Hey guys - This is my first time in the Smogon Forums, though I've been playing for years now. I made sure to check out and browse other posts before making my own so that I make sure to do it properly. Lets get straight into it!
Quick overview:
This team focuses on an unaware Clefable, and a Swords Dance M-Scizor. Scizor is able to set up, and potentially sweep, while Clefable stops Dragon Dancers, nasty plotters and so much more. We have Conkeldurr to absorb status, and hit with a strong fighting STAB and Knock off. Rapid spin Starmie to outspeed a lot of threats, then specially invested Hippowdon to act as a switch in to Thundurus, Manectric, Garchomp and a lot more. Finally, Azumarill adds another strong priority with Choice band.
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Lemmy (Scizor) @ Scizorite
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost
I was debating U-Turn and Superpower for a while - U-Turn doesn't work so well with a set up sweeper though. Super power lets me hit heatran, and with the EVs in speed, allows me to outspeed an uninvested Heatran and hit it hard - Especially if boosted. The bulk of M-Scizor lets me take hits very nicely, and set up on the likes of Conkeldurr, Garchomp, and the oh-so-common Landorus. Bullet punch offers a nice option for Fairys, which have become a staple in OR/AS teams, and Superpower lets me set up on Ferrothorn, roost off all leech seed damage, then OHKO when at +6.
Kevin (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Toxic
Unaware Clefable has to be one of my favorite sets I've ever used in Pokemon. Clefable alone wins me half of my games, due to people not expecting unaware, or having no response to this bulky little fairy. Excadrill and Bisharp pose a problem, though Scizor takes care of them both easily.
Unaware Clefable is a direct switch in to the likes of Dragonite, Garchomp, Mega Sableye, Lati@s and even beats other CM Clefables regularly. I chose wish / protect over Softboiled because of a few reasons - Protect gives me an extra 6% recovery, and, since I'm running a very bulky offense team, it lets me bring life back into Pokemon such as Conkeldurr and Azumarill, if I can find a good opportunity to switch. Toxic stall is a very nice option when faced with Landorus, chomp, and all those offensive Pokemon, as well as Pokemon like DDance M-Altaria and Char-X, all of which I beat 1v1 if I'm already in when they come in. Overall Unaware Clefable has done amazing things on this team, though so far my team is very weak to heatran and Skarmory.
Max (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Conkeldurr is an amazing threat in OU. With one of the strongest drain punches, and such a great HP stat, it's probably the best AV user there is. I use Conkeldurr as my status absorber, as it gives me a free choice band. I decided to run Poison Jab over Ice punch because I feel like Lando and Chomp are already dealt with in Clef and Scizor. Poison Jab allows me to deal with the Clefables and Sylveons that like to switch in to me, though a Hyper Voice hurts a lot. Conkeldurr is one answer to Heatran on my team, who loves taking Lava Plumes for the chance to burn. Knock off is also a very nice move, which deals with so many Pokemon that the fighting stabs don't handle. Conkeldurr can also handle Skarmorys, as after a couple drain punches they won't be able to roost in fear of losing the flying type.
Moto (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Toxic
- Slack Off
- Stealth Rock
- Earthquake
Hippo is amazing. It has such amazing bulk, and often has NO problem switching into mons like Thundurus, Mega Manectric, Magenzone, and more. It's specially invested, with 56 EVs in defense to switch into an EQ from Excadrill, and slack off the following turn. Moto is also my rocks setter, as it can set them up on the switches it often forces. Toxic is a move I really love in Pokemon, so Hippowdon gets it too. Steel and Poison types are usually weak to the EQ, so they rarely switch in to take the oncoming toxic.
One problem with this hippo set is taunt TFlame. I deal just fine with banded, but if it has taunt I'm forces to switch. Overall, Hippowdon is a nice Special wall, with such a great defense stat that I barely even have to invest in it for it to tank hits.
Frenship (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Yet another Fairy. Azumarill is such a threat in OU, and with a band, next to no Pokemon wants to switch into a waterfall. Aqua jet is a very important priority move as it does massive damage to excadrill, who's a huge problem for this team. Play rough deals with the fighting, dark, and dragon types, and is a powerful stab move that can OHKO a lot of mons, even when only neutral damage is being done. Hippowdon is a good switch in for electric, steel and poison attacks that threaten Azumarill, and Scizor can usually take care of serperiors that don't carry HP Fire. Overall, Azumarill is the Pokemon that can take a few hits, and 2HKO if not OHKO any Pokemon it's up against.
Sprite (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hidden Power [Fire]
- Scald
- Psyshock
I needed hazards removal and a fast Pokemon to deal with certain other threats like Keldeo and Gengar. Starmie is a nice Pokemon because it offers very little room for my opponent to switch in. Although I don't carry Ice Beam, it's unlikely my opponent will bring in the lati's to take hits. Scald and Psyshock are strong stabs that have nice coverage, and finally there's HP fire that deals with opposing Scizors and Ferrothorns. My team has trouble with a Swords Dance Scizor, and Starmie can take a +4 BP from scizor, and hit it back with HP fire. This is the one Pokemon I'm not so sure about keeping, though.
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I've toyed with a lot of these Pokemon for a while now - Mega Scizor, Clefable and Conkeldurr work very well together, and the support the remaining 3 Pokemon offer is great. My team struggles with the likes of Taunt Talonflame, Other Starmies, and Excadrill. Any feedback is appreciated.
This is my first RMT thread, so if I did something wrong I'd be glad to fix it. Thank you for reading this far,
- Androw.
Quick overview:
This team focuses on an unaware Clefable, and a Swords Dance M-Scizor. Scizor is able to set up, and potentially sweep, while Clefable stops Dragon Dancers, nasty plotters and so much more. We have Conkeldurr to absorb status, and hit with a strong fighting STAB and Knock off. Rapid spin Starmie to outspeed a lot of threats, then specially invested Hippowdon to act as a switch in to Thundurus, Manectric, Garchomp and a lot more. Finally, Azumarill adds another strong priority with Choice band.
---------------------------------------------------------------------------------------------------------------------

