This is my second complete DP team, and I think this one at least fits my playstyle a bit better and has some answer to most threats. I centered it around CB Gallade to damage or take out physical walls and then sweep with Lucario. Thanks in advance for your help!
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Rest
- Sleep Talk
Absorbs sleep and counters physical threats like Gyarados and fighters. I brought HP Ice for Breloom mainly, but I think Swampert is more of a problem for this team so I may switch to grass.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
Spinner, phazer, and stops most physical threats that Zapdos can't handle.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/72 Def/36 Spd/160 SDef
Impish nature (+Def, -SAtk)
- Zen Headbutt
- Wish
- U-turn
- Stealth Rock
General supporter: Stealth Rock to help sweep, Wish and U-turn help Donphan keep taking hits and get more hits out of Heatran and Gallade.
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Ice]
- Fire Blast
- Explosion
Adds some speed and scares away some special threats like Azelf and Porygon-Z.
Gallade (M) @ Choice Band
Ability: Steadfast
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Psycho Cut
- Night Slash
- Ice Punch
I ran some damage calcs and I was impressed with his ability to 1-2HKO almost every physical wall I tried. The only ones I remember presenting difficulty were the bulky grounds.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Finishes things up at the end. I haven't really found him all that useful, though, because Gallade and Heatran can take quite a few hits and tend to stick around for most of the battle.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Rest
- Sleep Talk
Absorbs sleep and counters physical threats like Gyarados and fighters. I brought HP Ice for Breloom mainly, but I think Swampert is more of a problem for this team so I may switch to grass.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
Spinner, phazer, and stops most physical threats that Zapdos can't handle.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/72 Def/36 Spd/160 SDef
Impish nature (+Def, -SAtk)
- Zen Headbutt
- Wish
- U-turn
- Stealth Rock
General supporter: Stealth Rock to help sweep, Wish and U-turn help Donphan keep taking hits and get more hits out of Heatran and Gallade.
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Ice]
- Fire Blast
- Explosion
Adds some speed and scares away some special threats like Azelf and Porygon-Z.
Gallade (M) @ Choice Band
Ability: Steadfast
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Psycho Cut
- Night Slash
- Ice Punch
I ran some damage calcs and I was impressed with his ability to 1-2HKO almost every physical wall I tried. The only ones I remember presenting difficulty were the bulky grounds.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Finishes things up at the end. I haven't really found him all that useful, though, because Gallade and Heatran can take quite a few hits and tend to stick around for most of the battle.