ORAS OU RMT Balanced OU Team

floating passage

formerly gyarayquaza
Hello all! I'm looking for a few critiques on the OU team I've been using regularly. I might post another one of these for my secondary team soon, but I'm still working on it.

For this team, I decided to run a Fire-Water-Grass trio - with Arcanine, Vaporeon, and Ferrothorn - as well as a Garchomp, Scizor, and Gengar. The gang performs well with a whopping 7 immunities to switch around and predict with (counting Flash Fire and Water Absorb) which is a primary function, combined with Ferro and Vaporeon's stalling capabilities. Without further ado, the team!

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Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave

Ferrothorn operates as (usually) my primary pokemon, setting up rocks and then switching out to either Gengar or Arcanine if a fire/fighting attack is predicted. Otherwise it sticks around and annoys physical attackers by killing a quarter of their HP with each hit, or cripples with thunder wave. Leech Seed provides reliable recovery while Power Whip offers a surprisingly powerful attack. Ferro doesn't like Earthquakes too much but it has the bulk to survive them and stick around.

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Arcanine (F) @ Expert Belt
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Extreme Speed
- Close Combat
- Flare Blitz
- Wild Charge

This is a pretty standard offensive set through and through. Arcanine can often switch into a predicted fire attack and just get a free boost off of something trying to cook up some fried Ferrothorn. Extreme Speed allows for a few neat opportunities to pick off a weakened but otherwise fast 'mon that doesn't feel the need to switch out, while Flare Blitz offers a huge STAB at the expense of some health. Wild Charge and Close Combat are mostly coverage, picking off annoying rock and water types that think they have a free switch. Ferro and Arcanine mostly end up taking on Talonflame by a matter of switching back and forth - Arcanine absorbs Flare Blitz, Ferrothorn absorbs Brave Bird, rinse and repeat. Still, in the early game Arcanine usually has the bulk to tank a Brave Bird and KO with Expert Belt boosted Wild Charge.


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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Roar

Vaporeon acts as a pretty awesome mixed defensive wall, usually capable of tanking some big hits. Often times I've found other teams switching two and three times trying to find something that can actually dent this thing while also avoiding a nasty STAB Scald burn. Wish offers up Vaporeon's primary health recovery and works well in tandem with Protect. The Wish can also be passed down to other 'mons who have a safe switch in (which is all of them basically, given circumstances) if the opportunity is open. Protect also works well to scout for attacks and play mind games with the enemy to see if I'll switch or not. Lastly, Roar prevents Vaporeon from being totally walled in by water types, Mega Aggron, Ferrothorn, other Vaporeon, etc.

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Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Dazzling Gleam

Gengar is a bit of a weird 'mon for my team, to be frank. It offers up a bunch of really niche moves that ordinarily you see people tell you "oh also watch out if gengar runs this, but it won't." It's just really head scratching for me to think about, but it's pretty awesome watching Absol or Garchomp or Haxorus think they've got a free switch only to see their health diminish in one shot thanks to the ever rare Dazzling Gleam. It also helps in dealing with Mega Sableye, hitting its one super-effective weakness on the special side (which, really this sounds great to say on paper but I've yet to have it happen in game). Sludge Bomb and Shadow Ball act as the most reliable STABs Gengar has (barring Sludge Wave, but the power drop is hardly noticeable especially with a 30% poison rate on SB), despite a few Normal and Steel types who would love to capitalize on this free opportunity to completely wall it. Thunderbolt, lastly, offers a bit of weird coverage on water types who...well, Ferrothorn kinda hits them? But it's not the best idea to have a WALL be my only coverage against water types. Especially considering Keldeo and Poliwrath (sort of?) exist. So, in general, Gengar has been acting as a glass cannon against any and all things I can't hit or can't cover very well. It also offers up a very much appreciated three immunities barring Mold Breaker and Scrappy - but still, recommendations or swaps for this 'mon would be greatly appreciated. It does the job, but choice locking it with THESE moves feels like something isn't quite right.

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Garchomp (F) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Swords Dance

Garchomp is a common staple on most of my teams, offering that beastly STAB combo especially with a +2 from SD. The just above average speed on this thing is awesome for the occasional ability to hit hard and fast against things that usually outspeed it. Stone Edge is coverage against things like Talonflame and Volcarona, in case rocks didn't get a chance to set up, as well as any ice types that decide they want to threaten it (barring Weavile). Plus, it's coverage against Togekiss who laughs at the land shark's STABs. All in all, Garchomp is a beast at +2 with a Life Orb. Very few things like a STAB Earthquake from this thing, and even still Dragon Claw hits hard. It was chosen over Outrage for sake of not giving a Fairy a free switch in & confusion to boot. Chomp can also be played off as a Choice Band user if I decide to repeatedly use, say, Dragon Claw, and then SD on the predicted switch (I'm looking at you, Azumarill). Last but not least, the Rough Skin ability offers a nifty chance to switch into resisted moves like weakened Dragonite's Fire Punch and sometimes make the enemy deliver a much needed KO to themselves.

