At a glance:
I started with the Heatran/Chesnaught core because they resist all of each others weaknesses except for fighting.
Gardevoir came along next because Scarf Gardevoir is one of my favorite pokemon and can catch people off guard.
After Gardevoir came my mega, Charizard X. I love setting up with this thing because it can't be burned and if you can get in a situation where people can't guess if you're mega X or mega Y, you can play some mind games for a short time.
In order to keep Rocks at bay for Zard, I needed a spinner. Excadrill is usually my go-to, but I couldn't get another Fighting weakness on the team since I had no real defensive coverage. So, Tentacruel came to mind. Edit: Starmie for spinner over Tentacruel for various reasons.
Lastly was Mamoswine, mainly because I needed Ice attack coverage and STAB Earthquake is cool. Edit: I decided to go for Landorus-T since Starmie now fills the role of Ice coverage and Landorus hits much harder.
Okay guys, I'd really appreciate some good hard feedback on the team. I love the Heatran/Chesnaught core and it works really well but there's definitely some holes in the team I think I need help patching up. Other than the core and Gardevoir, I'm not partial to the mons of the team so feel free to suggest new movesets, new mons, whatever! Thanks for your time! Edits in red!
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Will-O-Wisp
- Lava Plume
This set is fairly standard, fairly common. Shouldn't have to explain too much here. I've thought about running Air Balloon but the recovery from Leftovers proves to be much more useful in many situations. I run both Will-o and Lava Plume (30% burn chance) just because I like to burn things. With no SpA investment, it's not like changing Lava Plume to Fire Blast would provide much more power anyway. This thing is my special tank, and is used as such. He also prevents set up with Taunt and sets up rocks. Nothing too special.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
- Leech Seed
- Spiky Shield Synthesis
- Drain Punch
- Wood Hammer
This set is sort of my own creation, and would appreciate help with. The 60 Spe EVs are there solely to outspeed the fastest common Azumarill sets out there and destroy it with Wood Hammer. The rest of the EVs are thrown into HP and Def because Chesnaught completes the other half of my core, and is the more physically oriented of the two. Leech Seed and Spiky Shield are standard, so is Rocky Helmet to a degree. Spiky Shield has been changed to Synthesis to provide recovery for this set since it otherwise has none except for the minimal healing provided by Leech Seed (if it even lands). Drain Punch just because Leech Seed isn't always reliable recovery and Wood Hammer so I can do as much damage as possible to Azumarill who otherwise is a huge threat to the team.
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Thunderbolt
- Focus Blast
This Gardevoir set is amazing. Lots of people expect Mega Gardevoir in this day and age but imo Scarfvoir is better. The moves give great coverage and Gardevoir can generally just be a prick with Trace. I've switched into Slowbro (not mega), traced its Regenerator, eaten a Scald, dropped a bomb with Tbolt then switched out for recovery. Also tracing things like Volt Absorb or Levitate, you know, things like that can be useful. Not much to say about this set... it's effective.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Standard max Att max Spe DD ZardX. I do run Fire Punch over Flare Blitz because I don't carry Roost, and longevity can often be very key to this set's success. Especially when setting up, I'm vulnerable to attacks and will likely take at least some damage, so hurting myself while attempting to sweep seems... counterproductive. Fire Punch and Dragon Claw are STAB duh and Earthquake is endlessly useful as the last coverage move. I typically don't send this thing in until rocks are gone and aren't coming back, and threats are removed. Definitely a late-game sweeper, doesn't even see the battlefield for many matches. I'm not married to this mega, so feel free to suggest something different! I've been thinking about changing to Mega Metagross or something else, not too sure yet. This is where I need the most help now!
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Rapid Spin
- Scald
- Protect
- Knock Off
As mentioned in the building process, this is my spinner. He does a good job at it too, although not as reliable as Excadrill imo. I did need a Fighting resist (other than my frail Gardevoir) so Tentacruel fit nicely. This is a standard specially defensive set, again nothing crazy. Scald because again, I like to burn. Protect is useful just to scout and gain some Black Sludge recovery, and Knock Off (even from that pitiful attack stat) is excellent utility. It is not there as a strong move, just utility. I've been iffy on this mon, so if you can recommend a different spinner that fits, that'd be great. I do prefer Rapid Spin to Defog for many reasons, so if you recommend a Defog mon, I'm probably inclined to dislike it but again, all suggestions are welcome. I've been kicking around the idea of a Starmie? Let me know if you know a good RS Starmie set.
Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
My new spinner. Starmie fits better on the team and alleviates a Psychic weakness of Chesnaught's once Heatran is gone. It also hits hard as hell with Hydro Pump, especially with the Analytic boost on the switch. Timid nature to preserve Starmie's important speed tier and hit hard as hell. Basically this thing is an all-out special attacker with rapid spin for utility. I think it fits better! I decided to change Tentacruel to Starmie thanks to Anima Artificialis!
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Rock Slide
- Ice Shard
As explained in the building process, I needed something with Ice coverage so Gliscor and Landorus don't ruin my life. I prefer Focus Sash because Mamo is too slow imo to be a great user of Life Orb, and having a preserved sash in the back of your party can often provide a win condition for an opposing mon you can't otherwise handle. This thing can also handle Talonflame if Heatran is gone (provided its sash is intact). If there's one member of the team I'm the least fond of, it's probably Mamo. I just don't know about its usefulness on here. I do want something with Ice coverage but I don't know what else to use. Any and all suggestions on this set/mon would be greatly appreciated.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Landorus does Mamoswine's job better than it on this team. It's faster and hits much harder. It fulfills the role of being a decent Talonflame counter if Heatran is gone so long as I get an Intimidate (although even if I don't, max Atk Choice Band Brave Bird still won't OHKO so I can destroy TFlame with Stone Edge). STAB EQ yeah, Knock Off utility, U-turn momentum, standard stuff. Also token ground immunity to prevent opposing EQ spam and token electric immunity for easy switch-ins. I'm really happy with this thing on the team :) Thanks to DennisEG for the Lando suggestion!
So that's the team. I've included an edited importable for PokemonShowdown at the bottom if you want to hop on and try it out for a few matches, play around with it and let me know what you think could be worked out better that'd be a great help. Thanks for reading, see ya!








