RMT: Bashing Faces (hovering in 1400s)

First post, though I've been lurking a bunch for the last year or so. Was introduced to competitive battling by a friend (which I now hate him for, as I'm completely hooked). Here's to me hopefully having done this correctly.

As for the name, it was for lack of a better title. The team started as hyper offense, and then progressed to having a few defensive 'mons.

I've created this, not to boast (I don't have a high rating on any ladder), but to get criticism, so as to improve it. So, criticize away.

Anyhow, I've pretty much kept the same core across all the iterations of this team:

Talonflame @ Choice Band
talonflame.png

Gale Wings
4 HP / 252 Atk / 252+ Spe / SpA-
Brave Bird
Flare Blitz
Will-O-Wisp (because why not?)
U-Turn
Otherwise known as "OU". I've been using it as a scout and a late-game mop (not broom). I really don't like putting it into the fray unless I'm certain it can OHKO the target, as its frailty doesn't allow it to take too many hits, and it's really necessary if I need last-minute priority.

Kyurem-B @ Choice Scarf
kyurem-black.gif

Teravolt
52 HP (subject to change) / 252+ Atk / 204 Spe / SpA-
Outrage
Iron Head
Fusion Bolt
Ice Beam (Gliscor irritates me)
The only problem is Steel/Fairies. Once those are disposed of, I can Outrage through however much of the team I please. Dugrio exists solely for the reason that I'm annoyed by those Steel types, it would otherwise be useless.

The rest has changed quite a bit since I first created the team.

Aegislash @ Leftovers

Stance Change
252 HP / 252+ Atk / 4 SpD / SpA-
Shadow Sneak
Swords Dance
Sacred Sword
King's Shield.
A bit on the fence about this one. Predictable as hell, but useful if someone gets an Outrage going. It does get lots of opportunity to set up, though.


I've decided that Steel types (namely, Heatran and Aegislash) are enough of a pain that Dugtrio has some merit, freeing up more opportunities for Kyurem to Outrage without fear. Fairies are still a massive pain, and they're often difficult to bait out, but I haven't thought of a solution for that, yet. While Aegislash is very good, I'm not sure if it provides enough synergy with the other members of the team for it to be worth using. So therefore, I give you...

Dugtrio @ Focus Sash

Arena Trap
4HP / 252Atk / 252+ Spe / SpA-
Earthquake
Sucker Punch
Reversal
Memento
Dugtrio does has one job: Getting rid of defensive Steel types (still don't have a solution for Scizor, though, except for Talonflame, which I'm reluctant to put out there if I can't guarantee an OHKO on anything its Brave Bird hits). Memento is there because I don't have anything else to put there, and lets Tyranitar set up a turn (though again, Ttar isn't the best setup sweeper--I don't have any other better ideas at this point). Perhaps Garchomp would be a good option? Any thoughts on this?

Tyranitar @
Tyranitarite
tyranitar.gif

Sand Stream
252HP / 252+ Atk / 4Def / SpA-
Dragon Dance
Crunch
Stone Edge
Earthquake
Had a bad case of Charizard-Y, so I figured this would be the perfect solution. So far, it has been. Setting up with Dragon Dance is generally pretty easy, though keeping it alive afterwards is generally a bit tougher. The prevalence of Steel and Fighting priority moves makes Tyranitar somewhat of a liability against teams with a great deal of a Fighting presence. I'm still not sure that he pulls his (admittedly, pretty significant) weight for the team, and I may be replacing him with another Mega.

Shaymin @
Leftovers
shaymin-land.gif

Natural Cure
252HP / 180Def / 76+ SpD / Atk-
Seed Flare
Tailwind (?)
Aromatherapy
Rest
Adds much-needed cuteness. It also happens to work well defensively. It seems to be a somewhat unexpected threat--I typically start out with a support move (provided I've been statused, in which case it'll be Thunder Wave. Seed Flare is great to surprise with, as it's ridiculously powerful for having no SpA investment whatsoever, the SpD drop being an added bonus which Latios appreciates.

...and the last slot is contested. Currently, its...

Latios @
Life Orb



Levitate
4 Def / 252 SpA / 252 Spe / Atk-
Defog
Draco Meteor
Psyshock
HP Fire

Latios provides much-needed hazard removal. Talonflame is crippled with rocks on the field, and Dugtrio is made into a deadweight rather than something that is able to trap and eliminate steel types such as Aegislash which walls out Kyurem completely.

Any thoughts? Would appreciate feedback.
 
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Hey there, interesting looking team. Just want to make sure you know that you need 3 lines of text about each member, explaining choice and purpose and whatnot.

From what I see, your team REALLY appreciates hazard control, and Talonflame is generally a good enough solution to BP chains. Haze Gengar isn't going to do you much good in that department because it's really pretty frail, and oftentimes they will be outspeeding you thanks to scolipede boosts. So yeah, definitely consider Life Orb Latios with defog support, since getting locked into a support move is generally a bad idea. However, if you do choose to keep Gengar, I'd replace Energy Ball with Focus Blast, rounds off coverage with Shadow Ball.

I don't understand Tyranitar's EV spread, and getting choice locked into WoW on Talonflame isn't a good idea, but if that works for you then by all means keep it.
 
Hey there, interesting looking team. Just want to make sure you know that you need 3 lines of text about each member, explaining choice and purpose and whatnot.

From what I see, your team REALLY appreciates hazard control, and Talonflame is generally a good enough solution to BP chains. Haze Gengar isn't going to do you much good in that department because it's really pretty frail, and oftentimes they will be outspeeding you thanks to scolipede boosts. So yeah, definitely consider Life Orb Latios with defog support, since getting locked into a support move is generally a bad idea. However, if you do choose to keep Gengar, I'd replace Energy Ball with Focus Blast, rounds off coverage with Shadow Ball.

I don't understand Tyranitar's EV spread, and getting choice locked into WoW on Talonflame isn't a good idea, but if that works for you then by all means keep it.
Hey, thanks for giving me some feedback.

I've made some revisions (Tyranitar EVs didn't do much for me; Gengar's presence did less), and I've removed Aegislash from the team, which was an incredibly difficult decision, to replace it with Dugtrio, which does an excellent job of removing key threats to Kyurem.

As for the choice-lock WoW, I find that once I do get a single attack out from Talonflame, I have to switch out anyway, so I don't lose much flexibility.
 
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