I name the thread Call Your Friends because I didn't know what to name it and then I saw other threads posting album names as the thread names. Guess that gave me my inspiration? BEST BAND EVER BTW!
Ever since x and y came out, I have always wanted to create a team. I spent 1 weeks reading up on competitive. After that, I being to IV breed all of my 6 Pokemons and training them all to level 100 with suitable EVs being maxed out.
My team is a really simple team.
1. Froslass @ Focus Stash
Trait: Cursed Body
EVs: 252 Sp.Atk / 252 Spd / 4 HP
Nature: Timid
Moves:
-Ice Beam
-Taunt
-Spikes
-Destiny Bond
Froslass is my lead Pokemon, depending on the pokemon, I will try to disable them as set up as many spikes as possible, before bringing the pokemon down with me. Ice beam is for dragon type pokemon, doing STAB damage as well as super effective (with a chance to freeze). Taunt is when the opponent uses pokemons like ferrothorn who lay down entry hazards. Spikes is used whenever possible. Destiny bond is used in order to bring the other pokemon down with me.
2. Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Adamant
Moves:
-Earthquake
-Blizzard
-Stealth Rock
-Icicle Crash
Mamoswine is my next pokemon in the list. I found mamoswine to be a very good tanker as well as tricking the very common Blaziken users to use fire moves on him, only to find them to be not effective. The main role of Mamoswine is to set up a Stealth Rock, before switching him into another pokemon that gives me an advantage, forcing the opponent to switch out, taking damage from the hazards. Earthquake is to deal with pesky Blaziken and the annoying Aegislash. Blizzard and icicle crash are used on dragon types to bring them down as well.
3. Azumarill @ Leftovers
Trait: Huge Power
EVs: 252 HP / 252 Atk/ 4 Spd
Nature: Adamant
Moves:
-Aqua Jet
-Play Rough
-Belly Drum
-Superpower
Azumarill is probably my main sweeper. Using Belly Drum and Aqua Jet, it literally kills everything in one hit. With his new fairy type, Azumarill not only is effective at killing the average pokemons but the pseudo-legendary dragons with ease. Superpower is to deal with the pain in the ass physical walls such as Chansey with evolite and etc.
4. Dragonite @ Weakness Policy
Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Adamant
Moves:
-Outrage
-Dragon Dance
-Fire Punch
-Earthquake
Dragonite in X and Y works AMAZINGLY with Weakness Policy. Using Dragon Dance on the first turn gives it +1 to its attack. Since the introduction of Fairy Type, almost every team have an ice or fairy type move. Using these attacks allows the weakness policy to activate as long as they do not have attack boosting stats. This gives Dragonite a +3 in attack with will kill off anything in his path. Outrage is the main attacking move I use. Fire Punch is to deal with Scizors and Earthquake for Fairy types as well as Blaziken + Aegislash.
5. Scizor @ Scizorite
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Sp.Def
Nature: Adamant
Moves:
-Bullet Punch
-Swords Dance
-U-turn
-Roost
Scizor is my revenge killer. Using sword dance on the first turn before using the priority move Bullet Punch deals massive amount of damage (STAB, +2 from Sword Dance, Mega Evolution, Technician). U-turn is there to escape from any fire pokemon and roost is to heal if his HP gets too low.
6. Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 4 Sp.Atk / 224 Spd
Nature: Timid
Moves:
-Recover
-Psyshock
-Scald
-Rapid Spin
Starmie is my spinner, removing all the hazards on the field. Using Recover and Natural cure, it is able to last the whole game. Psyshock is there to deal with gengar which locks it down. Scald is his STAB move which have decent power as well as a chance to burn.
I build my team around its weaknesses. For my whole team, there is no more than 2 of the same type weaknesses. This allows me to switch around my pokemon as I want.
Problems:
1. I have way too many physical attackers. Currently having trouble as long as I can't set up the hazards or if they get removed.
2. My team can't deal with Sword Dance, Dragon Dance, Shell Smash builds. They can't seem to inflict enough damage nor able to withstand the boosted attack.
3. Some of the pokemon die way too fast. (Mainly Scizor)
4. The team seems to be not working out. Doesn't seem to revolve around a concept (like trick room or volt switch)
Current Ideas:
1. Change 1 or 2 Pokemon.
2. Change the whole team.
Thanks for reading :) I really appreciate it. As you can see, my team seems to be missing something. Any constructive feedback would be helpful :) I wouldn't mind changing one or two pokemons or even the whole team itself.