I started with the Heatran/Chesnaught core because they resist all of each others weaknesses except for fighting.



Gardevoir came along next because Scarf Gardevoir is one of my favorite pokemon and can catch people off guard.




After Gardevoir came my mega, Charizard X. I love setting up with this thing because it can't be burned and if you can get in a situation where people can't guess if you're mega X or mega Y, you can play some mind games for a short time.





In order to keep Rocks at bay for Zard, I needed a spinner. Excadrill is usually my go-to, but I couldn't get another Fighting weakness on the team since I had no real defensive coverage. So, Tentacruel came to mind. Edit: Starmie for spinner over Tentacruel for various reasons.






Lastly was Mamoswine, mainly because I needed Ice attack coverage and STAB Earthquake is cool. Edit: I decided to go for Landorus-T since Starmie now fills the role of Ice coverage and Landorus hits much harder.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Will-O-Wisp
- Lava Plume
This set is fairly standard, fairly common. Shouldn't have to explain too much here. I've thought about running Air Balloon but the recovery from Leftovers proves to be much more useful in many situations. I run both Will-o and Lava Plume (30% burn chance) just because I like to burn things. With no SpA investment, it's not like changing Lava Plume to Fire Blast would provide much more power anyway. This thing is my special tank, and is used as such. He also prevents set up with Taunt and sets up rocks. Nothing too special.

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
- Leech Seed
- Drain Punch
- Wood Hammer
This set is sort of my own creation, and would appreciate help with. The 60 Spe EVs are there solely to outspeed the fastest common Azumarill sets out there and destroy it with Wood Hammer. The rest of the EVs are thrown into HP and Def because Chesnaught completes the other half of my core, and is the more physically oriented of the two. Leech Seed and Spiky Shield are standard, so is Rocky Helmet to a degree. Spiky Shield has been changed to Synthesis to provide recovery for this set since it otherwise has none except for the minimal healing provided by Leech Seed (if it even lands). Drain Punch just because Leech Seed isn't always reliable recovery and Wood Hammer so I can do as much damage as possible to Azumarill who otherwise is a huge threat to the team.

