RMT: Corrosion of Conformity

This is my not soo OU team that I have made because most OU teams are just soo boring. This team may have SOME OU pokes in it just because this has to be able to play against the bad boys, namely Garchomp, Tyranitar, PorygonZ, Gyarados, Metagross, Salamence, Gengar, etc.

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Uxie @ Leftovers **Hilary Clinton
Ability: Levitate
Nature: Relaxed
EV: 252 HP / 4 Sp Atk / 252 Def
-Thunderbolt
-Yawn
-Stealth Rock
-U-Turn

The only physical walling presence of the team yet effective nonetheless. Sets up Stealth Rock making Feraligatr happier when fighting walls. Yawn is great for making a poke sleep, setting up a possible sweep for Feraligatr. U-Turn to get a little hit in on Tyranitar/Weavile before exiting. Yawn is also decent to keep away Swords Dance Garchomp, since nothing else can beat it this Yawns, then it won't be able to do much besides switch or sleep. Substitue+Swords Dance Garchomps are a huge issue however.

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Feraligatr @ Leftovers **Lake Placid
Ability: Torrent
Nature: Jolly
EV: 36 HP / 252 Atk / 220 Spd
-Dragon Dance
-Earthquake
-Ice Punch
-Waterfall

This thing is soo much better than Gyarados. This isn't weak to Stealth Rock which means it only takes 12.5% the turn it switches in while Gyarados takes a huge 25%. This can also survive 269 Special Attack Starmie's Thunderbolt EVERY time while even bulky Gyarados can be OHKOed. Leftovers for some more survability. Jolly>Adamant to outpace and OHKO Jolteon before it Thunderbolts me.

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Heatran @ Shed Shell **Hot Tub
Ability: Flash Fire
Nature: Modest
EV: 244 HP / 8 Def / 76 Spd / 172 Sp Atk / 8 Sp Def
-Lava Plume
-Earth Power
-Rest
-Sleep Talk

The things that piss off Feraligatr are mainly Weezing(Will-o-Wisp, Thunderbolt and Pain Split), Skarmory(Roost, Brave Bird and Whirlwind), Celebi(Grass Knot, Perish Song, Recover) and other bulky grass types and waters. Well this handles Skarmory, Heatran, and the grassers-unless they are packing HP Ground. Either way this is extremely useful when helping out Feraligatr set up a sweep. Resttalk+Shed Shell for longevity while Lava Plume can cripple the likes of Rhyperior, Tyranitar and Swampert. Earth Power mainly to hurt rock type switch ins. Defenses both reach 250 here with solid HP. Special Attack approaches max but 372 is still very nice. Speed beats Suicune and thus Milotic/Swampert.

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Blissey @ Leftovers **Clean My Wounds
Ability: Natural Cure
Nature: Calm
EV: 252 Def / 56 Sp Atk / 200 Sp Def
-Aromatherapy
-Seismic Toss
-Softboiled
-Flamethrower

Aromatherapist that helps Feraligatr if he got burned or some other annoying status. Seismic Toss+Flamethrower handles pretty much everything that OU has to offer. EVs are straight forward, helps handle Azelf, PorygonZ and Heatran a bit better.

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Muk @ Choice Band **Toxic Holocaust
Nature: Adamant
EV: 224 HP / 252 Atk / 32 Spd
-Shadow Sneak
-Explosion
-ThunderPunch
-Poison Jab

Extremely underrated CBer. Even tho poison is in general a crappy attacking type, very few pokemon like taking hits from it. Hippowdon deeply hates being poisoned and Explosion OHKOs it anyways. ThunderPunch does 41% minimum to Skarmory, meaning it has to Roost giving me a free switch into Heatran. Shadow Sneak does a lot to Gengar, Azelf and Alakazam. Poison Jab>Gunk Shot for accuracy. Underestimating this bad boy will end in your demise. Oh right this absorbs Toxic Spikes too.

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Tangrowth @ Leftovers **Jamaican Me Huungry
Ability: Chlorophyll
Nature: Bold
EV: 252 HP / 252 Def / 4 Sp Atk
-Stun Spore
-Grass Knot
-HP Ice
-Shock Wave

Great pokemon for dealing with Rhyperior, Swampert, Garchomp, Gyarados and even Skarmory. Stun Spore basically allows this to make things that should be faster, like Garchomp, much slower, allowing me to attack accordingly. Shock Wave for Skarmory obviously.
 
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