I loved how fun it was to use Gliscor, relishing in my enemies' frustration and rage. So I wanted to make a team revolving around the concept of frustrating/annoying stall Pokemon.
Personal restriction:
No Pokemon in and after Gen 5. Mega Evolutions are ok, Gen 5-6 moves and abilities are ok, but I like the challenge of only using the Pokemon I knew as a kid and teenager.
I will however break this restriction sparingly if necessary for a Pokemon that can cover critical weaknesses.
Team Building Process:
Mega Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Starmie
Togekiss (specially defensive tank) covered Tyranitar's weaknesses, Starmie was my physically defensive tank with great Rapid spinner, and Tyranitar was just a really strong specially defensive tank who also dealt with magic guarders like Alakazam and Sigillyph.
Mega Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Blastoise
I felt like I needed a more bulky Rapid Spinner with less weaknesses to moves like Pursuit and U-turn. Blastoise was still physically defensive.
Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Mega Blastoise
Tyranitar with Assault Vest did his job better, and I felt Blastoise was much stronger in his Mega Forme.
Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Tentacruel
Still not satisfied with my rapid spinner. Tentacruel offered a much more optimal tank playstyle, and had Toxic Spikes/Toxic and Haze to accentuate my stall team's goals. This is the team that I spent the most time with, and so I begin really feeling what my team's main weakness was: Weakness to/easily walled by Steel.
Heatran / Chansey / Togekiss / Gliscor / Skarmory / Forretress
Heatran was my answer to Specially Offensive/Physically Defensive Steel-types, the ones that my Gliscor couldn't take out. Also more steel-killing ability meant a much easier stall for my Toxic-spamming team. Forretress synergized with Heatran better in my opinion, as it let me run Stealth Rock (leaving Skarmory to Spikes duty instead) and offer even better bulk than Tentacruel, while its Fire-type weakness is shut down by my Heatran with Ancientpower. Heatran's weakness to Earthquake is also covered by Forretress should Skarmory be dead, while Tentacruel would have still been hit hard.
Heatran / Chansey / Mega Venusaur / Gliscor / Skarmory / Forretress
Current version of my team. Mega Venusaur allows me to run a Mega Evolution that finally fit very well with my Stall strategy. It still takes special Fighting-type moves well (which Togekiss was supposed to do before), nicely taking care of Keldeo. More ability to stall with toxic and a huge healing potential. Togekiss' grass and bug killing abilities are now covered by Heatran. Only problem is that I no longer have as great of a kill potential against dragons and fighting-types.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Roar
- Ancient Power
Specially defensive tank, a fantastic switch-in to special sweepers like Volcarona, Talonflame, etc. when they try to nail my Skarmory or Forretress with a Fire-type move. Lets me get away with running so much weakness to Fire. Also has the huge bonus of dealing with steel types that my Gliscor can't EQ away, such as Special Attacking Steel-types or Steel-types with resistances to Ground. This means that I can eventually stall their entire team to death with Toxic damage. Roar is essential to get rid of set up sweepers that this team is so weak to as well as potentially juggle the enemy team on SR/spikes.
==================
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Soft-Boiled
- Heal Bell
- Toxic
Specially defensive wall, fantastic for spreading toxic to everyone on their team. Heal bell is essential because burns and poisons cripple my HP-stacking team. The Wish support also synergizes fantastically with the defensive nature of my team, as dying teammates can easily tank the turn before the Wish comes through, even with low HP, and have the capability to keep healing back up.
==================
Venusaur (F) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Synthesis
- Giga Drain
- Leech Seed
- Toxic
Specially defensive tank, probably the best Mega Evolution for a stall team. After Thick Fat is calculated, it only has weaknesses to Flying and Psychic - both of which are beautifully resisted by Heatran (for special damage) and Skarmory (for physical damage). In addition to the he massive amount of healing it gets, Venusaur ensures my toxic stacking will destroy the enemy team. Also takes special Fighting-type hits well, which otherwise decimate my team.
==================
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Substitute
- Toxic
- Earthquake
Physically defensive tank. A generally surefire way to get rid of physical sweepers and anyone with toxic damage ticking on them. Earthquake is absolutely essential to get rid of physically offensive Steel-types, notably Aegislash and Bisharp, who otherwise resist everything else I try to throw at it. Also takes physical Fighting-type hits well, which otherwise decimate my team.