Ever since x and y came out, I have always wanted to create a team. I spent 1 weeks reading up on competitive. After that, I being to IV breed all of my 6 Pokemons and training them all to level 100 with suitable EVs being maxed out.
My team is a really simple team.
1. Froslass @ Focus Stash
Trait: Cursed Body
EVs: 252 Sp.Atk / 252 Spd / 4 HP
Nature: Timid
Moves:
-Ice Beam
-Taunt
-Spikes
-Destiny Bond
Froslass is my lead Pokemon, depending on the pokemon, I will try to disable them as set up as many spikes as possible, before bringing the pokemon down with me. Ice beam is for dragon type pokemon, doing STAB damage as well as super effective (with a chance to freeze). Taunt is when the opponent uses pokemons like ferrothorn who lay down entry hazards. Spikes is used whenever possible. Destiny bond is used in order to bring the other pokemon down with me.
2. Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Adamant
Moves:
-Earthquake
-Blizzard
-Stealth Rock
-Icicle Crash
Mamoswine is my next pokemon in the list. I found mamoswine to be a very good tanker as well as tricking the very common Blaziken users to use fire moves on him, only to find them to be not effective. The main role of Mamoswine is to set up a Stealth Rock, before switching him into another pokemon that gives me an advantage, forcing the opponent to switch out, taking damage from the hazards. Earthquake is to deal with pesky Blaziken and the annoying Aegislash. Blizzard and icicle crash are used on dragon types to bring them down as well.
3. Azumarill @ Leftovers
Trait: Huge Power
EVs: 252 HP / 252 Atk/ 4 Spd
Nature: Adamant
Moves:
-Aqua Jet
-Play Rough
-Belly Drum
-Superpower
Azumarill is probably my main sweeper. Using Belly Drum and Aqua Jet, it literally kills everything in one hit. With his new fairy type, Azumarill not only is effective at killing the average pokemons but the pseudo-legendary dragons with ease. Superpower is to deal with the pain in the ass physical walls such as Chansey with evolite and etc.
4. Dragonite @ Weakness Policy
Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Adamant
Moves:
-Outrage
-Dragon Dance
-Fire Punch
-Earthquake
Dragonite in X and Y works AMAZINGLY with Weakness Policy. Using Dragon Dance on the first turn gives it +1 to its attack. Since the introduction of Fairy Type, almost every team have an ice or fairy type move. Using these attacks allows the weakness policy to activate as long as they do not have attack boosting stats. This gives Dragonite a +3 in attack with will kill off anything in his path. Outrage is the main attacking move I use. Fire Punch is to deal with Scizors and Earthquake for Fairy types as well as Blaziken + Aegislash.
5. Scizor @ Scizorite
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Sp.Def
Nature: Adamant
Moves:
-Bullet Punch
-Swords Dance
-U-turn
-Roost
Scizor is my revenge killer. Using sword dance on the first turn before using the priority move Bullet Punch deals massive amount of damage (STAB, +2 from Sword Dance, Mega Evolution, Technician). U-turn is there to escape from any fire pokemon and roost is to heal if his HP gets too low.
6. Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 4 Sp.Atk / 224 Spd
Nature: Timid
Moves:
-Recover
-Psyshock
-Scald
-Rapid Spin
Starmie is my spinner, removing all the hazards on the field. Using Recover and Natural cure, it is able to last the whole game. Psyshock is there to deal with gengar which locks it down. Scald is his STAB move which have decent power as well as a chance to burn.
I build my team around its weaknesses. For my whole team, there is no more than 2 of the same type weaknesses. This allows me to switch around my pokemon as I want.
Problems:
1. I have way too many physical attackers. Currently having trouble as long as I can't set up the hazards or if they get removed.
2. My team can't deal with Sword Dance, Dragon Dance, Shell Smash builds. They can't seem to inflict enough damage nor able to withstand the boosted attack.
3. Some of the pokemon die way too fast. (Mainly Scizor)
4. The team seems to be not working out. Doesn't seem to revolve around a concept (like trick room or volt switch)
Current Ideas:
1. Change 1 or 2 Pokemon.
2. Change the whole team.
Thanks for reading :) I really appreciate it. As you can see, my team seems to be missing something. Any constructive feedback would be helpful :) I wouldn't mind changing one or two pokemons or even the whole team itself.
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