we'll switch EQ for Roost, so that you can recover health after taking on those steel types and spamming some Flare Blitz recklessly. For the spread, I like the one you're running already, so we'll keep it like that.

- Latios really needs to go with Defog in this team, as you're running a Zard and a Thundurus. That being said, just follow Celes' recommendation again and use the standard Life Orb Latios set he's suggested. This will help you full counter stuff like Manaphy, Keldeo, Zard Y and so on, as well as hitting like a truck on the special side.

- Finally, you definitely need to change that Thundurus set, both the spread and the items, and even some moves. You should put a Life Orb on that thing as well, and because we removed Thunder Wave from Ferrothorn, change Nasty Plot for Focus Blast so we can annihilate rock types and Chansey. As for the spread, max Spatk max Speed is the Thundurus you're looking for to sweep, so we'll just stick to that might as well. Here you have the set:

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Thunder Wave

And that was all for the team. This is going to make your team much harder to deal with and it has really expanded the ways you have to win, specially with that Knock Off Ferrothorn to criple Zard X, Azumarill, Latios and Thundurus counters and that key Roost you should always run on Zard X (and Latios to an extent).

Hope the rate helped and see you around man!
 
Thanks for the comments guys, I have made some improvements:

I have since realized how useless Thundurus is at being defensive,

have replaced it with the Thundurus mentioned by Alastor Law (thanks!) as it offers more offensive support:

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Thunder Wave

Am thinking of this set for Azumarill, as I need it to be able to take some special hits too:
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Waterfall
- Superpower
- Aqua Jet
- Play Rough

In addition Latios now runs Roost and Defog, well cause Zard kept dieing from Stealth Rock:

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost

This Zard X has a better spread I believe because it allows it to last longer: (thanks celes)

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Ferrothorn now has TWave replaced with protect and has a rocky helmet instead for one sole purpose, to deal damage to Lopunny when it attempts to fake out, and proceed to try and make it miss HJK with protect, making it easily killable with an aqua jet from Azumarill:

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip

Replacing Suicune with Hippo is an interesting change to the team.. I find it hard to let go of Suicune because its helped me out of so many jams and even proceeded to sweep through teams after +6 CM, taking near nothing from even life orb Thundurus, however I will see where Hippo gets me and possible replace SR with Knock off for Ferrothorn if Hippo is a good fit
 
Hey there Shas
Your team seems pretty fun and is IMO not that weak to Electric Types with Charizard-X, Latios, and Ferrothorn. Suicune is also a solid win condition and provides god bulk for the team, so i recommend using it over hippowdon. However, you lack a solid switchin to some strong Dragon types like Latios as it can psyshock Azumarill on the switch and finish it off later. Also it strenghthens any minor weakness you have have to electric types. Instead i suggest a Clefable > Azumarill. This will not only give you a solid sponge and glue to your team by checking both physical and special attackers such as latios, lopunny, or alakazam, but also a secondary CM sweeper with Suicune, while also spreading paralysis to support the team. Alternatively if you don't want to be pressured too much by Scizor and Ferrothorn you can run flamethrower, or try Stored Power to beat other clefable and break stall better. If Heatran is troublesome then Knock Off is good to wear it down (T-Wave is also great here), or you could run focus blast and try to beat it directly. Clefable just has a lot of options that you can pick from, i'll leave the sets below.

If you choose to run any move other than Stored Power, I would recommend Roar > Sleep Talk on Suicune. This will allow you to break stall better and beat opposing CM Clefable which is a huge threat to this team. I would also use a spread of 240 HP / 252 Def / 16 SpD so that you minimize the damage taken from hazards such as stealth Rocks and Spikes while maximizing your leftovers recovery.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 164 Def / 96 SpD
Sassy Nature
IVs: 0 Atk / 24 Spe
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind

OR

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 164 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power / Flamethrower / Knock Off / Focus Blast
- Soft-Boiled
- Calm Mind
Gl with the team, I hope i helped! :]
 
Hey FlamingVictini,

Great comments, also really nice serpents and dragons team.

I tried out roar on Suicune and really liked it, it is great for phasing out annoying subs that ruin my day.

While Clefable seems like a good fit (my team actually started with Clefable and Excadrill instead or Azu and Latios), my team really misses the priority that Azu provides to pick off weakened attackers who Zard/Thundurus cant outspeed or beat such as ScarfChomp which can potentially predict a T wave from Thundurus and proceed to wreck it. I am then stuck dealing with some sweeper that outspeeds and ruins my team (this is where Roar on Suicune also comes in handy btw!). I also appreciate being able to use Azu as a lure to bring out bulky grass types and then switch to Charizard for a free set up. Its really up to preference here though, both Azu and Clefable help the team in different ways, but I believe that Clefable slows down the pace of my team a little too much to be able to call it balanced any more.

Will update the Spread on Suicune! Thanks for the rate!
 
Awesome team! I believe the only thing i can mention that hasn't been already is that maybe you should try T-Punch>Earthquake. That way, you can catch those Water switch-ins off guard. I run T-punch on my Zard X and it's caught many a Gyarados on the switch. Hope this helps!
 
In answer to your concerns Shas, I understand that you like the priority of azumarill. However you already have t-wave support, and i feel like double water with cune/azu only piles up your weaknesses. You listed scarfchomp as a concern since it can outspeed and beat a weakened thundurus or zard X, but clefable is one of the most solid answers to Scarf Chomp and you can generally switch in fearlessly (cune can also come in in situations where clef can't live 2 eqs or they've revealed something rare like iron head). Having a fairy with excellent bulk and consistent recovery seems very important as azu gets worn down quickly and then you can't handle the dragons you are listing as troublesome (an additional example of this is hp fire latios, as it breaks your team as you have no solid switchins once azu takes a little prior damage, and if it psyshocks you on the switch it can go out and once it comes back in you have essentially no safe switch) Its your team so you can do what you want with it, but I really do think that TWave Clefable (slows down fast mons with thundurus) > Azumarill will work better if you play your team well.
 
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