==================
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Physically defensive tank, potentially lead. Easily sets up Spikes against physically offensive pokemon, which soften up targets real nice and open up opportunities to juggle enemies with whirlwind and Heatran's Roar. Whirlwind also helps deal with the setup sweepers (notably Sword Dancers) that this team is so weak to, also allowing Skarmory to suicide-whirlwind with sturdy as a last resort.
==================
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Physically defensive wall. Easily sets up Stealth Rock with Sturdy. Rapid Spin is essential due to SR/spikes/toxic spikes crippling my team's bulk.
Weaknesses I have discovered while using this team:
Players that are good enough to switch Pokemon out efficiently :)
Pokemon are "overworked". Each Pokemon has multiple crucial functions - for example, my Heatran is needed to counter Steel types and special sweepers. If he suicides to get rid of a special sweeper, but the enemy still has untouchable steel types, I'm kind of screwed.
Magic Guard. Maybe this is a weakness shared with all stall teams, but I've been swept by a Sigillyph who was the last Poke and almost got swept by an Alakazam. Previously, I did have a Tyranitar that would fantastically deal with both of these threats, but I eventually replaced him with Heatran to get rid of steel types better. I could bring him back in, replacing Chansey (meaning less stall potential, greater weakness to status conditions, less residual damage), or Mega Venusaur (meaning even more weakness to fighting types, less stalling potential, much less ability to deal with Water types (!!), less residual damage).
I'd really appreciate any comments or criticisms of my team. I definitely could use it, because trying to balance this team has been a general pain in the ass. I've gone through at least 10 versions of this team, switching Pokemon in and out to cover certain weaknesses, and I still feel like there are plenty more that stop me from getting too far up with this team.
Importable:
Personal restriction:
No Pokemon in and after Gen 5. Mega Evolutions are ok, Gen 5-6 moves and abilities are ok, but I like the challenge of only using the Pokemon I knew as a kid and teenager.
I will however break this restriction sparingly if necessary for a Pokemon that can cover critical weaknesses.
Team Building Process:
Mega Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Starmie
Togekiss (specially defensive tank) covered Tyranitar's weaknesses, Starmie was my physically defensive tank with great Rapid spinner, and Tyranitar was just a really strong specially defensive tank who also dealt with magic guarders like Alakazam and Sigillyph.
Mega Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Blastoise
I felt like I needed a more bulky Rapid Spinner with less weaknesses to moves like Pursuit and U-turn. Blastoise was still physically defensive.
Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Mega Blastoise
Tyranitar with Assault Vest did his job better, and I felt Blastoise was much stronger in his Mega Forme.
Tyranitar / Chansey / Togekiss / Gliscor / Skarmory / Tentacruel
Still not satisfied with my rapid spinner. Tentacruel offered a much more optimal tank playstyle, and had Toxic Spikes/Toxic and Haze to accentuate my stall team's goals. This is the team that I spent the most time with, and so I begin really feeling what my team's main weakness was: Weakness to/easily walled by Steel.
Heatran / Chansey / Togekiss / Gliscor / Skarmory / Forretress
Heatran was my answer to Specially Offensive/Physically Defensive Steel-types, the ones that my Gliscor couldn't take out. Also more steel-killing ability meant a much easier stall for my Toxic-spamming team. Forretress synergized with Heatran better in my opinion, as it let me run Stealth Rock (leaving Skarmory to Spikes duty instead) and offer even better bulk than Tentacruel, while its Fire-type weakness is shut down by my Heatran with Ancientpower. Heatran's weakness to Earthquake is also covered by Forretress should Skarmory be dead, while Tentacruel would have still been hit hard.
Heatran / Chansey / Mega Venusaur / Gliscor / Skarmory / Forretress
Current version of my team. Mega Venusaur allows me to run a Mega Evolution that finally fit very well with my Stall strategy. It still takes special Fighting-type moves well (which Togekiss was supposed to do before), nicely taking care of Keldeo. More ability to stall with toxic and a huge healing potential. Togekiss' grass and bug killing abilities are now covered by Heatran. Only problem is that I no longer have as great of a kill potential against dragons and fighting-types.

Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Roar
- Ancient Power
Specially defensive tank, a fantastic switch-in to special sweepers like Volcarona, Talonflame, etc. when they try to nail my Skarmory or Forretress with a Fire-type move. Lets me get away with running so much weakness to Fire. Also has the huge bonus of dealing with steel types that my Gliscor can't EQ away, such as Special Attacking Steel-types or Steel-types with resistances to Ground. This means that I can eventually stall their entire team to death with Toxic damage. Roar is essential to get rid of set up sweepers that this team is so weak to as well as potentially juggle the enemy team on SR/spikes.
==================

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Soft-Boiled
- Heal Bell
- Toxic
Specially defensive wall, fantastic for spreading toxic to everyone on their team. Heal bell is essential because burns and poisons cripple my HP-stacking team. The Wish support also synergizes fantastically with the defensive nature of my team, as dying teammates can easily tank the turn before the Wish comes through, even with low HP, and have the capability to keep healing back up.
==================

Venusaur (F) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Synthesis
- Giga Drain
- Leech Seed
- Toxic
Specially defensive tank, probably the best Mega Evolution for a stall team. After Thick Fat is calculated, it only has weaknesses to Flying and Psychic - both of which are beautifully resisted by Heatran (for special damage) and Skarmory (for physical damage). In addition to the he massive amount of healing it gets, Venusaur ensures my toxic stacking will destroy the enemy team. Also takes special Fighting-type hits well, which otherwise decimate my team.
==================

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Substitute
- Toxic
- Earthquake
Physically defensive tank. A generally surefire way to get rid of physical sweepers and anyone with toxic damage ticking on them. Earthquake is absolutely essential to get rid of physically offensive Steel-types, notably Aegislash and Bisharp, who otherwise resist everything else I try to throw at it. Also takes physical Fighting-type hits well, which otherwise decimate my team.
==================

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Physically defensive tank, potentially lead. Easily sets up Spikes against physically offensive pokemon, which soften up targets real nice and open up opportunities to juggle enemies with whirlwind and Heatran's Roar. Whirlwind also helps deal with the setup sweepers (notably Sword Dancers) that this team is so weak to, also allowing Skarmory to suicide-whirlwind with sturdy as a last resort.
==================

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Physically defensive wall. Easily sets up Stealth Rock with Sturdy. Rapid Spin is essential due to SR/spikes/toxic spikes crippling my team's bulk.
Weaknesses I have discovered while using this team:
Players that are good enough to switch Pokemon out efficiently :)
Pokemon are "overworked". Each Pokemon has multiple crucial functions - for example, my Heatran is needed to counter Steel types and special sweepers. If he suicides to get rid of a special sweeper, but the enemy still has untouchable steel types, I'm kind of screwed.
Magic Guard. Maybe this is a weakness shared with all stall teams, but I've been swept by a Sigillyph who was the last Poke and almost got swept by an Alakazam. Previously, I did have a Tyranitar that would fantastically deal with both of these threats, but I eventually replaced him with Heatran to get rid of steel types better. I could bring him back in, replacing Chansey (meaning less stall potential, greater weakness to status conditions, less residual damage), or Mega Venusaur (meaning even more weakness to fighting types, less stalling potential, much less ability to deal with Water types (!!), less residual damage).
I'd really appreciate any comments or criticisms of my team. I definitely could use it, because trying to balance this team has been a general pain in the ass. I've gone through at least 10 versions of this team, switching Pokemon in and out to cover certain weaknesses, and I still feel like there are plenty more that stop me from getting too far up with this team.
Importable:
Code:
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Roar
- Ancient Power
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Soft-Boiled
- Heal Bell
- Toxic
Venusaur (F) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Substitute
- Toxic
- Earthquake
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
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