Hi Smogon,
Last time I played Pokemon competitively was in 2009, DP days. I've been watching vids and playing some PS. Would appreciate your critique on the team I'm playing around with.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Fire Blast
This Grachomp is my lead pretty much all the time. Sets up SR and aims to Dragon Tail opponents out. Some teams struggle against it especially with the Rocky Helmet/Rough Skin combination. Sometimes I end up sacking it just to get a good chunk of damage for Bisharp to clean up. I run Fire Blast to 2HKO Skarm and other steal types that try to stay in after they set up their own rocks.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
This is my dedicated physical sweeper, at least one of them. I run Life Orb instead of Black Glasses for fairy type walls and to hit harder with my strongest STAB move. One concern I have about this guy is that he seems to be very predictable. The SD set provides the strongest sweeping potential, but I wonder how an Adamant set with Blackglasses with Low Kick/Taunt would do.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Defog
- Air Slash
- Aura Sphere
This is a utility set with Defog and Thunder Wave being crucial for setting up and sweeping against faster opponents. Its nice that it resists Spikes/Toxic Spikes when it comes in, but this is one of the Pokemon who I can see maybe being swapped for something else. Even though the Air Slash Para crit hax has been around since I was last playing, I don't like to have to resort to 3 paraflinches to take something out. Aura Sphere is there to surprise dark/steel types that think they can get a free switch in.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
Unaware is something that I have great success with. Quagsire does so well against setup Clefable, Azumaril and co. Toxic is there to wear big bulky water types down, EQ for coverage, Scald for burn and STAB. Recover is staple.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Knock Off
HP Fire for dealing with Ferro and even Bisharp. I chose to run Knock Off + Sleep Powder over Synthesis mainly because of Regenerator. I run it to deal with Whimsicot, Breloom and Ferro, and it checks a few physical threats in the meta.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 96 HP / 252 Atk / 160 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
I realize this is a set that might seem like it doesn't know what it wants to do. A defensive boosted nature with max attack? What? I played around with both common sets with Zard X and this set gives me the ability to take hits better and actually make use of roost. Without the Atk ev's it just feels like I'm not doing enough damage.
This team wins if it keeps hazards off for Charizard, or kills counters/checks to Bisharp. The biggest concern is getting swept by fast special sweepers who Quagsire cannot do anything about. In fact, Quagsire is such a strong pillar for this team that when it does, I usually have to play offensively and find a way to set up. Its lacking on the specially defensive side, and it doesn't help that my hazard control is weak to SR and removes my own as well.
The obvious problems, and there are many. Thats why I'm posting here lol.
Serperior hits me so hard its kind of sad. Unless I can get my Togekiss in on it for free, or Thunder Wave it, its a serious threat to the team.
Diancie-Mega/Gardevoier-Mega I pretty much lose if Bisharp isn't out and has some SD's up or Charizard isn't on a sweep with some DD's behind it. In general, fast special sweepers give me trouble, like NP Thundurus.
Rain Dance Kingdra I struggle against weather in general, but I have no switch ins to Swift Swim Kingdra and have to wait for rain is over switching between Quagsire, Tangrowth and Bisharp hoping to predict the right resist.
Sub/Stall Gliscor I am unable to break Gliscor who has defensive investment, sets a sub and then proceed to toxic stall me. My only water attacks are on Quagsire, who's Scald is not enough to break the sub/roost/toxic heal.
Last time I played Pokemon competitively was in 2009, DP days. I've been watching vids and playing some PS. Would appreciate your critique on the team I'm playing around with.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Fire Blast
This Grachomp is my lead pretty much all the time. Sets up SR and aims to Dragon Tail opponents out. Some teams struggle against it especially with the Rocky Helmet/Rough Skin combination. Sometimes I end up sacking it just to get a good chunk of damage for Bisharp to clean up. I run Fire Blast to 2HKO Skarm and other steal types that try to stay in after they set up their own rocks.

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
This is my dedicated physical sweeper, at least one of them. I run Life Orb instead of Black Glasses for fairy type walls and to hit harder with my strongest STAB move. One concern I have about this guy is that he seems to be very predictable. The SD set provides the strongest sweeping potential, but I wonder how an Adamant set with Blackglasses with Low Kick/Taunt would do.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Defog
- Air Slash
- Aura Sphere
This is a utility set with Defog and Thunder Wave being crucial for setting up and sweeping against faster opponents. Its nice that it resists Spikes/Toxic Spikes when it comes in, but this is one of the Pokemon who I can see maybe being swapped for something else. Even though the Air Slash Para crit hax has been around since I was last playing, I don't like to have to resort to 3 paraflinches to take something out. Aura Sphere is there to surprise dark/steel types that think they can get a free switch in.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
Unaware is something that I have great success with. Quagsire does so well against setup Clefable, Azumaril and co. Toxic is there to wear big bulky water types down, EQ for coverage, Scald for burn and STAB. Recover is staple.

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Knock Off
HP Fire for dealing with Ferro and even Bisharp. I chose to run Knock Off + Sleep Powder over Synthesis mainly because of Regenerator. I run it to deal with Whimsicot, Breloom and Ferro, and it checks a few physical threats in the meta.