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Scizor (M) @ Scizorite
Ability: Technician
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Pursuit

In my search for a Mega, I never would have really SERIOUSLY considered Scizor too much. I mean Life Orb Scizor already outdamages it, and while the speed boost is nice, it's not huge. However, that huge bulk next to some still massive physical attack had me convinced. Originally this team was actually a Mega Sharpedo team (with Scizor running Life Orb set) for my in-game/competitive team but I think I like this team a bit better due to the longevity of Vaporeon and Scizor now. Still, mark my words, Life Orb Scizor hits like a truck - but this team greatly appreciates the bulk of Mega Scizor at times. Bug Bite boosted by Technician becomes stronger than a STAB X-Scissor with the added ability to eat the berry the enemy is using (*cough* Belly Drum Azumarill *cough*) while Bullet punch offers awesome priority STAB to kill Fairies. SD again boosts attack sky high to compare to a Life Orb set, and Pursuit offers some good coverage on Psychics who think they can switch out. Still, I'm debating if perhaps Superpower or Knock Off are greater in any way - and so far I don't think Roost's healing factor really prolongs Scizor's use too much in my case.





So that's the team! Feel free to offer any subs or set changes, or even run it yourself to see how things go. Gengar really feels like my shakiest spot in the whole team, but I'm willing to hear what anybody has to say. A few threats I've noticed personally include Mega Loppuny, Contrary Serperior (although in the cases that I have seen it, Arcanine can put a stop to it), and stall teams. Thank you kindly!
 
Hi gyarayquaza and welcome to Smogon! This is quite an interesting team you have. For this rate I'll
  • Change 1-3 Pokemon. (2)
  • Adjust your movesets. (3)
  • Inform you of potential threats and ways to handle them. (1 & 2)
  • Hopefully help you with the team.
Without further ado, let's get started. :pimp:

Your team before changes:
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Threats:

When I look at your team, I see an immediate weakness to Medicham-Mega in terms of switching in. Every time this beast comes in on something such as Ferrothorn, Arcanine or Vaporeon, it essentially gets a kill. You especially rely on your faster Pokemon to attempt to revenge kill this Pokemon. Another big threat is Manaphy. If it carries Hidden Power Fire especially, once it sets up 1-2 Tail Glows, it has the potential to sweep your team if your faster Pokemon (mainly including Gengar and Garchomp) are either very weakened or have fainted beforehand. Starmie is also another very annoying Pokemon. If it carries Hidden Power Fire, you have nearly no stops to it bar Vaporeon. Serperior, if brought in on Vaporeon or Ferrothorn, has the ability to clean sweep your team. If it's Sub-Seed, it can Substitute on Ferrothorn and begin to Leaf Storm because you're forced to switch out rather than stay in and just Power Whip. Magnezone has the ability to knock out Vaporeon, Ferrothorn and Scizor if rocking Choice Specs. A Choice Specs set also means you have no switch-ins. Tornadus-Therian seems especially annoying. Life Orb variants carrying Heat Wave can deal tons of damage and put a lot of pressure onto your Vaporeon here in terms of checking this beast. Bisharp, if given the right opportunity against potential Gengar or Ferrothorn, can set up a Swords Dance and proceed to deal massive damage to a majority of your team due to how overall powerful it is. Hidden Power Fire Latios can also provide issues; and becomes a big pain once Vaporeon has fainted. Crawdaunt has the ability to sweep you once Garchomp has fainted. If it sets up, it Knocks Off Ferrothorn, Aqua Jets Arcanine, Knocks Off Vaporeon, Aqua Jets Gengar and Crabhammers Scizor. Garchomp can take 1 Aqua Jet and kill with Earthquake + Life Orb recoil from Crawdaunt. Anyways, that's it for the threats. There are some others, but I'll just leave it here.

How to Handle Them:

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- At this point, Mega Medicham lacks many counters. Now, people are running Thunder Punch to nail bulkier waters (mainly Slowbro) sometimes over Zen Headbutt, so in theory Slowbro is no longer a counter. Mega Sableye gets worn down and barely even fits here anyways. In my opinion, it'd be best to just run Slowbro-Mega instead of Vaporeon.
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Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 32 Def / 68 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Yes, this set is pretty odd, but allow me to explain. The Defensive EVs allow Mega Slowbro to always avoid the 2HKO from Mega Medicham's Jolly Thunder Punch. The Special Attack EVs allow it to always 2HKO with Scald / Psyshock. The rest was dumped into SpDef for just extra general bulk. I should add that this is only 3HKO'd by Bisharp's Knock Off. If it's an Adamant build, it has the potential to kill using Knock Off + Sucker Punch but other variants will die to 2 Scalds.