Lemmy (Scizor) @ Scizorite
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost
I was debating U-Turn and Superpower for a while - U-Turn doesn't work so well with a set up sweeper though. Super power lets me hit heatran, and with the EVs in speed, allows me to outspeed an uninvested Heatran and hit it hard - Especially if boosted. The bulk of M-Scizor lets me take hits very nicely, and set up on the likes of Conkeldurr, Garchomp, and the oh-so-common Landorus. Bullet punch offers a nice option for Fairys, which have become a staple in OR/AS teams, and Superpower lets me set up on Ferrothorn, roost off all leech seed damage, then OHKO when at +6.

Kevin (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Toxic
Unaware Clefable has to be one of my favorite sets I've ever used in Pokemon. Clefable alone wins me half of my games, due to people not expecting unaware, or having no response to this bulky little fairy. Excadrill and Bisharp pose a problem, though Scizor takes care of them both easily.
Unaware Clefable is a direct switch in to the likes of Dragonite, Garchomp, Mega Sableye, Lati@s and even beats other CM Clefables regularly. I chose wish / protect over Softboiled because of a few reasons - Protect gives me an extra 6% recovery, and, since I'm running a very bulky offense team, it lets me bring life back into Pokemon such as Conkeldurr and Azumarill, if I can find a good opportunity to switch. Toxic stall is a very nice option when faced with Landorus, chomp, and all those offensive Pokemon, as well as Pokemon like DDance M-Altaria and Char-X, all of which I beat 1v1 if I'm already in when they come in. Overall Unaware Clefable has done amazing things on this team, though so far my team is very weak to heatran and Skarmory.

Max (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Conkeldurr is an amazing threat in OU. With one of the strongest drain punches, and such a great HP stat, it's probably the best AV user there is. I use Conkeldurr as my status absorber, as it gives me a free choice band. I decided to run Poison Jab over Ice punch because I feel like Lando and Chomp are already dealt with in Clef and Scizor. Poison Jab allows me to deal with the Clefables and Sylveons that like to switch in to me, though a Hyper Voice hurts a lot. Conkeldurr is one answer to Heatran on my team, who loves taking Lava Plumes for the chance to burn. Knock off is also a very nice move, which deals with so many Pokemon that the fighting stabs don't handle. Conkeldurr can also handle Skarmorys, as after a couple drain punches they won't be able to roost in fear of losing the flying type.

Moto (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Toxic
- Slack Off
- Stealth Rock
- Earthquake
Hippo is amazing. It has such amazing bulk, and often has NO problem switching into mons like Thundurus, Mega Manectric, Magenzone, and more. It's specially invested, with 56 EVs in defense to switch into an EQ from Excadrill, and slack off the following turn. Moto is also my rocks setter, as it can set them up on the switches it often forces. Toxic is a move I really love in Pokemon, so Hippowdon gets it too. Steel and Poison types are usually weak to the EQ, so they rarely switch in to take the oncoming toxic.
One problem with this hippo set is taunt TFlame. I deal just fine with banded, but if it has taunt I'm forces to switch. Overall, Hippowdon is a nice Special wall, with such a great defense stat that I barely even have to invest in it for it to tank hits.

Frenship (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Yet another Fairy. Azumarill is such a threat in OU, and with a band, next to no Pokemon wants to switch into a waterfall. Aqua jet is a very important priority move as it does massive damage to excadrill, who's a huge problem for this team. Play rough deals with the fighting, dark, and dragon types, and is a powerful stab move that can OHKO a lot of mons, even when only neutral damage is being done. Hippowdon is a good switch in for electric, steel and poison attacks that threaten Azumarill, and Scizor can usually take care of serperiors that don't carry HP Fire. Overall, Azumarill is the Pokemon that can take a few hits, and 2HKO if not OHKO any Pokemon it's up against.

Sprite (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hidden Power [Fire]
- Scald
- Psyshock
I needed hazards removal and a fast Pokemon to deal with certain other threats like Keldeo and Gengar. Starmie is a nice Pokemon because it offers very little room for my opponent to switch in. Although I don't carry Ice Beam, it's unlikely my opponent will bring in the lati's to take hits. Scald and Psyshock are strong stabs that have nice coverage, and finally there's HP fire that deals with opposing Scizors and Ferrothorns. My team has trouble with a Swords Dance Scizor, and Starmie can take a +4 BP from scizor, and hit it back with HP fire. This is the one Pokemon I'm not so sure about keeping, though.
---------------------------------------------------------------------------------------------------------------------
I've toyed with a lot of these Pokemon for a while now - Mega Scizor, Clefable and Conkeldurr work very well together, and the support the remaining 3 Pokemon offer is great. My team struggles with the likes of Taunt Talonflame, Other Starmies, and Excadrill. Any feedback is appreciated.
This is my first RMT thread, so if I did something wrong I'd be glad to fix it. Thank you for reading this far,
- Androw.
Kevin (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Toxic
Lemmy (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost
Max (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Frenship (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Moto (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Toxic
- Slack Off
- Stealth Rock
- Earthquake
Sprite (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hidden Power [Fire]
- Scald
- Psyshock
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Toxic
Lemmy (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost
Max (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Frenship (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Moto (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Toxic
- Slack Off
- Stealth Rock
- Earthquake
Sprite (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hidden Power [Fire]
- Scald
- Psyshock
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