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 96 HP / 252 Atk / 160 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
I realize this is a set that might seem like it doesn't know what it wants to do. A defensive boosted nature with max attack? What? I played around with both common sets with Zard X and this set gives me the ability to take hits better and actually make use of roost. Without the Atk ev's it just feels like I'm not doing enough damage.
This team wins if it keeps hazards off for Charizard, or kills counters/checks to Bisharp. The biggest concern is getting swept by fast special sweepers who Quagsire cannot do anything about. In fact, Quagsire is such a strong pillar for this team that when it does, I usually have to play offensively and find a way to set up. Its lacking on the specially defensive side, and it doesn't help that my hazard control is weak to SR and removes my own as well.
The obvious problems, and there are many. Thats why I'm posting here lol.
Serperior hits me so hard its kind of sad. Unless I can get my Togekiss in on it for free, or Thunder Wave it, its a serious threat to the team.
Diancie-Mega/Gardevoier-Mega I pretty much lose if Bisharp isn't out and has some SD's up or Charizard isn't on a sweep with some DD's behind it. In general, fast special sweepers give me trouble, like NP Thundurus.
Rain Dance Kingdra I struggle against weather in general, but I have no switch ins to Swift Swim Kingdra and have to wait for rain is over switching between Quagsire, Tangrowth and Bisharp hoping to predict the right resist.
Sub/Stall Gliscor I am unable to break Gliscor who has defensive investment, sets a sub and then proceed to toxic stall me. My only water attacks are on Quagsire, who's Scald is not enough to break the sub/roost/toxic heal.
Azumarill: Tangrowth, Quagsire
Bisharp: Quagsire, Tangrowth
Breloom: Tangrowth
Charizard-Mega-X: Quagsire
Charizard-Mega-Y: No direct counter, Bisharp is a good switch in since Y usually comes in late in a game. If I have rocks Sucker Punch is an easy OHKO.
Dragonite: Quagsire
Excadrill: Quagsire, Tangrowth
Garchomp: Quagsire, Tangrowth(not really lol)
Garchomp-Mega: No direct counter
Gardevoir-Mega: No direct counter
Gengar: Togekiss?
Gliscor: No direct counter
Heatran: Quagsire, struggles against Chomp and Zard
Heracross-Mega: Quagsire (After rocks, without rocks it sometimes sweeps me)
Jirachi: Togekiss, Bisharp
Keldeo: Togekiss, Quagsire, Tangrowth
Landorus-Therian: Quagsire, Garchomp
Latias: Bisharp checks it
Latias-Mega: Bisharp checks it
Latios: Bisharp checks it
Latios-Mega: Bisharp checks it
Lopunny-Mega: Quagsire, Tangrowth, Togekiss
Magnezone: No direct counter, can play around it easily due to poor coverage
Manaphy: No direct counter, can play around it
Manectric-Mega: Troublesome.
Medicham-Mega: Troublesome.
Metagross-Mega: Quagsire, Tangrowth.
Pinsir-Mega: Quagsire.
Raikou: No direct counter, but can play around it.
Rotom-Wash: Tangrowth.
Sableye-Mega: ???
Scizor-Mega: Quagsire.
Serperior: No direct counter.
Skarmory: Quagsire, Garchomp
Slowbro: Tangrowth, offensive Slowbro can 2HKO with Ice Beam though
Slowbro-Mega: Yeah....
Starmie: Tangrowth, Bisharp
Talonflame: Quagsire
Thundurus: NP is my end.
Tornadus-Therian: I can't switch into it, but Bisharp cleans up :s?
Tyranitar: Quagsire, Tangrowth
Tyranitar-Mega: Quagsire, Tangrowth
Venusair-Mega: No direct counter
Volcanion: Tangrowth/Quagsire, I have to out predict it
Weavile: Quagsire
Bisharp: Quagsire, Tangrowth
Breloom: Tangrowth
Charizard-Mega-X: Quagsire
Charizard-Mega-Y: No direct counter, Bisharp is a good switch in since Y usually comes in late in a game. If I have rocks Sucker Punch is an easy OHKO.
Dragonite: Quagsire
Excadrill: Quagsire, Tangrowth
Garchomp: Quagsire, Tangrowth(not really lol)
Garchomp-Mega: No direct counter
Gardevoir-Mega: No direct counter
Gengar: Togekiss?
Gliscor: No direct counter
Heatran: Quagsire, struggles against Chomp and Zard
Heracross-Mega: Quagsire (After rocks, without rocks it sometimes sweeps me)
Jirachi: Togekiss, Bisharp
Keldeo: Togekiss, Quagsire, Tangrowth
Landorus-Therian: Quagsire, Garchomp
Latias: Bisharp checks it
Latias-Mega: Bisharp checks it
Latios: Bisharp checks it
Latios-Mega: Bisharp checks it
Lopunny-Mega: Quagsire, Tangrowth, Togekiss
Magnezone: No direct counter, can play around it easily due to poor coverage
Manaphy: No direct counter, can play around it
Manectric-Mega: Troublesome.
Medicham-Mega: Troublesome.
Metagross-Mega: Quagsire, Tangrowth.
Pinsir-Mega: Quagsire.
Raikou: No direct counter, but can play around it.
Rotom-Wash: Tangrowth.
Sableye-Mega: ???
Scizor-Mega: Quagsire.
Serperior: No direct counter.
Skarmory: Quagsire, Garchomp
Slowbro: Tangrowth, offensive Slowbro can 2HKO with Ice Beam though
Slowbro-Mega: Yeah....
Starmie: Tangrowth, Bisharp
Talonflame: Quagsire
Thundurus: NP is my end.
Tornadus-Therian: I can't switch into it, but Bisharp cleans up :s?
Tyranitar: Quagsire, Tangrowth
Tyranitar-Mega: Quagsire, Tangrowth
Venusair-Mega: No direct counter
Volcanion: Tangrowth/Quagsire, I have to out predict it
Weavile: Quagsire