RMT Before Creating it ...

Hi Everyone ,,,
I have played pokemon for several years before knowing the best of it ...

So now i'm trying to make a team that can hit hard ...
My previous teams wasn't that perfect ,,, so ... I hope this team which i didn't create yet will be good :

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Gengar @ Focus Sash
Modest 252 Sp.Atk / 252 Spd / 4 HP
1. Shadow Ball
2. Psychic
3. Focus Blast
4. Thunder Bolt

My Leader ... It's Max Sp.Atk Gives it a lot of power to destroy ...
Shadow Ball for STAB ,,, and to take care of idiots like Alakazam and it's gang ... Psychic is to surprise some Fighting Pokemon such as Machamp and Medicham ...
Focus Blast is to take care of Dark / Steel Pokemons ... Like Tyranitar and Weavile and Lucario ...
Thunder Bolt is mainly for Gyarados / Skarmory ... but it can get rid of a lot of other Pokemon .
And Ofcourse ... Focus Sash is to survive at least 2 turns ...

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Garchomp @ Choice Band / Life Orb
Adamant 252 Atk / 252 Spd / 4 HP
1. Outrage
2. Crunch
3. Earthquake
4. Flamethrower / Fire Blast

My Physical Sweeper ... it can kill a lot with it STABbed Choice Banded Outrage ... even if it survive it one turn ... it won't survive it another ...
Crunch is for nothing ,,, i use it against Pokemons who can survive its other Moves .
EQ is for STAB ,,, and for Tyrtanitar , Metagross , Rhyperior ...
Flamethrower is for Heatproof Bronzong / Skarmory ... i can use Fire Blast but i'm afraid to get killed before i kill .
Choice Band is for complete destroying ,,, but Life Orb will be an Option since Protect Blissey can switch for another Pokemon .

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Probopass @ Shell Bell
Sassy 100 HP , 156 Sp.Atk , 254 Sp.Def
1. Stealth Rock
2. Thunder Wave
3. Magnet Rise / Rest
4. Discharge / Earth Power .

My New Special Wall ... If got a 31 IVd Defense and Special Defense ... i'll be Lucky ...
Magnet Rise to prevent Ground Type Moves ... Stealth Rock ... Thunder Wave ,,, Then Attack with a Discharge or an Earth Power ...
this is the Strategy with short Words ...

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Skarmory @ Leftovers
Impish 252 Def / 252 HP / 4 Atk
1. Spikes
2. Drill Peck
3. Roost
4. Whirlwind

Standard Skarmory ... With +400 Defense ... I wouldn't be afraid of any Physical Move ...
Spikes First ,,, and Whirlwind until i get a Weak PKMN to Drill Peck ... and Roost if i need it .

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Weavile @ Expert Belt
Jolly 252 Spd / 252 Atk / 4 HP
1. Ice Shard / Ice Punch
2. Brick Break
3. Night Slash
4. Pursuit / Swords Dance

Standard Weavile ... Pursuit is to Prevent Gengar / Alakazam and who ever is going to challenge me from escaping ,,,
Ice Shard is to take care of Dragon Dancing Salamence and the other Fast Dragons ...
Night Slash for STAB .
Brick Break for Tyranitar .

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Slowking @ ???????
Calm 212 HP / 252 Sp.Def / 44 Sp.Atk
1. Thunder Wave
2. Slack Off
3. Surf
4. Grass Knot

Standard Special Wall Slowking ... but it can hit good also
Thunder Wave is to Paralyze idiot's ... Slack Off for Draco Meteors and other strong Moves ...
Surf for STAB
Grass Knot is for nothing ...

Any Advices For this ???
Plzzz ... Tell Me Every little tiny point u have ...

Thanx in Advance
 
Seems like you are going heavy on the spec defense side. I would recommend removing both slowking and probopass and bringing in a blissey. Slowking and Probopass both have some common weaknesses which are found pretty often on special sweepers. Slowking does have a reliable restore move with slack off, but Probopass will just allow your opponent to set up (Garchomp). If you do plan on keeping probopass, give it leftovers, and sleep talk if you plan on resting. Think about removing drill peck for brave bird on skarm, the offensive boost helps it quite a bit.
 
Shed Bell on a poke with hardly any attacking power? Give it Shed Shell or Leftovers.

You do realize Psychic offers 0 coverage, right? Shadow Ball is SE against Medicham since ghost>psychic. Psychic hits it only neutral.

This is really messy, but I will say you are extremely weak to fighting types since your only viable resistance is Gengar, who is weak to Pursuit, and Slowking, who is weak to Pursuit and can be 2HKOed by some pokes Close Combats.

Swords Dance Lucario beats this team no doubt, so Gliscor>Skarm. It gets passed Gengar with Crunch on the switch or Swords Danced Bullet Punch.
 
OK Guys ...

I'll remove Probopass and Slowking since i don't believe in them in the first place ...

So i'll put Blissey instead ,,, and the other pokemon ( Since I will remove two and put one ) ... what do suggest ??? i was thinking about :

Starmie @ Choice Specs / Wise Glasses
Modest 252 Sp.Atk 200 Spd 56 HP
1. Rapid Spin
2. Psychic
3. Ice Beam
4. Surf

OR :

Swellow @ Flame Orb
Adamant 252 Atk 252 Spd 4 HP
1. Protect
2. Facade
3. U-Turn
4. Brave Bird

OR :

Lucario @ Life Orb
Modest 252 Sp.Atk 252 Spd
1. Aura Sphere
2. Dragon Pulse
3. Dark Pulse
4. Shadow Ball / Psychic

What do u suggest ???
 
Seems like you are going heavy on the spec defense side. I would recommend removing both slowking and probopass and bringing in a blissey. Slowking and Probopass both have some common weaknesses which are found pretty often on special sweepers. Slowking does have a reliable restore move with slack off, but Probopass will just allow your opponent to set up (Garchomp). If you do plan on keeping probopass, give it leftovers, and sleep talk if you plan on resting. Think about removing drill peck for brave bird on skarm, the offensive boost helps it quite a bit.

I agree with that guy. Probobass for a Blissey with Sing. Remove Slowking for a MixApe (Infernape) or a Electivire.

Overall good team a bit to much on the special side though
 
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