The point of this team is to set up a sweep with either Breloom or Yanmega. Neither need much help. The only problems are that Yanmega can't take repeated switching and Celebii is difficult to simply remove (Yanmega can't just come in on it).
You don't get to see sprites, because they take as long to get together as it takes to post and explain the team. Waste of time.
Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Protect
- Air Slash
- Hidden Power [Ground]
- Bug Buzz
This is my lead. It does not set up rocks like most leads. It does not taunt or fake out like most leads. HP beats Tran, making it walled mainly by Rotom, Blissey, Zapados, somewhat Regiice, and Snorlax.This is the old-fashioned sort of lead that just tries to kill things. It beats a lot, too, and usually comes back lategame if it gets walled at first (which is a lot smarter than trying to do a "kill it before it kills you" strategy). It has Magnezone to cover Scizors.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Fire Punch
- Rest
No passive walls here. This thing mops up hits from Zapados, Heatran, Rotom, and Celebii, all of which would be problems otherwise. Can also beat any standard Swampert that doesn't carry Roar. TTar, Ramapardos, and Rhyperior all wall it easily, though.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/214 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Leech Seed
- Spore
Quite possibly the core of this team. Between SubSeed, SubPunch, and SporePunch, and any other combination, this thing is quite certainly a monster if you give it any set-up bait at all. Set up bait includes the TTars, Rammys, and Rhys that Snorlax can't. It also inludes the Blisseys that Omega draws.
The things that can stop it, after a Spore is absorbed:
Celebii (Handled by Lax and/or Weavile)
BulkyGyara (Handled somewhat by Magnezone, but is a problem in general for this team. Yanmega can beat it if it can get 1 air slash flinch)
Salamence (Handled by Weavile, somewhat Zone, sometimes an issue)
Zapados (Somewhat a problem for Loom, walled by Lax)
Ghosts (Some can be Seedstalled, but Gengar and the RestTalkers require Weavile)
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Atk/252 Spd
Timid nature (+Spd, -Atk)
- Explosion
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Mainly here to ensure that Scizor dies, and to make Blissey cry. I'll also use it on non-EQ locked Gross and non-FB or EP locked Tran. It handles the occasional Luke, too. After these duties are done, it blows up on Blissey to make room for Yanmega.
Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Night Slash
- Ice Shard
- Brick Break
He's really just here for Celebii, Ghosts, and RKing some Mence. If someone else can do the first two without breaking Yanmega's Sash with his sandstorm, I'd love to hear all about him. Absol, maybe?
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
This pokemon is trying to do too much, and this is why I'm here. Forretress is not what I want, I just can't think of anything better. What my team is missing, not counting Forretress:
-Eat up those physical fighting type moves that my team can't absorb
-An entry hazard
-Rapid Spin
-A way to make Gyarados and Salamence be dead.
Forretress does the first three pretty well, then can detonate for the fourth, making it the best so far. If there is a good way to insert any of these in earlier on without hampering Breloom's monsterosity, please say. A replacement for Forretress is absolutely fine. I'd use a Starmie if you know a way to put in an entry hazard earlier on.
You don't get to see sprites, because they take as long to get together as it takes to post and explain the team. Waste of time.
Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Protect
- Air Slash
- Hidden Power [Ground]
- Bug Buzz
This is my lead. It does not set up rocks like most leads. It does not taunt or fake out like most leads. HP beats Tran, making it walled mainly by Rotom, Blissey, Zapados, somewhat Regiice, and Snorlax.This is the old-fashioned sort of lead that just tries to kill things. It beats a lot, too, and usually comes back lategame if it gets walled at first (which is a lot smarter than trying to do a "kill it before it kills you" strategy). It has Magnezone to cover Scizors.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Fire Punch
- Rest
No passive walls here. This thing mops up hits from Zapados, Heatran, Rotom, and Celebii, all of which would be problems otherwise. Can also beat any standard Swampert that doesn't carry Roar. TTar, Ramapardos, and Rhyperior all wall it easily, though.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/214 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Leech Seed
- Spore
Quite possibly the core of this team. Between SubSeed, SubPunch, and SporePunch, and any other combination, this thing is quite certainly a monster if you give it any set-up bait at all. Set up bait includes the TTars, Rammys, and Rhys that Snorlax can't. It also inludes the Blisseys that Omega draws.
The things that can stop it, after a Spore is absorbed:
Celebii (Handled by Lax and/or Weavile)
BulkyGyara (Handled somewhat by Magnezone, but is a problem in general for this team. Yanmega can beat it if it can get 1 air slash flinch)
Salamence (Handled by Weavile, somewhat Zone, sometimes an issue)
Zapados (Somewhat a problem for Loom, walled by Lax)
Ghosts (Some can be Seedstalled, but Gengar and the RestTalkers require Weavile)
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Atk/252 Spd
Timid nature (+Spd, -Atk)
- Explosion
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Mainly here to ensure that Scizor dies, and to make Blissey cry. I'll also use it on non-EQ locked Gross and non-FB or EP locked Tran. It handles the occasional Luke, too. After these duties are done, it blows up on Blissey to make room for Yanmega.
Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Night Slash
- Ice Shard
- Brick Break
He's really just here for Celebii, Ghosts, and RKing some Mence. If someone else can do the first two without breaking Yanmega's Sash with his sandstorm, I'd love to hear all about him. Absol, maybe?
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
This pokemon is trying to do too much, and this is why I'm here. Forretress is not what I want, I just can't think of anything better. What my team is missing, not counting Forretress:
-Eat up those physical fighting type moves that my team can't absorb
-An entry hazard
-Rapid Spin
-A way to make Gyarados and Salamence be dead.
Forretress does the first three pretty well, then can detonate for the fourth, making it the best so far. If there is a good way to insert any of these in earlier on without hampering Breloom's monsterosity, please say. A replacement for Forretress is absolutely fine. I'd use a Starmie if you know a way to put in an entry hazard earlier on.