XY NU RMT by DanTe.

Intro

Hello and welcome to my very first thread here in Smogon! I've been an avid Pokemon player since the very first gen, but only got into "competitive" back in gen IV (as in learned about EVs, IVs and tried some old simulator). I've been able to reach 1600s rating in randoms on Showdown, which is not that much, but made me very proud. I like to theorycraft a lot so expect me to post more of these. Also, since its my first post here (tho I'm used to forums in general), be gentle about bs I may or may not write, and forgive any misspelling and/or awkward translations.

Now, without further delay, lets get to the

Team Building Process

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Since we all start wanting to fit an specific Pokémon on a team, I wanted to go Magmortar. Magmar was always my fav poke, since the Seismic Toss Charizard thing on the anime, and NU is the only current way Magmortar sees any usage at all.

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After playing around with some shitty teams, I found that Magmortar is but a one trick pony with Overheat, and Choice Scarf Fire Blast isn't nearly as good as Eruption Typhlosion, even with the 15 diff in spatk. So, since Magmortar was just a weaker version of the fire starter, I've changed my core to him.

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Now after playing around with Typhlosion I lost quite a bit of matches only because I wanted to feel him, to know what he can and can't do. I know I could simply get this info by searching some damage calcs in the interwebs, but ehh. I came to the conclusion that, in the tier, if Typhlosion can deal more than 50% to a target, he is good to go. It gets even better with Wish support, for pokes that can take at least one Eruption and ruin the fun of the next ones, like pretty much any priority moves. But to make things even better and easier for me, I've picked up a Rapid Spinner of my liking, Sandslash, who was also the hazard user.

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After that, I had to address four weaknesses of a regular Fire type: Dragon, Fire, Rock and Water. So, for my defensive core I've picked up Dragalge to straight up tank enemy Typhlosions and Pyroars, which are really the biggest offensive threats of the tier. He also can soak Water damage with his awesome stats, but common Waters usually carry Ice moves for coverage against Grass. This proved to be a trouble, notably Feraligatr, since Dragalge is more of a special wall, so I've also added Articuno, who could provide some support with Defog and Heal Bell while also dealing with Ground users, that both Typhlosion and Dragalge have trouble with.

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Next step was adressing the lack of a real physical wall, since Articuno could switch into EQ but would be insta gibbed by a Stone Edge next turn. I went for Furfrou because of his passive. I realize he cant deal anything back but Toxic, but I found him to be ok for momentum gain with U-Turn. I also had Chesto Rest on him to soak status.

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Last I found Cacturne to be quite interesting. He was a reliable lead with Spikes, an ok setup stopper (since Sucker Punch is not that reliable) and a nice coverage for bulky Psychic and Ghost which are pretty common in any tier. Also Psychic immunity was pretty badass because Dragalge.

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Now Articuno was the first to get sacked because SR hurts him too much and I needed my SR up at all times, so Defog was counter productive. He also couldn't do that much damage. I tried pretty hard to fit Cryogonal, who is also a monster on the tier, but ended up with Storm Drain Cradily to deal with the Feraligatr issue. Of course, Ice Punch hurts as heck, but with Defense investment (since its spdef is already high).

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Also, since Cradily can set up SR, I thought about sacking Sandslash. I mean, most of the hazard setters in the tier are Levitating. All I could do was mindlessly spam Rapid Spin and/or Knock Off. So I felt like needing an EQ user that could also do more for foe Dragalge (which I perceive like one of the best all around poke in NU, borderline broken really). Well, there is Golurk, who can pretty much break any wall, even the physically defensive ones. And, for the Rapid Spin / Defog spot, I had to swap someone else...

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I found Armaldo to be an actual threat to most hazard setters, not only because of Rapid Spin. He could also hurt the likes of Uxie, Cacturne and what not. What he couldn't hurt, he also had no trouble defensively. He made my Cacturne kind of redundant since Bug hits Psychic all right and Golurk could take care of Ghosts. Also most Ghosts are physical walls (but Mismagius) anyways, so even Typhlosion could go in and wreck.

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Lastly, since Cradily was doing good as the physical wall, Furfrou is overlaping. This one last spot is pretty much open. I have three pokes with an Ice Weakness, but I really liked the option to U-Turn on such an ofensive team, so I've opted for Xatu. His stats are pretty bad, but he can simply sit on any special wall and stall them out. Another noteworthy thing is how good Xatu is against Hariyama and its thick fat. I also thought of Audino for Wish passing, but I don't seem to make him work well for me.

The Team

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Typhlosion @ Choice Scarf
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory
- Hidden Power [Ground]
I chose him over Pyroar because lets face it, he is far superior. Extrasensory gives me a way to hurt a little bit Hariyama and Dragalge on switch, but I think in both cases its a 3hko. Hidden Power Ground is to avoid Flash Fire, as no Fire type in NU has a common Air Balloon set. Flamethrower is better than Eruption at 59% HP and is there to abuse Blaze if possible. Another option would be HP Grass to dent opposing water type, but since I focused in getting around those with the rest of the team, I felt like HP Ground was a better option.

