The concept of team is quite simple: full offense raised to stratospheric levels, the idea of offensive teams has always been the same: keeping pressure over the opponent and using pokemons with common counters so that they can be weakened in order to make some sacrifices to open the path to a sweep. Most of the offensive teams are based in sweeps of physical attackers and that occurs basically because there are much more good physical attackers in the game than the good special attackers ones, but, because of that, most of the teams focuses on this aspect when it comes to distributing your Evs defensively and even when it comes to choosing walls, you’ll hardly see Snorlax, Blissey and Tyranitar in the same team, the most defensive it might look, and when you’re facing a Suicune, a Celebi or a Cresselia, you expects it to be way more bulky in the physical side than in the special side.
another feature hard to see in offensive sides is the conceipt of sacrificing your team members so harshly. this team plays with about zero switches, right after doing something with the Swampert.
Swampert (M) @ Rindo Berry
Ability: Torrent
EVS: 252 HP/192 Def/56 SAtk / 8 SDef
Relaxed nature (+ Def,-Spd)
- Earthquake
- Surf
- Stealth Rock
- Mirror Coat
EVs to survive for a long period and go back at mid game and also attack well, using Surf. Rindo Berry because it's part of a gimmick.
Morelike, a standard lead, without Ice Beam, though. Mirror Coat together with Rindo Berry make the gimmick said previously. It's fun to see Celebi switching in reliant against you and dying to Mirror Coat.
Set up Stealth Rock and mess up against possible threats of the team like Azelf, Heatran, Metagross and other more, and maybe can return after and try to kill something at mid/late game.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVS: 72 HP/252 Spd Atk/184
Adamant Nature (+ ATK,-SAtk)
- Bounce
- Dragon Dance
- Waterfall
- Stone Edge
The 72 EVs in HP help Gyarados to take some damage, while the maximizing Atk is optimal for a Life Orb Gyarados. The Speed is to outspeed base 115 pokémon and ScarfZone after one DD
Bounce + Stone Edge are for Celebi, Gyarados and Salamenc, who tend to switch-in on him.
Lure out and weaken Bulky Waters, besides being a wonderful Sweeper.
Infernape (M) @ Life Orb
Ability: Blaze
EVS: 252 Atk/194 Spd/62 SAtk
Naive nature (+ Spd,-SDef)
- U-turn
- Overheat
- Mach Punch
- Close Combat
A physical mixed Nape requires 252 Atk. The Spd EVs, along with the positive nature, make your pokemon faster than those who are able to reach 328 Spd max. The remaining EVs are thrown into Sp Atk to kill <pokemon> with Overheat.
Mach Punch can be quite surprising, or at least it used to, while Close Combat is STAB, alongside Overheat which is used to kill <pokemon>. It can be quite damaging on pokemon weak to Fire. U-Turn gets rid of Latias and other stuff.
Another sweeper on the team, it is planned for use mostly at late on the game, when I'll probably have already seen my opponent's Gyarados or Heatran (in case he's got it).
Azelf @ Life Orb
Ability: Levitate
EVS: 200 Atk/252 Spd/56 SAtk
Naive nature (+ Spd,-SDef)
- Zen Headbutt
- Explosion
- Fire Blast
- Ice Punch
Another physical mixed, Azelf gets 300 SpA with these EVs, enough to kill a lot of pokemons with Fire Blast
Zen Headbutt is for STAB, while Fier Blast is for steels. Ice Punch against Salamence, Flygon, Latias etc
The 3rd and last "pure sweeper" of the team. Like Infernape and Gyarados, Azelf can't take many hits and ends up dying with ease, if attacked
Jirachi @ Expert Belt
Ability: Serene Grace
EVS: 252 Atk/252 Spd / 4 SAtk
Lonely Nature (+ ATK,-Def)
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
A mixed Jirachi that abuses the tipying coverage of its moves to use Expert Belt. Lonely nature not lose more Satk (credo, muda a nature viadinho)
Iron Head/Zen Headbutt are the main attacks and couldn't be missing here. I opted for Iron Head to deal with TTar better. Ice Punch works wonders against Mence, Latias and Flygon locked in Outrage, although Mence's EQ is a little scary.
Unlikely Gyarados, Nape, Mence and Azelf, Jirachi has good defenses (Gyarados has Intimidate and the same base sdef but less HP and not a good typing, defensively speaking) and doesn't die easily. Not that it's gonna last forever without a recovery move but with Lonely nature it can take some hits before dying. Besides, it's my only Dragon Resist
Latias (F) @ Choice Specs
Ability: Levitate
EVS: 4 HP/252 Spd/252 SAtk
Timid nature (+ Spd,-ATK)
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
Specs Latias <3. Standard Nature and EVs
Draco Meteor coming from a Pokemon with that Stak will hurt anything that does not resist Dragon. Even some Steel types will not like it.
Surf helps me against Steels and against general Pokemon that I dont need a lot of power to beat, so I won't get locked in a Dragon-type move.
Dragon Pulse so I don't have to lose half of my SAtk every time I have to kill a Dragon-type. Trick helps me against some Pokemon, Blissey for example.
Last sweeper and pokemon from the team, and, like Jirachi, it can take some hits. This guy is excellent to open holes in my opponent's team.
Defensive threats:
Blissey – She can’t wall many things, whereas most of my pokémon attacks with physical moves.
Bronzong - without recovery moves, he get pwned by Infernape and Azelf
Celebi - He can enter in Jirachi, but Infernape and Azelf can counter him
Cresselia – He can enter in Azelf and Jirachi, but takes a great Latias + Infernape's damage
Donphan - lol. Swampert counter himself, unless anybody uses Seed Bomb. They don't exist.
Forretress - Infernape and Azelf.
Gliscor – isn’t a problem. The six pokemon can kill him.
Gyarados - Thunderbolt
Hippowdon - Even being an excellent physical wall, he can only enter in Jirachi.
Rotom - I have nothing that give him super effective, but Infernape and Latias can counter him if he doesn't have Thunder Wave + Substitute.
Skarmory - he's equal Forretress.
Snorlax - Even if enter in Latias, he take a big damage by the Draco Meteor. Except this, he enters in Swampert only.
Suicune - Only Jirachi give him super effective, however he doesn't resist many time to the offensives of team.
Swampert - A poor Suicune.
Tentacruel - He doesn't resist for much time to the offensive of the team too, and he won’t make too much.
Tyranitar - Infernape, Jirachi, Latis, Swampert, Gyarados...
Vaporeon - Jirachi + Latias makes a good job.
Zapdos - He can give some difficult, but Latias can kill him if he's out of Subistitute.
Offensive Threats
Azelf - Swampert is the solution.
Breloom - He's very annoying when he spam Focus Punch.
Dragonite - He's slow and he's gets surpassed by the team.
Dugtrio – He only enter in Jirachi without be injured
Electivire - Only Jirachi has electrical attacks. But if he get boost, he can be dangerous if Swapert fall.
Empoleon - Infernape.
Flygon - All that he can do is hit with U-Turn.
Gengar - ScarfGengar would be a problem, but he doesn't exist.
Gyarados - He can only enter in Swampert.
Heatran - Swampert, Infernape and Latias
Heracross - Choice Scarf give a free turn. Without this, he's slow.
Infernape - Latias and Azelf.
Jirachi - Infernape and Azelf kill him, but Choice Scarf can be a problem.
Jolteon - Latias and Swampert
Kingdra - after 1 Dragon Dance, he wins.
Machamp - He's very annoying when confuses everyone.
Magnezone - My single steel beat him. The other 5 pokémons also.
Mamoswine - Jirachi and Swampert.
Metagross - Swampert attract explosion. Infernape and Azelf.
Latias - Azelf surpass him and Nape hit with U-Turn.
Porygon-Z - He's slow, don't enter in anyone of team.
Rotom - I have no resistance to Ghost. I hope no one have Subs + TW and kill with Infernape.
Salamence - After 1 Dragon Dance, I try to attract an Outrage to Jirachi and kill him with Ice Punch.
Scizor - Gyarados can stop him.
Starmie - Latias.
Togekiss - Azelf, Jirachi and Infernape.
Tyranitar - Jirachi, Infernape, Swampert
Weavile - He's fast but isn't match to Infernape.
Yanmega - Gyarados.
Zapdos - Now is most easy to beat him since their defenses are lower.
another feature hard to see in offensive sides is the conceipt of sacrificing your team members so harshly. this team plays with about zero switches, right after doing something with the Swampert.

