Like one and a half week ago I made a thread but unfortunately no one replied, so I wanted to try again with a different team. First I will re-introduce myself. My name is Pocopoco and I have been playing Showdown for like two years now (basically every tier, but I prefer OU and UU the most). Today I decided to join the Smogon forums, since I am kind of stuck at 1500-1600 ELO (70ish GXE). I have also been lurking the forums for a few weeks now and I must say that the community looks great and the effort that people put into this website is simply amazing.
I consider myself a decent battler, however I can't seem to get higher up the OU ladder. There are always some threats that I am weak to even though I try to cover as much as I can. I realised that I am often very weak to setup sweepers. Anyways, on to the team!
Charizard @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
I wanted to build a team around this guy. I went for the bulkier variant so I can avoid the 2HKO from Rotom-W's Hydro Pumps. With this spread I can still outspeed scarfed Lando at +1 and it still hits very hard. Dragon Dance is there to setup mid to late game. Flare Blitz and Dragon Claw are STAB moves and roost is there to heal up after taking stealth rock damage, for example. I usually try to save this guy until mid or late game to sweep, unless I realise that the opponent has no good checks.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Then I wanted a good wallbreaker, so I went for Azumarill. It is extremely powerful and has access to a really useful priority move in Aqua Jet. Play Rough and Aqua Jet hurt a lot of pokemon and Superpower is mainly there for Ferrothorn that likes to switch in (it OHKO's most spreads). I run 84 speed evs to outspeed uninvested base 60 speed Pokemon and 172 HP evs so it can take hits pretty well. Azu has good type synergy with Mega Zard X (Zard X resists both grass and electric and can deal with them pretty easily).
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Roost
I wanted something to break physical walls so Azu and Zard X have an easier time. Draco hits everything very hard (bar Pokemon that resist it or are immune to it). Psyshock is mainly there for stuff like Keldeo and Mega Venusaur. I went for HP Fire since it nails many pokemon that tend to switch in on Latios, like Mscizor, Ferrothorn, Weavile, etc. I didn't go for surf since I have other ways of dealing with Heatran like Rotom and Lando. I don't mind the fact that I lose speed with HP fire, since I don't care about missing a speed tie (I lose speed ties 99% of the time anyway)
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-Turn
- Stone Edge
The standard Lando set. It's just so good that it fits on almost all of my teams; tt checks many physical attackers. Rocky helmet is there to punish U-turners for chip damage. Earthquake hits decently hard and deals with heatrans and excadrills (which Zard X has problems with). Stealth Rock is there to hurt Pokemon upon the switch in, which helps Azu wallbreak. U-turn to form a volt-turn core with Rotom-W. Stone Edge is there to get rid of Mega Pinsir and Talonflame.
Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
I needed a reliable defogger so I chose Mew. This particular EV investment avoids the 2HKO from Latios' Draco Meteor and the speed investment lets me outspeed tyranitar and adamant bisharp. I gave it a Colbur Berry to lure in dark types that want to knock off or pursuit me, so I can take a hit and Will-O-Wisp them. Knock off is there to get rid of items. Mew is just very difficult to take out and helps out my team a lot by keeping entry hazards of the field, removing items and burning stuff.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
As much as I hate using this mon I still chose it. The reason for this is that its just so good; it has a great typing and finishes my volt-turn core. I went for a slightly different spread though, I decided to give it some SPdef investment since my Lando can already check physical threats. I would like to hear your opinion on this though. It has a standard moveset bar Twave. I went for Twave since I already have Will-O-Wisp on Mew. Twave slows down possible threats so Zard-X can sweep more easily.
PROBLEMS I'VE COME ACROSS SO FAR WITH THIS TEAM:
- my team is incredibly slow, which makes it very vulnerable to Mega Medicham, for example.
- stall does pretty well against my team, since I have no taunt users. Sometimes I am able to play around stall but it's still very tough.
I consider myself a decent battler, however I can't seem to get higher up the OU ladder. There are always some threats that I am weak to even though I try to cover as much as I can. I realised that I am often very weak to setup sweepers. Anyways, on to the team!

Charizard @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
I wanted to build a team around this guy. I went for the bulkier variant so I can avoid the 2HKO from Rotom-W's Hydro Pumps. With this spread I can still outspeed scarfed Lando at +1 and it still hits very hard. Dragon Dance is there to setup mid to late game. Flare Blitz and Dragon Claw are STAB moves and roost is there to heal up after taking stealth rock damage, for example. I usually try to save this guy until mid or late game to sweep, unless I realise that the opponent has no good checks.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Then I wanted a good wallbreaker, so I went for Azumarill. It is extremely powerful and has access to a really useful priority move in Aqua Jet. Play Rough and Aqua Jet hurt a lot of pokemon and Superpower is mainly there for Ferrothorn that likes to switch in (it OHKO's most spreads). I run 84 speed evs to outspeed uninvested base 60 speed Pokemon and 172 HP evs so it can take hits pretty well. Azu has good type synergy with Mega Zard X (Zard X resists both grass and electric and can deal with them pretty easily).

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Roost
I wanted something to break physical walls so Azu and Zard X have an easier time. Draco hits everything very hard (bar Pokemon that resist it or are immune to it). Psyshock is mainly there for stuff like Keldeo and Mega Venusaur. I went for HP Fire since it nails many pokemon that tend to switch in on Latios, like Mscizor, Ferrothorn, Weavile, etc. I didn't go for surf since I have other ways of dealing with Heatran like Rotom and Lando. I don't mind the fact that I lose speed with HP fire, since I don't care about missing a speed tie (I lose speed ties 99% of the time anyway)

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-Turn
- Stone Edge
The standard Lando set. It's just so good that it fits on almost all of my teams; tt checks many physical attackers. Rocky helmet is there to punish U-turners for chip damage. Earthquake hits decently hard and deals with heatrans and excadrills (which Zard X has problems with). Stealth Rock is there to hurt Pokemon upon the switch in, which helps Azu wallbreak. U-turn to form a volt-turn core with Rotom-W. Stone Edge is there to get rid of Mega Pinsir and Talonflame.

Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
I needed a reliable defogger so I chose Mew. This particular EV investment avoids the 2HKO from Latios' Draco Meteor and the speed investment lets me outspeed tyranitar and adamant bisharp. I gave it a Colbur Berry to lure in dark types that want to knock off or pursuit me, so I can take a hit and Will-O-Wisp them. Knock off is there to get rid of items. Mew is just very difficult to take out and helps out my team a lot by keeping entry hazards of the field, removing items and burning stuff.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
As much as I hate using this mon I still chose it. The reason for this is that its just so good; it has a great typing and finishes my volt-turn core. I went for a slightly different spread though, I decided to give it some SPdef investment since my Lando can already check physical threats. I would like to hear your opinion on this though. It has a standard moveset bar Twave. I went for Twave since I already have Will-O-Wisp on Mew. Twave slows down possible threats so Zard-X can sweep more easily.
PROBLEMS I'VE COME ACROSS SO FAR WITH THIS TEAM:
- my team is incredibly slow, which makes it very vulnerable to Mega Medicham, for example.
- stall does pretty well against my team, since I have no taunt users. Sometimes I am able to play around stall but it's still very tough.