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Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Tail
- Hydro Pump
- Sludge Bomb
- Draco Meteor
This guy is so resilient its not even funny. It could even take some STAB SEs and live to tell the story, while also able to deal some back. I usually just spam Sludge Bomb hoping for poison proccs, since most things won't stay trying to take him down. Dragon Tail sometimes give me a free switch, but is mostly to phaze out sweepers trying to set up.

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Golurk @ Choice Band
Ability: Iron Fist
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Drain Punch
I don't really know how much I need him, since I have Xatu to sit on walls, but I do know how much I like him. Sometimes it's even kind of retarded how hard he hits. As said above sometimes, I really feel like I need a strong EQ in NU, even with the vast amount of stuff that are immune to it, which is bad since Golurk is Banded. I suppose I could just use either Expert Belt or Life Orb? I'm not really confortable with those... Maybe Seismitoad?

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Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Giga Drain
- Toxic
- Recover
This one has been one of my favs even when I used to run a Sand Excadrill team back when it wasn't banned last gen. The ugly plant-mon-thing can run a vast array of sets, and still be usefull. I could swap SR with a Rock move, but really I use it mostly to scare Waters away with my boost. I wonder if Leafeon would do a better job than it even without Storm Drain on checking Feraligatr. Or even Qwilfish.

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Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Knock Off
- X-Scissor
- Stealth Rock
Sometimes I use him as a lead when I know there is a Psychic trying to spit hazards, of course to try and get rid of them. Knock Off on predicted switches if you don't feel like its someone trying to set up on you or to dent spinblockers. Solid poke indeed.

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Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Calm Mind
- U-turn
- Psyshock
- Roost
I'm not really sure about this one. He loves to go into the likes of Dragalge, Hariyama and Weezing, but fears Cacturne and Lanturn. I liked Audino and Liepard here, but not that much. Since he is the newest member on the team, I don't really know how far he can go or other move sets. I don't really like to try and setup this way since the switch in will most likely scare me away, so I mostly just click U-turn.

Conclusion

In conclusion, this team has been working all around pretty well although I understand this is not 100%. I have some trouble with Lanturn, who can take a +1 Giga Drain just fine and usually packs Heal Bell (which I'm currently lacking), said Ice Weakness, since I can't really switch Typhlosion into anything without Wish passing, and giving away one pokemon to switch him in is not an option since nothing guarantees me that this Ice user is going to stay. I really feel like I need EQ for Fire, Poison and Steels, but Golurk can be played around just fine with a Levitate and a Normal type. Of course I can predict this, but not always.

Import

Typhlosion @ Choice Scarf
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory
- Hidden Power [Ground]

Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Tail
- Hydro Pump
- Sludge Bomb
- Draco Meteor

Golurk @ Choice Band
Ability: Iron Fist
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Drain Punch

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Stealth Rock
- Giga Drain
- Toxic
- Recover

Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Knock Off
- X-Scissor
- Stealth Rock

Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 68 Def / 188 Spe
Timid Nature
- Calm Mind
- U-turn
- Psyshock
- Roost
 
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Awesome team. I really like it. It's got Armaldo and Cradily and Golurk, Pokemon I never really seem to use that much. But I really like them here :)

First off, I was kinda wondering. You have Stealth Rock on Cradily and Armaldo. While this could be useful in some situations, I guess, it isn't really practical. I think you should try changing Stealth Rock ---> Stone Edge on Cradily, changing its nature from Relaxed ---> Sassy, and its EV spread ---> 248 HP / 52 SpA / 208 SpD. With these changes, you'll find that Cradily isn't so much of a sitting duck in certain situations, like it is now.

On Xatu, since you're running a hardcore defensive set, I suggest changing your item from Leftover ---> Rocky Helmet. This helps you with hits from the physical end of the spectrum, as it is less invested there. It also helps you be a beautiful wall to Ferroseeds lying around. They try to attack you, you just Roost off the damage while they kill themselves up against you. Good times.

I don't know if you've ever considered it, but you could try out Choice Scarf ---> Choice Specs on Typhlosion. The Speed was nice, but I found I was missing some of the damage output that I normally have and I really wanted it back. But it's possible that's more of a personal preference.

I don't have many changes to suggest. Great team you got :)

~~LA
 
Yeah that Cradily was bugging me as well, but I wanted her to be able to take Ice Punches for the team, so instead I did swap her for

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Spe
- Spikes
- Taunt
- Pain Split
- Toxic

I understand that he is a Taunt fodder, but people are not using many of those in NU nowadays. His stats wont really justify Waterfall and I find Scald unreliable as heck. About the Choice Scarf/Specs on Typhlo, I need the scarf because of Unburden Slurpuff and Sceptile. Also most of the time I'm okay with the punch I pack with him, and can even Revenge Kill (which otherwise my team would lack).

