My team at a Glance:
I thought long and hard about this team and what I needed, and it came down to this.
A Detailed Look:
Hippowdon@ Life Orb
Nature:Impish
Ev's:252 HP / 168 Def / 88 SpD
MoveSet:
-Earthquake
-Stealth Rock
-Slack Off
-Roar
I knew I wanted a physical tank, so hippowdon was a natural choice, and because of his low support moveset he was an easy choice for Stealth Rock. He can easily take a few hits and heal himself, as well as deal them out with earthquake and roar off any sweepers/set-ups.
Skarmory @ Shed Shell
Nature: Impish
Ev's:252 HP/ 64 Atk/ 176 Def/ 16 Spe
MoveSet
-Roost
-Whirlwind
-Spikes
-Drill Peck
Skarmory was my best choice for a spiker. With it + whirlwind he can set up a constant rotation of spikes and keeping any setups from occuring as well as having a high def, and roost gives him the ability to(if he is faster) better resist a thunderbolt/stone edge. I chose drill peck over brave bird because i'm not a fan of recoil.
Infernape @ Life Orb
Nature: Naive
Ev's:64 Atk/ 225 SpAtk/192 Spe
MoveSet-
-Nasty Plot
-Fire Blast
-Close combat
-Grass Knot
While I like to play stall I do have that side that likes to play offensively, and with the rising popularity of Infernape as a high ATK(mixed in this case) sweeper; he was my choice. With his naturally sky high speed, after a few curses from umbreon and a baton pass he would still have speed enough to outrun most counters and the buffs would put his Atk through the roof as well as allowing him to take a few hits and set up nasty plot. I mixed in Grass Knot for those bulky counters.
Umbreon@ Leftovers
Nature: Bold
Ev's :252 HP/ 200 Atk/ 56 Spe
MoveSet
-Wish
-Curse
-Payback
-Baton Pass
I previously explained Umbreon's main purpose as a curse/baton pass user with infernape but I also had him in mind as a Sp.Def tank as well as a ghost counter. Many teams use ghosts to counter rapid spin, and this is their natural counter, as well as being able to hold his own with wish, curse, and the boosted power of payback because of his low spd.
Weezing @Leftovers
Nature: Relaxed
Ev's : 252 HP/ 176 Def/ 80 SpA
MoveSet-
-Thunderbolt
-Flamethrower
-Explosion
-Hidden Power Ice
When looking over my team I realized I needed a sweeper buffer who can very easily county many of the popular offensive threats. Thunderbolt hit's types such as Gyrados, flamethrower for heracross, HP Ice for pokemon such as salamence, a nifty levitate move for resistance to explosion and such and a last resort earthquake for a possible KO or switch to a reliable counter with a pokemon going into low HP.
Tentacruel @Leftovers
Nature: Calm
Ev's :252 HP/ 120 Def/ 136 Spd
MoveSet
-Rapid Spin
-Toxic Spikes
-Icebeam/Knock Off
-Surf
At the end I realized while I had a counter to the ghosts who may block my rapid spin, I still needed a spinner for another team who was a fellow spiker, and tentacruel was my best pick. With toxic spikes to set up even more spikes(+ the poison effect considering my lack of poison), his natural ability as one of the best spinners, Surf for high STAB, and icebeam for any dragons if my weezing counter is taken out, while knock off would be an excellent choice as well I won't use an illegal moveset.






I thought long and hard about this team and what I needed, and it came down to this.
A Detailed Look:

Hippowdon@ Life Orb
Nature:Impish
Ev's:252 HP / 168 Def / 88 SpD
MoveSet:
-Earthquake
-Stealth Rock
-Slack Off
-Roar
I knew I wanted a physical tank, so hippowdon was a natural choice, and because of his low support moveset he was an easy choice for Stealth Rock. He can easily take a few hits and heal himself, as well as deal them out with earthquake and roar off any sweepers/set-ups.

Skarmory @ Shed Shell
Nature: Impish
Ev's:252 HP/ 64 Atk/ 176 Def/ 16 Spe
MoveSet
-Roost
-Whirlwind
-Spikes
-Drill Peck
Skarmory was my best choice for a spiker. With it + whirlwind he can set up a constant rotation of spikes and keeping any setups from occuring as well as having a high def, and roost gives him the ability to(if he is faster) better resist a thunderbolt/stone edge. I chose drill peck over brave bird because i'm not a fan of recoil.

Infernape @ Life Orb
Nature: Naive
Ev's:64 Atk/ 225 SpAtk/192 Spe
MoveSet-
-Nasty Plot
-Fire Blast
-Close combat
-Grass Knot
While I like to play stall I do have that side that likes to play offensively, and with the rising popularity of Infernape as a high ATK(mixed in this case) sweeper; he was my choice. With his naturally sky high speed, after a few curses from umbreon and a baton pass he would still have speed enough to outrun most counters and the buffs would put his Atk through the roof as well as allowing him to take a few hits and set up nasty plot. I mixed in Grass Knot for those bulky counters.

Umbreon@ Leftovers
Nature: Bold
Ev's :252 HP/ 200 Atk/ 56 Spe
MoveSet
-Wish
-Curse
-Payback
-Baton Pass
I previously explained Umbreon's main purpose as a curse/baton pass user with infernape but I also had him in mind as a Sp.Def tank as well as a ghost counter. Many teams use ghosts to counter rapid spin, and this is their natural counter, as well as being able to hold his own with wish, curse, and the boosted power of payback because of his low spd.

Weezing @Leftovers
Nature: Relaxed
Ev's : 252 HP/ 176 Def/ 80 SpA
MoveSet-
-Thunderbolt
-Flamethrower
-Explosion
-Hidden Power Ice
When looking over my team I realized I needed a sweeper buffer who can very easily county many of the popular offensive threats. Thunderbolt hit's types such as Gyrados, flamethrower for heracross, HP Ice for pokemon such as salamence, a nifty levitate move for resistance to explosion and such and a last resort earthquake for a possible KO or switch to a reliable counter with a pokemon going into low HP.

Tentacruel @Leftovers
Nature: Calm
Ev's :252 HP/ 120 Def/ 136 Spd
MoveSet
-Rapid Spin
-Toxic Spikes
-Icebeam/Knock Off
-Surf
At the end I realized while I had a counter to the ghosts who may block my rapid spin, I still needed a spinner for another team who was a fellow spiker, and tentacruel was my best pick. With toxic spikes to set up even more spikes(+ the poison effect considering my lack of poison), his natural ability as one of the best spinners, Surf for high STAB, and icebeam for any dragons if my weezing counter is taken out, while knock off would be an excellent choice as well I won't use an illegal moveset.