Introduction:
I've been lurking around Smogon since last year when I first started competitive battling. I've never been that successful with my endeavours and I stopped around last December. I've decided to come back and make a new team.
This team originally centred around Mega Steelix and was a sandstorm team. I can't tell you the teambuilding process because I completely lost track-this was a five-minute team that was tweaked immensely. Anyway, the team gravitated away from sandstorm and just became semi-hyper offense. I had moderate success, reaching 1436 on the ladder. Here it is.
Darude (Steelix-Mega) (F) @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
My main lead, Darude was the mon I built the team around. He usually starts with Stealth Rock and annoys by phazing. Heavy Slam can actually put real dents in teams. The thing I like most about Mega Steelix is the fact that many people are unprepared. They underestimate its sheer bulk and I've stolen countless KOs because my opponent was just unprepared. The name comes from the days when this team was a sandstorm team. It stuck though and I liked it so there. I'm considering putting Explosion on him.
Tetrapod (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Ice Punch
- Zen Headbutt
- Hammer Arm
I've only ever used this guy as a mega but his base form still performed much beyond expectations. Meteor Mash is the norm and most people don't expect their 8 percent HP Weavile to be suddenly destroyed by a priority Bullet Punch. Assault Vest can take Heat Waves and Flamethrowers quite well.
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
I've put 0 IVs in Attack to minimize confusion damage and foul play. Magneto traps and kills Scizor and Ferro which was actually the reason I put him in my team. Other than that he's mostly a late-game finisher who's kept at full health to take an attack and dish back twice the damage.
Jakiro (Dragonite) (M) @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Outrage
- Extreme Speed
- Fire Punch
Just like the Dota 2 Jakiro, Dragonite is the backbone of this team, the support that's also a nuker. Choice Band Dragonite is one of my old faves and can turn games around. Choice Band-boosted Outrage can usually nab one or two KO's before Jakiro goes down. Draggy has a bunch of resists and doesn't go down easy.
Eugene (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Crawdaunt replaced Scizor back when I needed a Fire counter and a Heatran check. Eugene does the job wonderfully. I'm considering switching his nature to Adamant because there's been so many times an enemy's been on 2 or 3 percent health after an Aqua Jet. When you predict an easy switch, Swords Dance your way to STAB glory.
Spoonfed (Alakazam) (M) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Focus Blast
- Shadow Ball
- Psychic
- Hidden Power [Ice]
Spoonfed the Alakazam is in my opinion the guy with the best KDA (KO's for you non-Dota 2-ers) in my team. I don't know why, but people don't seem to expect a HP Ice from Alakazam. Use that to your advantage. Not much else to say.
Threatlist:
Hazards really hurt my team. I can't seem to find a Rapid Spinner or Defogger that can do the role of someone on my team similarly and better. And please don't suggest Starmie because I just don't want to use that thing. It's...I just don't like it at all.
Mega Lopunny can rip my team apart. There's probably never been a game where I won while the enemy had a Mega Lopunny. In fact, I've probably never KO'd one. I'm debating replacing Darude with a Mega Lop of myself though.
Trick Room is annoying. Thankfully it's pretty uncommon.
And Stall teams I just hate. My team straight-out loses to them.
Replays:
http://replay.pokemonshowdown.com/ou-258724785
http://replay.pokemonshowdown.com/ou-258738942
http://replay.pokemonshowdown.com/ou-258740580
http://replay.pokemonshowdown.com/ou-258741576
http://replay.pokemonshowdown.com/ou-258744237
http://replay.pokemonshowdown.com/ou-259022622
Thanks guys!
I've been lurking around Smogon since last year when I first started competitive battling. I've never been that successful with my endeavours and I stopped around last December. I've decided to come back and make a new team.
This team originally centred around Mega Steelix and was a sandstorm team. I can't tell you the teambuilding process because I completely lost track-this was a five-minute team that was tweaked immensely. Anyway, the team gravitated away from sandstorm and just became semi-hyper offense. I had moderate success, reaching 1436 on the ladder. Here it is.
Darude (Steelix-Mega) (F) @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
My main lead, Darude was the mon I built the team around. He usually starts with Stealth Rock and annoys by phazing. Heavy Slam can actually put real dents in teams. The thing I like most about Mega Steelix is the fact that many people are unprepared. They underestimate its sheer bulk and I've stolen countless KOs because my opponent was just unprepared. The name comes from the days when this team was a sandstorm team. It stuck though and I liked it so there. I'm considering putting Explosion on him.
Tetrapod (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Ice Punch
- Zen Headbutt
- Hammer Arm
I've only ever used this guy as a mega but his base form still performed much beyond expectations. Meteor Mash is the norm and most people don't expect their 8 percent HP Weavile to be suddenly destroyed by a priority Bullet Punch. Assault Vest can take Heat Waves and Flamethrowers quite well.
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
I've put 0 IVs in Attack to minimize confusion damage and foul play. Magneto traps and kills Scizor and Ferro which was actually the reason I put him in my team. Other than that he's mostly a late-game finisher who's kept at full health to take an attack and dish back twice the damage.
Jakiro (Dragonite) (M) @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Outrage
- Extreme Speed
- Fire Punch
Just like the Dota 2 Jakiro, Dragonite is the backbone of this team, the support that's also a nuker. Choice Band Dragonite is one of my old faves and can turn games around. Choice Band-boosted Outrage can usually nab one or two KO's before Jakiro goes down. Draggy has a bunch of resists and doesn't go down easy.
Eugene (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Crawdaunt replaced Scizor back when I needed a Fire counter and a Heatran check. Eugene does the job wonderfully. I'm considering switching his nature to Adamant because there's been so many times an enemy's been on 2 or 3 percent health after an Aqua Jet. When you predict an easy switch, Swords Dance your way to STAB glory.
Spoonfed (Alakazam) (M) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Focus Blast
- Shadow Ball
- Psychic
- Hidden Power [Ice]
Spoonfed the Alakazam is in my opinion the guy with the best KDA (KO's for you non-Dota 2-ers) in my team. I don't know why, but people don't seem to expect a HP Ice from Alakazam. Use that to your advantage. Not much else to say.
Threatlist:
Hazards really hurt my team. I can't seem to find a Rapid Spinner or Defogger that can do the role of someone on my team similarly and better. And please don't suggest Starmie because I just don't want to use that thing. It's...I just don't like it at all.
Mega Lopunny can rip my team apart. There's probably never been a game where I won while the enemy had a Mega Lopunny. In fact, I've probably never KO'd one. I'm debating replacing Darude with a Mega Lop of myself though.
Trick Room is annoying. Thankfully it's pretty uncommon.
And Stall teams I just hate. My team straight-out loses to them.
Replays:
http://replay.pokemonshowdown.com/ou-258724785
http://replay.pokemonshowdown.com/ou-258738942
http://replay.pokemonshowdown.com/ou-258740580
http://replay.pokemonshowdown.com/ou-258741576
http://replay.pokemonshowdown.com/ou-258744237
http://replay.pokemonshowdown.com/ou-259022622
Thanks guys!