Rmt(balanced stall OU)

My team at a Glance:
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227.png
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197.png
110.png
73.png

I thought long and hard about this team and what I needed, and it came down to this.

A Detailed Look:


455.png

Hippowdon@ Life Orb
Nature:Impish
Ev's:252 HP / 168 Def / 88 SpD
MoveSet:
-Earthquake
-Stealth Rock
-Slack Off
-Roar

I knew I wanted a physical tank, so hippowdon was a natural choice, and because of his low support moveset he was an easy choice for Stealth Rock. He can easily take a few hits and heal himself, as well as deal them out with earthquake and roar off any sweepers/set-ups.

227.png

Skarmory @ Shed Shell
Nature: Impish
Ev's:252 HP/ 64 Atk/ 176 Def/ 16 Spe
MoveSet
-Roost
-Whirlwind
-Spikes
-Drill Peck
Skarmory was my best choice for a spiker. With it + whirlwind he can set up a constant rotation of spikes and keeping any setups from occuring as well as having a high def, and roost gives him the ability to(if he is faster) better resist a thunderbolt/stone edge. I chose drill peck over brave bird because i'm not a fan of recoil.

395.png

Infernape @ Life Orb
Nature: Naive
Ev's:64 Atk/ 225 SpAtk/192 Spe
MoveSet-
-Nasty Plot
-Fire Blast
-Close combat
-Grass Knot
While I like to play stall I do have that side that likes to play offensively, and with the rising popularity of Infernape as a high ATK(mixed in this case) sweeper; he was my choice. With his naturally sky high speed, after a few curses from umbreon and a baton pass he would still have speed enough to outrun most counters and the buffs would put his Atk through the roof as well as allowing him to take a few hits and set up nasty plot. I mixed in Grass Knot for those bulky counters.

197.png

Umbreon@ Leftovers
Nature: Bold
Ev's :252 HP/ 200 Atk/ 56 Spe
MoveSet
-Wish
-Curse
-Payback
-Baton Pass
I previously explained Umbreon's main purpose as a curse/baton pass user with infernape but I also had him in mind as a Sp.Def tank as well as a ghost counter. Many teams use ghosts to counter rapid spin, and this is their natural counter, as well as being able to hold his own with wish, curse, and the boosted power of payback because of his low spd.

110.png

Weezing @Leftovers
Nature: Relaxed
Ev's : 252 HP/ 176 Def/ 80 SpA
MoveSet-
-Thunderbolt
-Flamethrower
-Explosion
-Hidden Power Ice
When looking over my team I realized I needed a sweeper buffer who can very easily county many of the popular offensive threats. Thunderbolt hit's types such as Gyrados, flamethrower for heracross, HP Ice for pokemon such as salamence, a nifty levitate move for resistance to explosion and such and a last resort earthquake for a possible KO or switch to a reliable counter with a pokemon going into low HP.

73.png

Tentacruel @Leftovers
Nature: Calm
Ev's :252 HP/ 120 Def/ 136 Spd
MoveSet
-Rapid Spin
-Toxic Spikes
-Icebeam/Knock Off
-Surf
At the end I realized while I had a counter to the ghosts who may block my rapid spin, I still needed a spinner for another team who was a fellow spiker, and tentacruel was my best pick. With toxic spikes to set up even more spikes(+ the poison effect considering my lack of poison), his natural ability as one of the best spinners, Surf for high STAB, and icebeam for any dragons if my weezing counter is taken out, while knock off would be an excellent choice as well I won't use an illegal moveset.
 
Hum......the title was intersting Balanced Stall is hard to pull off. I must say its not a bad team but its not good either there are just some stuff to highlight a little I'll go one by one.

1)Hipo: Standard Moveset. Its a great pokemon to add for any SS team since not only does one thing ASAP (setting the Sandstorm) but it also sets Rocks and scouts with Roar. Be careful with the now really common lead Swampert.

2)Skarmory: Sort of the same as Hipo, really standar. You know how it works...

3)Infernape: Hum, are you sure you want to go with life orb with such a fragile pokemon? Lets think about it this way...Infernape switches in takes damage from SS and Nasty Plots. Next turn you attack KO something then its LO + SS damage. They will bring something like a Blissey or Vaporeon. Then you attack, they (if being wise) Protect so its not only a PP Stall but another SS damage, I think you now understand what im trying to say. Perhpas he is not the best sweeper under the Sandstorm, even a Modest Choice Specs Alakazam's Mach Punch can kill Infernape lol.

Well, I dont have enough time to keep going im sorry, but in general I find your team not taking the benefits that SS brings, specially the nice SpDef boost! Actually, SS hinders all of the pokemon...but Skarmory. Also, you have a Zapdos weakness since the only one that can stop it is Umbreon. Yet it is balanced but SS is for no use to the team perhaps a Metagross Lead would be better for the team.
 