About the Rocky Helmet it made me think for a moment, but I don't really know what I would be trying to hurt. Mostly Priority users I'd guess, and said Ferrothorn... It is interesting tho.
 
Hey WoLTeXDanTe interesting team you got here. I just wanted to start off by saying if you want to build around Magmortar in the future I would recommend not trying Choice Scarf and instead trying LO.
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Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Earthquake
- Hidden Power [Grass]
- Thunderbolt / Psychic
Magmortar functions best as a Wall Breaker and so running Life Orb on him is the best way to fill that role. Fire Blast and EQ are pretty much mandatory as Fire Blast hits like a truck and EQ hits stuff that likes to switch into fire types such as Dragalage and Flash Fire mons. I've always had a hard time deciding on the last two slots and there are plenty of other coverage options to put there so see what fits your team best. HP Grass is to hit stuff like Seismitoad and Rhydon while Thunderbolt is to hit stuff like Archeops and Mantine, and Psychic is to hit Hariyama. Like I said finding the best coverage is tough lol

Now moving on to your team, the most obvious change when looking at it right off the bat is to switch Kabutops > Armaldo. Kabutops outclasses Armaldo 100% of the time in any role that Armaldo wants to fill, while Kabutops doesn't hit as hard with a 10 base lower Atk stat it more than makes up for it with its Speed and typing. Finding a set for Kabutops can be hard cause it has 4MSS so you can once again play around with the coverage that best suits you is key. Seeing as you've made a switch out for Qwilfish I'm going to suggest a different move set on that and post it below. I also recommend changing Xatu to a defensive spread.

Sets:
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Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Waterfall
- Stone Edge
Seeing as you said you like Knock Off I put that on over either Swords Dance or Aqua Jet. (Seeing as you switched out Cradily and dont have any more Stealth Rock you can try to fit it on this set or put it on Golurk and run a Leftovers set, or you could not run Stealth Rock at all because you have Xatu to bounce them back.) Kabutops is able to provide the spin while resisting entry hazard damage thanks to its typing. It is more of an offensive Rapid Spinner and does its job a lot more reliably than Armaldo.

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Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Roost
- Psyshock
- Heat Wave / Giga Drain
This Xatu set lets you more reliably switch in on Stealth Rock setters while being able to heal off damage with Roost. Late game you can go on the offensive setting up against various things all the while having reliable recovery with Roost. The coverage in the 4th move slot is up to you as Heat Wave lets you hit steels while Giga Drain hits Stealth Rock leads harder.

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Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 156 HP / 4 Atk / 252 Def / 96 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Taunt / Pain Split
- Waterfall
The set you were running before was fine, this is just another set to run on Qwilfish as you dont become complete taunt bait and can actually attack. I went for T-spikes over toxic as I find Toxic Spikes over all to be more useful.

Hope I helped ^.^
 
Yeah I had changed my Qwilfish to Waterfall before seeing your post and I have to say, it hits harder than I expected. I can't run T-Spikes on him tho, since he is my specific check to Feraligatr (his Aqua Jet / Ice Punch ruins my fun), and this would open space for a Dance (they aren't really scared of the fishy). Other two pokemons I like on NU are Archeops (w/Focus sash, Acrobatics, Knock Off, Endeavor, U-Turn), and Piloswine (@Eviolite, EQ, Ice Shard, Icicle Spear, Stealth Rock). The problem using those are my lack of Priority to Revenge Kill the Endeavor target (been using Typhlosion for that, which is not actually that bad, but I want to NEED him the less possible). And the increased weakness to SR, without Xatu, this really sucks, since SR rules this meta. Then again, Kabutops would help with that, while also helping with the SR issues of having Piloswine (he likes to switch on Dragalge as well). The main issue with this set is that Hariyama becomes more of a threat, especially those carrying EQ (not that rare). I could then change Piloswine, maybe for said Hariyama... Or back to Xatu. The main thing with Xatu is that Cacturne becomes this huge Threat, but I'd guess Heat Wave solves that. I will actually try an all out attacker LO Xatu just to see how hard he hits back on Rock / Grass / Fight (@LO, Psyshock, Shadow Ball, Dazling Gleam, Roost).

So I would have
Typhlo
Dragalge
Hariyama (for Feraligatr and Ice in general, weak to Jynx)
Kabutops (need to test if he can go into anything that spits rox or if I need to give another offensive move to Xatu, like Giga Drain)
Xatu (for Dragalge)
Archeops? (I like anti-leads, could also teach him SR)

I wonder if people usually change THE WHOLE team as I'm doing right now in the process of RMT... Lol. Anyhow, this here is sincerely helping me a lot, been able to touch 1400 rating (and then dropping all the way to 1200 again). Thanks, guys! :D
 
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