Death by Hugs {OU RMT}
I have been a competitive battler for over a year and a half now, and have decided that I am finally in a position to post an RMT. Death by Hugs is a team that has won me much success, although unfortunately I have not achieved great laddering success as I can only play at weekends.
The team is named after Tyranitar (Huggles) as the purpose is to set up a DDtar sweep.
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FeelMaMojo @ Choice Band
Ability: Snow Cloak
EVs: 60 Def /252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Superpower
Smack @ Leftovers
Ability: Clear Body
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature (+Def, -SpA)
- Earthquake
- Thunderpunch
- Stealth Rock
- Fire Punch
I have been a competitive battler for over a year and a half now, and have decided that I am finally in a position to post an RMT. Death by Hugs is a team that has won me much success, although unfortunately I have not achieved great laddering success as I can only play at weekends.
The team is named after Tyranitar (Huggles) as the purpose is to set up a DDtar sweep.
Team at a Glance






Team Vital Statistics:
- 2 Pokemon are weak to Stealth Rock (1 of which is the lead)
- 1 Pokemon resists Stealth Rock
- 2 Pokemon are immune to Spikes
- 3 Pokemon are immune to Toxic Spikes
- All weaknessess are resisted by as many pokemon as are weak (excluding Rock)
Team in Depth
(forgive my nicknames, I like them)
Changes in Red
(forgive my nicknames, I like them)
Changes in Red

GooglyOog @ Life Orb
Ability: Inner Focus
EVs: 240 Atk/16 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Extremespeed
- Draco Meteor
- Earthquake
- Fire Blast
Ability: Inner Focus
EVs: 240 Atk/16 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Extremespeed
- Draco Meteor
- Earthquake
- Fire Blast
A fairly standard lead Dragonite, I decided to use this guy because he KOs most of the common leads whilst still being useful to me later in the match. There are very few leads I will switch out against, the only common one being Aerodactyl, against whom I will go to Bronzong to take the Stone Edge and then 2KO with Gyro Ball
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FeelMaMojo @ Choice Band
Ability: Snow Cloak
EVs: 60 Def /252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Superpower
Mamoswine is one of the new additions to my squad, I used to use Latias as my revenge killer, but with the addition of Life Orb starmie, many threats were covered and Latias became somewhat redundant. Mamoswine is just what I needed on this team, a (relatively) bulky choice Bander capable of ripping holes in the opponents walls. The EV spread and nature allows it to outrun Jolly Tyranitar, whilst being bulkier than usual and packing lots more punch than a Jolly Mamo.
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YellwBurd (Zapdos) @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Roost
- Heat Wave
- Thunderbolt
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Roost
- Heat Wave
- Thunderbolt
This is a more offensive Zapdos set than I used to run (thanks Snorlaxe) and it works wonders on the team, it is a very bulky attacker and together with scarfmie helps me inflict lots of damage to the opponents bulky pokemon, softening them up for a lategame ttar sweep.
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StarYou @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
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StarYou @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
As suggested by Snorlaxe, Life Orb Starmie lets the team run with much smoother synergy than it did before. This combined with Zapdos allows this team to pound opposing walls as hard as possible and provide an opening for a DD Sweep.
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Smack @ Leftovers
Ability: Clear Body
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature (+Def, -SpA)
- Earthquake
- Thunderpunch
- Stealth Rock
- Fire Punch
Well this is a pretty drastic change from what I used to run here, wall breaker gross was no longer needed with my three highly offensive attackers (zapdos, mamo, starmie) yet I still had yet to cover the second most used pokemon in the game, Gyarados. Even after a DD gyarados can do very little to metagross, who simply switches in and thunderpunches, it will also almost always get up rocks. This is so unexpected and has so far worked wonders. Fire Punch is for Scizors as after it gets a swords dance this is my most reliable way of stopping it.
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Huggles @ Babiri Berry / Lum Berry
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Fire Punch / Earthquake
- Stone Edge
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Fire Punch / Earthquake
- Stone Edge
Ironically tyranitar is probably the member of my team I am most unhappy with. I am constantly changing items and the third moveslot. Babiri berry saves me from scizor and scarfrachi revenging me, and Lum saves me from crippling status. Most of the time scizor and Jirachi are taken out either by zapdos, metagross or latias, so babiri is usually redundant. A similar principle applies to Fire Punch, most steel types are taken out by Metagross, and earthquake gives me a reliable way of getting past Heatran, who otherwise causes me problems, would love reccomendations here.
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Change log:
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Change log:
- Changed Zapdos to more offensive variant
- Changed Latias for Mamoswine
- Changed Bronzong for Starmie
- Changed Metagross to bulkGross
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Well there's the team, rate, hate or steal I don't really mind (please don't hate too much though)
[If a mod reads this can they please change the title of the thread to OU RMT: Death by Hugs]