RMT, Breloom is a monster.

The point of this team is to set up a sweep with either Breloom or Yanmega. Neither need much help. The only problems are that Yanmega can't take repeated switching and Celebii is difficult to simply remove (Yanmega can't just come in on it).

You don't get to see sprites, because they take as long to get together as it takes to post and explain the team. Waste of time.

Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Protect
- Air Slash
- Hidden Power [Ground]
- Bug Buzz

This is my lead. It does not set up rocks like most leads. It does not taunt or fake out like most leads. HP beats Tran, making it walled mainly by Rotom, Blissey, Zapados, somewhat Regiice, and Snorlax.This is the old-fashioned sort of lead that just tries to kill things. It beats a lot, too, and usually comes back lategame if it gets walled at first (which is a lot smarter than trying to do a "kill it before it kills you" strategy). It has Magnezone to cover Scizors.


Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Fire Punch
- Rest

No passive walls here. This thing mops up hits from Zapados, Heatran, Rotom, and Celebii, all of which would be problems otherwise. Can also beat any standard Swampert that doesn't carry Roar. TTar, Ramapardos, and Rhyperior all wall it easily, though.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/214 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Leech Seed
- Spore

Quite possibly the core of this team. Between SubSeed, SubPunch, and SporePunch, and any other combination, this thing is quite certainly a monster if you give it any set-up bait at all. Set up bait includes the TTars, Rammys, and Rhys that Snorlax can't. It also inludes the Blisseys that Omega draws.

The things that can stop it, after a Spore is absorbed:
Celebii (Handled by Lax and/or Weavile)
BulkyGyara (Handled somewhat by Magnezone, but is a problem in general for this team. Yanmega can beat it if it can get 1 air slash flinch)
Salamence (Handled by Weavile, somewhat Zone, sometimes an issue)
Zapados (Somewhat a problem for Loom, walled by Lax)
Ghosts (Some can be Seedstalled, but Gengar and the RestTalkers require Weavile)

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Atk/252 Spd
Timid nature (+Spd, -Atk)
- Explosion
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Mainly here to ensure that Scizor dies, and to make Blissey cry. I'll also use it on non-EQ locked Gross and non-FB or EP locked Tran. It handles the occasional Luke, too. After these duties are done, it blows up on Blissey to make room for Yanmega.

Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Night Slash
- Ice Shard
- Brick Break

He's really just here for Celebii, Ghosts, and RKing some Mence. If someone else can do the first two without breaking Yanmega's Sash with his sandstorm, I'd love to hear all about him. Absol, maybe?

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion

This pokemon is trying to do too much, and this is why I'm here. Forretress is not what I want, I just can't think of anything better. What my team is missing, not counting Forretress:
-Eat up those physical fighting type moves that my team can't absorb
-An entry hazard
-Rapid Spin
-A way to make Gyarados and Salamence be dead.

Forretress does the first three pretty well, then can detonate for the fourth, making it the best so far. If there is a good way to insert any of these in earlier on without hampering Breloom's monsterosity, please say. A replacement for Forretress is absolutely fine. I'd use a Starmie if you know a way to put in an entry hazard earlier on.
 
What I don't like is the fact that you can't really switch into fighters at all. Sure, you can try to get Yanmega to revenge kill, but whenever Infernape and Heracross comes in, you're in for a hard time. Seeing as how you don't mind Forretress being gone, we can only simply help out the team not by directly countering the fighters, but make it less possible for them to come in. For this, Starmie could be here. It's quick and most definitely will handle most Gyaradoses while taking neutral from most of it's attacks. DDLOMence is more of an issue, but if it uses Outrage, then it's locked in for a kill. Starmie can also Rapid Spin away shit.

What I'd also like to add on this team is another flyer of some sort. Does Yanmega mean -that- much to you? I'd just go the cliche route and use Salamence OR Gyarados to be honest. It gives the team a much bigger threat than Yanmega, who needs specific removal whereas Salamence/Gyarados has the potential to just randomly beat things it sometimes isn't even suppose to due to brute strength. Intimidate will help wonders as well and offers a more 'sure' fighter resistence.

If we do replace Yanmega with one of those flyers, we obviously need a new starter. What's to say we can't change up Weavile a little bit. We could always try something along the lines of Fake Out, Pursuit, Ice Shard, Counter. If you face Azelf/Aerodactyl, you'd most likely still give them the lay down with SR, but you can easily end up in a 6-5 lead with a 100% Weavile, potentially be up 6-4 with a 1% Weavile if the dice rolls well for you.

One thing I don't comprehend is why you have Fire Punch on Snorlax when Magnezone is around. Why not just go for Ice Punch then? It'll hit the Tyranitar for neutral and Rhyperior for SE while still hitting Gengar. However if you're confident Weavile takes care of Gengar, whether as your lead or not, then just go with the good ol fashion Earthquake.

At this point, your team would be more along the lines of Weavile, Salamence, Magnezone, Breloom, Snorlax and Starmie. It would appear as if it goes for a more fast offense pace, but Snorlax and Breloom holds you back. Simply put, Breloom isn't even a sweeper. However if I were to replace that then I would've just given you a whole nother team....
 
You should definitely consider doing what Aeroblacktyl suggested, which was using Starmie instead of Forretress, because this would somewhat balance out that huge Fire weakness you have, and you'd be able to fight off Mences and Gyara's nicely. A Timid Starmie is what you're looking for. Run Ice Beam/Thunderbolt/Rapid Spin/Recover, and as for EV's: 136 HP/156 Def/216 Spe is for the standard spinner. You could run Surf over Recover if you want more offensive coverage. Tentacruel is also a great option to consider, as it can set up Toxic Spikes. LO Gliscor will absolutely wreck your team if Weavile gets KO'd. Leading with a DD Gyara would be a better option if you want to counter Gliscor effectively, as Gliscor won't be doing much harm to Gyara unless it is running Stone Edge, but it should be 2HKO'd by Ice Fang anyways. Infernape, as well as Heatran, can sweep your whole team with absolute ease. Maybe a Scarf Heatran would be better used over Magnezone, as it can absorb Fire attacks well, counter other Heatrans, and a Flash Fire Boost will help out nicely if you happen to switch in on a Fire attack. An Offensive Snorlax would be a better option to consider over your current one, as it would still be able to decently wall Zapdos, Heatran, and Gengar. Using this Lax set should help out nicely:

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant nature (+Atk, -SpA)
- Body Slam/Return
- Fire Punch
- Crunch
- Earthquake

This plays the role of a special wall as well as providing offense capabilities. Although Return is a strong STAB move, I prefer you using Body Slam > Return as the possibility of inflicting Paralysis will help you in the long run. Similiarly to your set, Fire Punch is there to harm Steel Pokemon obviously. Thunder Punch and Ice Punch are two other options. Thunder Punch can deal favorable damage against Gyarados, and Ice Punch will hurt those common Dragons. Besides that, they aren't really that useful. Crunch will hurt those Ghosts that you couldn't otherwise hurt. Heatran, as I said was a pretty big weakness to your team, will easily be OHKO'd by Earthquake. EQ will hurt those Ground oriented Steel types. As for Weavile, instead of using Choice Band, how about giving it a Life Orb, and just going for max Speed? This will hit about as hard as CB, and you won't be trapped in moves. Breloom looks fine, but you won't be hurting Celebi with that set. It really isn't a big deal since you'll have coverage over Celebi elsewhere in your team. At the moment, I don't have any other comments to make. Anyways, I hope this helps, and good luck with your team! =D
 
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