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Thunderbolt
- Focus Blast
This Gardevoir set is amazing. Lots of people expect Mega Gardevoir in this day and age but imo Scarfvoir is better. The moves give great coverage and Gardevoir can generally just be a prick with Trace. I've switched into Slowbro (not mega), traced its Regenerator, eaten a Scald, dropped a bomb with Tbolt then switched out for recovery. Also tracing things like Volt Absorb or Levitate, you know, things like that can be useful. Not much to say about this set... it's effective.

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Standard max Att max Spe DD ZardX. I do run Fire Punch over Flare Blitz because I don't carry Roost, and longevity can often be very key to this set's success. Especially when setting up, I'm vulnerable to attacks and will likely take at least some damage, so hurting myself while attempting to sweep seems... counterproductive. Fire Punch and Dragon Claw are STAB duh and Earthquake is endlessly useful as the last coverage move. I typically don't send this thing in until rocks are gone and aren't coming back, and threats are removed. Definitely a late-game sweeper, doesn't even see the battlefield for many matches. I'm not married to this mega, so feel free to suggest something different! I've been thinking about changing to Mega Metagross or something else, not too sure yet. This is where I need the most help now!

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Rapid Spin
- Scald
- Protect
- Knock Off
As mentioned in the building process, this is my spinner. He does a good job at it too, although not as reliable as Excadrill imo. I did need a Fighting resist (other than my frail Gardevoir) so Tentacruel fit nicely. This is a standard specially defensive set, again nothing crazy. Scald because again, I like to burn. Protect is useful just to scout and gain some Black Sludge recovery, and Knock Off (even from that pitiful attack stat) is excellent utility. It is not there as a strong move, just utility. I've been iffy on this mon, so if you can recommend a different spinner that fits, that'd be great. I do prefer Rapid Spin to Defog for many reasons, so if you recommend a Defog mon, I'm probably inclined to dislike it but again, all suggestions are welcome. I've been kicking around the idea of a Starmie? Let me know if you know a good RS Starmie set.

Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
My new spinner. Starmie fits better on the team and alleviates a Psychic weakness of Chesnaught's once Heatran is gone. It also hits hard as hell with Hydro Pump, especially with the Analytic boost on the switch. Timid nature to preserve Starmie's important speed tier and hit hard as hell. Basically this thing is an all-out special attacker with rapid spin for utility. I think it fits better! I decided to change Tentacruel to Starmie thanks to Anima Artificialis!

Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Rock Slide
- Ice Shard
As explained in the building process, I needed something with Ice coverage so Gliscor and Landorus don't ruin my life. I prefer Focus Sash because Mamo is too slow imo to be a great user of Life Orb, and having a preserved sash in the back of your party can often provide a win condition for an opposing mon you can't otherwise handle. This thing can also handle Talonflame if Heatran is gone (provided its sash is intact). If there's one member of the team I'm the least fond of, it's probably Mamo. I just don't know about its usefulness on here. I do want something with Ice coverage but I don't know what else to use. Any and all suggestions on this set/mon would be greatly appreciated.

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Landorus does Mamoswine's job better than it on this team. It's faster and hits much harder. It fulfills the role of being a decent Talonflame counter if Heatran is gone so long as I get an Intimidate (although even if I don't, max Atk Choice Band Brave Bird still won't OHKO so I can destroy TFlame with Stone Edge). STAB EQ yeah, Knock Off utility, U-turn momentum, standard stuff. Also token ground immunity to prevent opposing EQ spam and token electric immunity for easy switch-ins. I'm really happy with this thing on the team :) Thanks to DennisEG for the Lando suggestion!
So that's the team. I've included an edited importable for PokemonShowdown at the bottom if you want to hop on and try it out for a few matches, play around with it and let me know what you think could be worked out better that'd be a great help. Thanks for reading, see ya!






Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Will-O-Wisp
- Lava Plume
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
- Leech Seed
- Synthesis
- Drain Punch
- Wood Hammer
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Thunderbolt
- Focus Blast
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Will-O-Wisp
- Lava Plume
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
- Leech Seed
- Synthesis
- Drain Punch
- Wood Hammer
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Thunderbolt
- Focus Blast
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Last edited: