Hello everyone! I would like to present you my balanced team Crimson Squad. I am working on it since a few days now and it is working pretty well. I did not record the exact winrate of the team but it must be around 70% (in the ranks 1350-y).
Overview of the Team:
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Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide/Superpower
much dmg such fast. If i could summarize him in a few words it would be like that. Without a doubt the Pokemon I have the more fun to play with and that I find really underrated. He has a pretty good coverage, Sheer Force and its very good Attack makes him hitting very hard and the Scarf/Nature/EVs allows him to outspeed pretty much everything that isn't boosted. I usually use him to Lead to hit the opponent very hard (most of the mons setting hazards aren't safe versus him like Ferro, Ttar and so on). Anyway most of the mons that don't resist fire takes amazing amounts of damages to the STAB Flare Blitz and get 2HKO.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Pain Split
- Volt Switch
Rotom-Wash covers most of Darmanitan's weaknesses and remains very useful thanks to Will-O-Wisp to shut down physical threats. Pain Split is used for the extra sustain, Volt Switch is nice for building a U-Volt core with Darma/Scizor.
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Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 Def
Impish Nature
- Bullet Punch
- U-turn
- Knock Off
- Roost
Scizor creates a nice synergy with Rotom-Wash as they cover each other and build a U-Volt mechanic. I chose a spread to enhance his survavibility (Roost is there for the same purpose). Knock Off is preferred to Superpower for the extra support. Bullet Punch is the main STAB and priority move. I went with the Mega version to enhance the bulkiness and attack power even more.
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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Latias is here used as an offensive defogger. I tried a CM version, but I need the anti-hazard because of Darma's weakness to SR which prevents me to abuse my U-Volt synergy. Draco Meteor is the nuke STAB, very threatening, and the Psyshock passes through the Specially defensive. Roost is there for the sustain.
---
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Payback
I noticed that my team did not have any strong response to Bisharp (except a luck Will-O-Wisp from Rotom-W). I then decided to take Conkeldurr, mostly for the priority STAB Mach Punch which is destructive. I run a usual Assault Vest version as it is very efficient. Ice Punch is there for Landorus mostly.
---
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Stealth Rock
- Earth Power
- Lava Plume
I wanted for the last a SR setter and noticed that my team was getting totally wrecked by Fairies. I went with Specially defensive Heatran for the extra Fairy resistance. This set is also pretty much classic, I don't really have anything to add I guess.
Thanks for the read and any recommendation (I am sure you have)! I'll continue to work around this All-Red Team that I'm appreciating more and more and wishing to make the best possible.
Overview of the Team:






-----

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide/Superpower
much dmg such fast. If i could summarize him in a few words it would be like that. Without a doubt the Pokemon I have the more fun to play with and that I find really underrated. He has a pretty good coverage, Sheer Force and its very good Attack makes him hitting very hard and the Scarf/Nature/EVs allows him to outspeed pretty much everything that isn't boosted. I usually use him to Lead to hit the opponent very hard (most of the mons setting hazards aren't safe versus him like Ferro, Ttar and so on). Anyway most of the mons that don't resist fire takes amazing amounts of damages to the STAB Flare Blitz and get 2HKO.
---

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Pain Split
- Volt Switch
Rotom-Wash covers most of Darmanitan's weaknesses and remains very useful thanks to Will-O-Wisp to shut down physical threats. Pain Split is used for the extra sustain, Volt Switch is nice for building a U-Volt core with Darma/Scizor.
---

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 Def
Impish Nature
- Bullet Punch
- U-turn
- Knock Off
- Roost
Scizor creates a nice synergy with Rotom-Wash as they cover each other and build a U-Volt mechanic. I chose a spread to enhance his survavibility (Roost is there for the same purpose). Knock Off is preferred to Superpower for the extra support. Bullet Punch is the main STAB and priority move. I went with the Mega version to enhance the bulkiness and attack power even more.
---

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Latias is here used as an offensive defogger. I tried a CM version, but I need the anti-hazard because of Darma's weakness to SR which prevents me to abuse my U-Volt synergy. Draco Meteor is the nuke STAB, very threatening, and the Psyshock passes through the Specially defensive. Roost is there for the sustain.
---

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Payback
I noticed that my team did not have any strong response to Bisharp (except a luck Will-O-Wisp from Rotom-W). I then decided to take Conkeldurr, mostly for the priority STAB Mach Punch which is destructive. I run a usual Assault Vest version as it is very efficient. Ice Punch is there for Landorus mostly.
---

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Stealth Rock
- Earth Power
- Lava Plume
I wanted for the last a SR setter and noticed that my team was getting totally wrecked by Fairies. I went with Specially defensive Heatran for the extra Fairy resistance. This set is also pretty much classic, I don't really have anything to add I guess.
Thanks for the read and any recommendation (I am sure you have)! I'll continue to work around this All-Red Team that I'm appreciating more and more and wishing to make the best possible.
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