So..
376.png

Metagross@ Occa Berry
Nature:Adamant
Ev's:252 HP/236 Atk/12 Def/ 8 Spe
-Earthquake/Explosion
-Bullet Punch
-Meteor Mash
-Sealth Rock
Look good as a lead?
Also, I understand what you mean with infernape and life orb, but i've found with using him right after a baton pass wish from umbreon if he has taken damage from life orb exceptionally deadly, but I also see where you're coming from with hippowdon and the SS hindering my team. And you mentioned blissey, which before has been a nice integral part in my team, and could come in handy somewhere..any thoughts?
 
I really dont think that infernape fits into this team, its going to take damage from life orb+sand storm if your trying to set up through umbreon I think you'd be better of going with something alittle bulker and not effected by sand storm. Metagross, Scizor or Luciaro would be a much better choice here.
 
Blissey completely outclasses Umbreon. With Wish, natural cure, and only one weakness I recommend it over Umbreon. If you want to keep it, then it's better to use it as Mean Look passer and find a place for a Dragon Dancer of Calm Minder on your team.
 
Yeah i was actually thinking of making Umbreon
-Mean look
-Baton Pass
-Curse
-Wish
once I realized the opponent doesn't have a taunt and using his BP trap to switch off to an agilgross over my infernape.
 
455.png

Hippowdon@ Life Orb
Nature:Impish
Ev's:252 HP / 168 Def / 88 SpD
MoveSet:
-Earthquake
-Stealth Rock
-Slack Off
-Roar

I knew I wanted a physical tank, so hippowdon was a natural choice, and because of his low support moveset he was an easy choice for Stealth Rock. He can easily take a few hits and heal himself, as well as deal them out with earthquake and roar off any sweepers/set-ups.

227.png

Skarmory @ Shed Shell
Nature: Impish
Ev's:252 HP/ 64 Atk/ 176 Def/ 16 Spe
MoveSet
-Roost
-Whirlwind
-Spikes
-Drill Peck
Skarmory was my best choice for a spiker. With it + whirlwind he can set up a constant rotation of spikes and keeping any setups from occuring as well as having a high def, and roost gives him the ability to(if he is faster) better resist a thunderbolt/stone edge. I chose drill peck over brave bird because i'm not a fan of recoil.

376.png

Metagross@ Occa Berry
Nature:Adamant
Ev's:252 HP/236 Atk/12 Def/ 8 Spe
-Earthquake/Explosion
-Bullet Punch
-Meteor Mash
-Agility
With infernape taking too much damage from SS I took the advice and went with an agility gross as my sweeper, with a very high atk stat resistance to the SS, agility to outrun many walls/sweepers, he's a very strong sweeper.

197.png

Umbreon@ Leftovers
Nature: Bold
Ev's :252 HP/ 200 Atk/ 56 Spe
MoveSet
-Wish
-Curse
-Mean Look
-Baton Pass
His main use is as a trap passer, he can open with a mean look, curse a few times to boost himself-considering he isnt taking immense damage, then baton pass off into my agil gross who will then be ready to sweep or counter, and he can use wish before the BP to heal just in case, and because his speed would be lower he can guarantee the switch in will take no damage.

110.png

Weezing @Leftovers
Nature: Relaxed
Ev's : 252 HP/ 176 Def/ 80 SpA
MoveSet-
-Thunderbolt
-Flamethrower
-Explosion
-Hidden Power Ice
When looking over my team I realized I needed a sweeper buffer who can very easily county many of the popular offensive threats. Thunderbolt hit's types such as Gyrados, flamethrower for heracross, HP Ice for pokemon such as salamence, a nifty levitate move for resistance to explosion and such and a last resort earthquake for a possible KO or switch to a reliable counter with a pokemon going into low HP.

73.png

Tentacruel @Leftovers
Nature: Calm
Ev's :252 HP/ 120 Def/ 136 Spd
MoveSet
-Rapid Spin
-Toxic Spikes
-Icebeam/Knock Off
-Surf
At the end I realized while I had a counter to the ghosts who may block my rapid spin, I still needed a spinner for another team who was a fellow spiker, and tentacruel was my best pick. With toxic spikes to set up even more spikes(+ the poison effect considering my lack of poison), his natural ability as one of the best spinners, Surf for high STAB, and icebeam for any dragons if my weezing counter is taken out, while knock off would be an excellent choice as well I won't use an illegal moveset.

This is a more updated version, also i've been contemplating replacing weezing with a good stall-flamethrower/toxic blissey or another bulkier sweeping type, suggestions?
 
Not yet, i'm stuck on a labtop that doesn't have it installed, but i'm testing it on platinum and it's working well.
Still contemplating the weezing thing though, maybe a C-Band Scizor or walled blissey to counter scizor as I mentioned?
 
Not yet, i'm stuck on a labtop that doesn't have it installed, but i'm testing it on platinum and it's working well.
Still contemplating the weezing thing though, maybe a C-Band Scizor or walled blissey to counter scizor as I mentioned?
Ya, I used weezing awhile back and he really didnt do anything for me, I just dont think he's that good of a wall, blissy might fit in better there or even swampert might be able to do a better job than weezing
 
Maybe Black Sludge should replace leftovers on your Weezing and Tentacrule. Random trickers will not enjoy losing 1/16 of their HP every turn. Their bound to trick again sometime during the match. That's when you predict and switch your Poisons back in, ridding itself of that Choice item.
 
I was thinking of..
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Blissey @ Leftovers
Nature:Calm
Ev;s: 252 HP/80 SpA/ 176 SpD
MoveSet
-Flamethrower
-Toxic
-Protect
-Softboiled
I would go with wish normally but because I already have a trapwisher on my team I gave blissey her own self-heal. Plus protect to possibly scout/counter certain moves and stall after a toxic.
 
Maybe Black Sludge should replace leftovers on your Weezing and Tentacrule. Random trickers will not enjoy losing 1/16 of their HP every turn. Their bound to trick again sometime during the match. That's when you predict and switch your Poisons back in, ridding itself of that Choice item.

Very good point, Throwing it on tenta sounds very good.
 
I see a couple problems with this team:

No Spin Blocker - You have all three kinds of residual damage, but no way to stop your opponent from just Rapid Spinning them away.
No Trick Blocker - You get easily messed up by Pokemon packing Trick to put scarves on your walls.
No answer to Latias - Your only "special wall" has no attack/status/phazing moves, so CM Latias can come in on him or Tentacruel and start setting up Calm Minds and proceed to tear through your entire team.

You can help answer all three of these (and some other problems like Lucario, Scizor, and Gyarados) with a Rotom-H over Weezing:

Rotom-H @ Choice Scarf
Levitate / Timid / 252 Special Attack / 252 Speed / 4 HP
Thunderbolt/Discharge
Overheat
Shadow Ball
Trick

Discharge gives you paralysis support and easily OHKOs Gyarados, but lately I've been leaning towards Thunderbolt over it for the increased damage against things like ScarfTran, Infernape, and Scizor switch-ins. Shadow Ball is the recommended third move to deal help deal with Latias in this case, but your first choice is to trick the Scarf onto him, locking him in to Calm Mind/Refresh/Recover hopefully, but if he attacks you can then wall him out depending on the move he chose to attack with. Overheat OHKOs Scizor and Lucario, making it always a nice check.
 
Wish is a nice replacement for Softboiled on that Blissey. It can stall quite nicely if Umbreon passes a few Curses to it.
 
this I understand and would be great for shoddy but say i'm looking to make a team I can competetively with over Wi-Fi and I have no access to rotom-H, what can replace that?
 
Wish is a nice replacement for Softboiled on that Blissey. It can stall quite nicely if Umbreon passes a few Curses to it.
And I agree completely but the one reason I have not put it with him yet is because umbreon has wish, so a curse or two, umbreon wishes, baton passes to blissey-blissey get's the wish, but what i'm also seeing is the combination of wish-protect with blissey.
 
260.png

Swampert @ Leftovers
Nature: Relaxed
Ev's:240 HP/216 Def/ 52 SpA
MoveSet-
-Earthquake
-Ice Beam
-Stealth Rock
-Surf
I went and redid swampert as my lead for his "bulky water" type, he can be a counter to other hippowdon leads and is resistant to many SS leads, his wide attack pool with EQ, ice beam for latias, which had given me problems in the past, and stealth rock to set up, make him a very useful lead.


227.png

Skarmory @ Shed Shell
Nature: Impish
Ev's:252 HP/ 64 Atk/ 176 Def/ 16 Spe
MoveSet
-Roost
-Whirlwind
-Spikes
-Drill Peck
Skarmory was my best choice for a spiker. With it + whirlwind he can set up a constant rotation of spikes and keeping any setups from occuring as well as having a high def, and roost gives him the ability to(if he is faster) better resist a thunderbolt/stone edge. I chose drill peck over brave bird because i'm not a fan of recoil.

