The object of this team is to be able to switch into many threats and neutralize them, while dealing damage in the process. It uses a combination of bulkiness, resistances, and immunities to switch in and out more safely.
At a glance:
Swampert@Leftovers
Relaxed, Torrent
252 HP, 132 Def, 124 SpA
-SR
-Earthquake
-Ice Beam
-Roar
Swampert is pretty much the bulkiest lead you can think of, and Swampert is here because I definitely don’t want a suicide lead. 124 SpA investment guarantees the KO on 0 HP/0SpD Salamence with Ice Beam regardless of SR. Ice Beam over Avalanche so Intimidate doesn’t screw me over. Earthquake is basically a must on Swampert. This guy can come in on numerous threats and chase them out and has generic bulkiness.
Synergy:
Grass: Dragonite, Celebi, Snorlax, and Jirachi
Dragonite: Covers rock weakness
Celebi: Covers fire weakness
Starmie: Covers electric weakness
Jirachi: Covers fire weakness
Dragonite@Leftovers
Impish, Inner Focus
248 HP, 140 Def, 120 SpD
-Heal Bell
-Roost
-Earthquake
-Dragon Claw
The first of my Heal Bell users. Dragonite might seem like an unlikely choice, but the fact that he has impressive attack without investment sets him apart from stuff like Blissey. Roost elongates Dragonite’s life. Dragon Claw and Earthquake have coverage resisted only by Bronzong and Skarmory, and I barely fear those two guys. 248 HP and 140 Def makes Scizor deal an average of 37.40% with Bullet Punch, so even after SR it will take him 3 hits to kill me on average. Rest into SpD for bulk. A good teammate with Jirachi.
Synergy:
Rock: Swampert, Jirachi
Ice: Starmie, Jirachi
Dragon: Jirachi
Swampert: Covers grass weakness
Celebi: Covers fire, bug weakness
Snorlax: Covers fighting weakness
Starmie: Covers grass weakness
Jirachi: Covers fire and ground weakness
Celebi@Leftovers
Modest, Natural Cure
252 HP, 120 SpA, 136 SpD
-Heal Bell
-Recover
-Leech Seed
-Hidden Power [Fire]
The second of my Heal Bell users. Leech Seed lets me pass on healing to other members of my team. HP Fire is for Scizor and grasses that avoid my Leech Seed. 120 SpA with Modest allows me to OHKO Scizor after SR. Max HP, and the rest into SpD for bulk. Can absorb status and pisses Blissey off a lot.
Synergy:
Flying: Jirachi
Poison: Jirachi
Bug: Dragonite
Ghost: Snorlax
Fire: Swampert, Dragonite, Snorlax, Starmie
Ice: Snorlax, Starmie, Jirachi
Dark: Erm
Swampert: Covers grass weakness
Snorlax: Covers fighting weakness
Starmie: Covers electric, grass weakness
Jirachi: Covers ground weakness
Snorlax@Leftovers
Impish, Thick Fat
4 Atk, 252 Def, 252 SpD
-Curse
-Body Slam
-Fire Punch
-Earthquake
Curselax. 3 attacks for getting rid of the coverage problem having only 2 moves gives you. Evs for bulkiness- Evs in HP don’t go as far, so they get split. Thick Fat for the ice and fire resists that I can switch Snorlax into. Body Slam over return because this team is not particularily fast. Generic bulkiness.
Synergy:
Fighting: Dragonite, Celebi, Starmie
Celebi: Covers fire, ghost, ice weakness
Starmie: Covers ghost weakness
Jirachi: Covers fire weakness
Starmie@Leftovers
Modest, Natural Cure
252 HP, 252 SpA, 4 Spe
-Surf
-Thunderbolt
-Rapid Spin
-Recover
Rapid spinner. Starmie can also absorb status. HP Evs for bulk, SpA Evs for power. Surf for stab, tbolt for gyarados and other waters. Recover for longevity.
Synergy:
Electric: Swampert, Celebi
Grass: Celebi, Dragonite, Jirachi
Bug: Dragonite
Ghost: Snorlax
Dark: Erm
Dragonite: Covers ice weakness
Celebi: Covers fire, ice weakness
Snorlax: Covers fighting weakness
Jirachi: Covers fire weakness
Jirachi@Leftovers
252 HP, 100 Def, 156 SpD
-Reflect
-Light Screen
-Wish
-U-Turn
Wish passing and dual screen. Besides Celebi’s leech seed, my other way of healing up Snorlax and Swampert. Screens make my bulky team harder to kill, and U-Turn lets me scout switches. Leftovers over light clay because Jirachi wants to heal without having to wish.
Synergy:
Swampert: Covers grass weakness
Dragonite: Covers ice, dragon, rock weakness
Celebi: Covers flying, poison, ice weakness
Starmie: Covers grass weakness
Final comments:
4 pokemon have their own recovery
Only 1 is stealth rock weak, 2 resist
No dark resist, 2 weak
Rate away!
At a glance:







Swampert@Leftovers
Relaxed, Torrent
252 HP, 132 Def, 124 SpA
-SR
-Earthquake
-Ice Beam
-Roar
Swampert is pretty much the bulkiest lead you can think of, and Swampert is here because I definitely don’t want a suicide lead. 124 SpA investment guarantees the KO on 0 HP/0SpD Salamence with Ice Beam regardless of SR. Ice Beam over Avalanche so Intimidate doesn’t screw me over. Earthquake is basically a must on Swampert. This guy can come in on numerous threats and chase them out and has generic bulkiness.
Synergy:
Grass: Dragonite, Celebi, Snorlax, and Jirachi
Dragonite: Covers rock weakness
Celebi: Covers fire weakness
Starmie: Covers electric weakness
Jirachi: Covers fire weakness

Dragonite@Leftovers
Impish, Inner Focus
248 HP, 140 Def, 120 SpD
-Heal Bell
-Roost
-Earthquake
-Dragon Claw
The first of my Heal Bell users. Dragonite might seem like an unlikely choice, but the fact that he has impressive attack without investment sets him apart from stuff like Blissey. Roost elongates Dragonite’s life. Dragon Claw and Earthquake have coverage resisted only by Bronzong and Skarmory, and I barely fear those two guys. 248 HP and 140 Def makes Scizor deal an average of 37.40% with Bullet Punch, so even after SR it will take him 3 hits to kill me on average. Rest into SpD for bulk. A good teammate with Jirachi.
Synergy:
Rock: Swampert, Jirachi
Ice: Starmie, Jirachi
Dragon: Jirachi
Swampert: Covers grass weakness
Celebi: Covers fire, bug weakness
Snorlax: Covers fighting weakness
Starmie: Covers grass weakness
Jirachi: Covers fire and ground weakness

Celebi@Leftovers
Modest, Natural Cure
252 HP, 120 SpA, 136 SpD
-Heal Bell
-Recover
-Leech Seed
-Hidden Power [Fire]
The second of my Heal Bell users. Leech Seed lets me pass on healing to other members of my team. HP Fire is for Scizor and grasses that avoid my Leech Seed. 120 SpA with Modest allows me to OHKO Scizor after SR. Max HP, and the rest into SpD for bulk. Can absorb status and pisses Blissey off a lot.
Synergy:
Flying: Jirachi
Poison: Jirachi
Bug: Dragonite
Ghost: Snorlax
Fire: Swampert, Dragonite, Snorlax, Starmie
Ice: Snorlax, Starmie, Jirachi
Dark: Erm
Swampert: Covers grass weakness
Snorlax: Covers fighting weakness
Starmie: Covers electric, grass weakness
Jirachi: Covers ground weakness

Snorlax@Leftovers
Impish, Thick Fat
4 Atk, 252 Def, 252 SpD
-Curse
-Body Slam
-Fire Punch
-Earthquake
Curselax. 3 attacks for getting rid of the coverage problem having only 2 moves gives you. Evs for bulkiness- Evs in HP don’t go as far, so they get split. Thick Fat for the ice and fire resists that I can switch Snorlax into. Body Slam over return because this team is not particularily fast. Generic bulkiness.
Synergy:
Fighting: Dragonite, Celebi, Starmie
Celebi: Covers fire, ghost, ice weakness
Starmie: Covers ghost weakness
Jirachi: Covers fire weakness

Starmie@Leftovers
Modest, Natural Cure
252 HP, 252 SpA, 4 Spe
-Surf
-Thunderbolt
-Rapid Spin
-Recover
Rapid spinner. Starmie can also absorb status. HP Evs for bulk, SpA Evs for power. Surf for stab, tbolt for gyarados and other waters. Recover for longevity.
Synergy:
Electric: Swampert, Celebi
Grass: Celebi, Dragonite, Jirachi
Bug: Dragonite
Ghost: Snorlax
Dark: Erm
Dragonite: Covers ice weakness
Celebi: Covers fire, ice weakness
Snorlax: Covers fighting weakness
Jirachi: Covers fire weakness

Jirachi@Leftovers
252 HP, 100 Def, 156 SpD
-Reflect
-Light Screen
-Wish
-U-Turn
Wish passing and dual screen. Besides Celebi’s leech seed, my other way of healing up Snorlax and Swampert. Screens make my bulky team harder to kill, and U-Turn lets me scout switches. Leftovers over light clay because Jirachi wants to heal without having to wish.
Synergy:
Swampert: Covers grass weakness
Dragonite: Covers ice, dragon, rock weakness
Celebi: Covers flying, poison, ice weakness
Starmie: Covers grass weakness
Final comments:
4 pokemon have their own recovery
Only 1 is stealth rock weak, 2 resist
No dark resist, 2 weak
Rate away!