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- So basically the main way to stop this thing is to run a fast electric type such as Raikou or Mega Manectric. For this, I'd like to suggest Raikou over Gengar. The set in particular would be an Assault Vest set to better handle special hits. It doesn't switch into +6 Scalds well; same with +3 Scalds, but you can bring it in, Volt Switch out to a Pokemon like Ferrothorn to take the Scald and then back to Raikou to kill it. That would be a method of playing around it and not always beating it. If it has no set up at all, then Raikou easily stops it and forces it out.
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Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Explanation is on Smogon

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- This Pokemon is handled by Raikou for the most part. Just ensure that you don't consistently switch your Raikou in, because it will get worn down overtime. Bring it in safely: such as on an Ice Beam or Rapid Spin rather than on obvious Hydro Pumps a lot.

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- Serperior really is a pest, and it's somewhat difficult to handle when unprepared for or when your main stop to it gets KO'd / weakened. The best thing I can advise for you is a Talonflame over your Arcanine. This Pokemon can really help you out with revenge killing some other threats, as well as checking this one. It tanks Serp's hits very well and deals lots of damage back. The set I'd advise here is a Bulky Swords Dance moveset. This maintains bulk and power.
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Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-O-Wisp

Explanation is on Smogon

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- This Pokemon is handled rather easily by Raikou; especially if Choice Scarfed.

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- Similarly with Magnezone, Raikou can get past this with relative ease, as it only really needs to worry about Life Orb Superpower variants.

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- Bisharp is pretty much left useless against bulky SD Talon. It gets Will-O-Wisped, which makes it so that its moves do pretty much nothing to it and Talonflame gets free set-up pretty much.

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- Latios gets pretty easily revenged killed by Talonflame, and Raikou can take its Draco Meteor well and threaten it out / deal quite a bit with Shadow Ball. If Raikou is weakened, prepare to hope that Latios is at the right percent for Talonflame to revenge kill it (which is 57.5 - 68.2%).

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- Raikou lives on 1 if Crawdaunt is at +2 and is Jolly natured. Talonflame will have to wait for it to take quite a bit of damage (30-40% prior damage needs to be taken) before Acrobatics starts to KO it. Your best bet is to attempt to revenge kill with Talon, kill it with Raikou or kill it with Garchomp. That's 3 potential options. Crawdaunt isn't necessarily common but keep those ideas in mind whenever you face it.


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Now it's time to make some slight moveset adjustments.

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- Considering that if you're adding Slowbro-Mega, you probably won't need Thunder Wave since it already packs it. I would consider Gyro Ball instead. It at least prevents you from being complete set up bait for Serperior, and overall it can deal a lot of damage to faster Pokemon and fairy types. I would also consider a Chople Berry to better handle Mega Alakazam, Mega Medicham, Mega Lopunny, etc.

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- On this set, I think it'd be good to consider a Substitute + SD set. This allows Garchomp to late-game clean, avoid harmful statuses such as burn.
Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Substitute

Explanation on Smogon


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- Since you have a Talonflame / Arcanine (if you keep it), it's good to have hazard removal. I, and many others, are not particularly fond of normal Defog Scizor, but since I do not want to go over the limit of changing 3 mons, this'll have to do. Basically normal Defog isn't as effective as the Mega is in terms of Defogging due to the noticeable lack of bulk and power compared to its Mega. However, we don't want a Talonflame that isn't supported by hazard removal because the 49% that it loses can be devastating at times.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Explanation on Smogon

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Team after changes: *(you can click to get an importable!)*

Anyways, that is all I have! I hope all of this helps you in any way, and good luck with the team! Once again, welcome to Smogon. See ya. :pimp:
 
Ah, thank you very much for these suggestions!

I particularly like the AV Raikou, I've been looking for an excuse to use a Raikou recently. Slowbro too is a good addition, especially considering how much I underestimated its Special bulk.

I just have concern about Talonflame being a bit of a one-trick pony in setting up against Serperior and Ferrothorn, given its not very impressive stat spread -although I admit it has crazy power. Maybe I'm just not trusting the base stats though, I'm just a little too lazy to find out how to do calculations right now.

Also, is T-Wave Slowbro really worth giving up CM for? I love T-Wave on it, but I'm just curious how much Special Defense that leaves it with. Beyond that, I'll see how SubDance Chomp goes, but I really like Stone Edge for sake of Togekiss existing. It's also admittedly won me a few matches and is part of the reason why I swept an unprepared team in 7 turns not too long ago. That said, Toxic particularly has hurt Chomp in the past so again, I'll give it a try.





Just off chance, also, what would you have to say about DD Dragonite as a possible replacement to Garchomp? I'm fond of it but if it carries Earthquake I think it could a perfect swap. I was considering a Weakness Policy Multiscale sweeper if anything. If I do this, I'll probably keep Arcanine around as an ice killer.

Anyway, thanks again!
 
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