376.png

Metagross@ Occa Berry
Nature:Adamant
Ev's:252 HP/236 Atk/12 Def/ 8 Spe
-Earthquake/Explosion
-Bullet Punch
-Meteor Mash
-Agility
With infernape taking too much damage from SS I took the advice and went with an agility gross as my sweeper, with a very high atk stat resistance to the SS, agility to outrun many walls/sweepers, he's a very strong sweeper.
197.png

Umbreon@ Leftovers
Nature: Bold
Ev's :252 HP/ 200 Def/ 56 Spe
MoveSet
-Wish
-Toxic
-Mean Look
-Baton Pass
His main use is as a trap passer, he can open with a mean look, and toxic the pokemon to status effect it, as well as stalling it, then use a baton pass to pass it off to my agil gross or swampert who can effectively counter it.

212.png

Scizor @ Choice Band
Nature:Adamant
Ev's: 252 HP/252 atk/4 Spe
MoveSet
-U-turn
-Superpower
-Pursuit
-Bullet Punch
For this last slot I neeed a possibly psychic counter as well as something to easily counter heatran with powers such as superpower, pursuit for fleeing psychics or even latias,, and bullet punch to clean up, U-turn is for scouting possible Scizor counters.

Also, I realized I left out a pokemon in this slot, and I wasn't sure what I should put here, please bear in mind that I am also using this team for Wi-FI so I may not have access to some of the pokemon you'd have access to on shoddy, but ALL suggestions are welcome :)
I was thinking of a..
242.png

Blissey @ Leftovers
Nature:Calm
Ev;s: 252 HP/80 SpA/ 176 SpD
MoveSet
-Flamethrower
-Toxic
-Protect
-Wish
Easily another very good wall, can handle pokemon such as scizor when I need a counter, and toxic many pokemon to death after a toxic/wish/protect.

This is a redone version of my previous stall team.
Comments?
 
What's the 6th Pokemon? The Blissey?
Why does Umbreon have Attack EVs and no attacking moves?

Looks like a pretty normal team to me, what Pokemon are giving it trouble?
 
The 6th pokemon isn't decided yet, but I have been using blissey.
I haven't run into anything troubling yet, but someone may have been able to point it out.
ALSO, the umbreon should have those EV's in DEF, not ATK, that's something I need to edit.
 
Okay, so I noticed I had problems with a rest/calm mind cune, any suggestions? Considering I have 2 special walls, it was the deoxys he used that had spikes, stealth rock that got me. >.<
 
260.png

Swampert @ Leftovers
Nature: Relaxed
Ev's:240 HP/216 Def/ 52 SpA
MoveSet-
-Earthquake
-Ice Beam
-Stealth Rock
-Surf
I went and redid swampert as my lead for his "bulky water" type, he can be a counter to other hippowdon leads and is resistant to many SS leads, his wide attack pool with EQ, ice beam for latias, which had given me problems in the past, and stealth rock to set up, make him a very useful lead.




197.png

Umbreon@ Leftovers
Nature: Bold
Ev's :252 HP/ 200 Def/ 56 Spe
MoveSet
-Wish
-Toxic
-Mean Look
-Baton Pass
His main use is as a trap passer, he can open with a mean look, and toxic the pokemon to status effect it, as well as stalling it, then use a baton pass to pass it off to my agil gross or swampert who can effectively counter it.

212.png

Scizor @ Choice Band
Nature:Adamant
Ev's: 252 HP/252 atk/4 Spe
MoveSet
-U-turn
-Superpower
-Pursuit
-Bullet Punch
For this last slot I neeed a possibly psychic counter as well as something to easily counter heatran with powers such as superpower, pursuit for fleeing psychics or even latias,, and bullet punch to clean up, U-turn is for scouting possible Scizor counters.

242.png

Blissey @ Leftovers
Nature:Calm
Ev;s: 252 HP/80 SpA/ 176 SpD
MoveSet
-Flamethrower
-Toxic
-Protect
-Wish
395.png

Infernape @ Life Orb
Nature: Naive
Ev's:64 Atk/ 225 SpAtk/192 Spe
MoveSet-
-Nasty Plot
-Fire Blast
-Close combat
-Grass Knot
I added infernape because I didn't have any kind of fighting/mixed sweeper on my team, and with his large coverage and amazing speed he was an easy choice. Close Combat for many pokemon, fire blast to deal a nasty blow to steel types, and grass knot for bulky water/ground types.

145.png

Zapdos@ Leftovers
Nature: Bold
Ev's: 252 HP/ 220 DEf/ 36 Spe
MoveSet-
-HeatWave
-Roost
-Thunderbolt
-HiddenPower Grass
With Zapdos I decided that it would be better to go with someone who can take physical hits as my blissey is my special wall, also being a large counter to a pokemon that gave me alot of trouble, suicune, HiddenPower Ice to take out many common OU sweepers such as mence.
 
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