Swampert (M) @ Rindo Berry
Ability: Torrent
EVS: 252 HP/192 Def/56 SAtk / 8 SDef
Relaxed nature (+ Def,-Spd)
- Earthquake
- Surf
- Stealth Rock
- Mirror Coat
EVs to survive for a long period and go back at mid game and also attack well, using Surf. Rindo Berry because it's part of a gimmick.
Morelike, a standard lead, without Ice Beam, though. Mirror Coat together with Rindo Berry make the gimmick said previously. It's fun to see Celebi switching in reliant against you and dying to Mirror Coat.
Set up Stealth Rock and mess up against possible threats of the team like Azelf, Heatran, Metagross and other more, and maybe can return after and try to kill something at mid/late game.

Gyarados (M) @ Life Orb
Ability: Intimidate
EVS: 72 HP/252 Spd Atk/184
Adamant Nature (+ ATK,-SAtk)
- Bounce
- Dragon Dance
- Waterfall
- Stone Edge
The 72 EVs in HP help Gyarados to take some damage, while the maximizing Atk is optimal for a Life Orb Gyarados. The Speed is to outspeed base 115 pokémon and ScarfZone after one DD
Bounce + Stone Edge are for Celebi, Gyarados and Salamenc, who tend to switch-in on him.
Lure out and weaken Bulky Waters, besides being a wonderful Sweeper.

Infernape (M) @ Life Orb
Ability: Blaze
EVS: 252 Atk/194 Spd/62 SAtk
Naive nature (+ Spd,-SDef)
- U-turn
- Overheat
- Mach Punch
- Close Combat
A physical mixed Nape requires 252 Atk. The Spd EVs, along with the positive nature, make your pokemon faster than those who are able to reach 328 Spd max. The remaining EVs are thrown into Sp Atk to kill <pokemon> with Overheat.
Mach Punch can be quite surprising, or at least it used to, while Close Combat is STAB, alongside Overheat which is used to kill <pokemon>. It can be quite damaging on pokemon weak to Fire. U-Turn gets rid of Latias and other stuff.
Another sweeper on the team, it is planned for use mostly at late on the game, when I'll probably have already seen my opponent's Gyarados or Heatran (in case he's got it).

Azelf @ Life Orb
Ability: Levitate
EVS: 200 Atk/252 Spd/56 SAtk
Naive nature (+ Spd,-SDef)
- Zen Headbutt
- Explosion
- Fire Blast
- Ice Punch
Another physical mixed, Azelf gets 300 SpA with these EVs, enough to kill a lot of pokemons with Fire Blast
Zen Headbutt is for STAB, while Fier Blast is for steels. Ice Punch against Salamence, Flygon, Latias etc
The 3rd and last "pure sweeper" of the team. Like Infernape and Gyarados, Azelf can't take many hits and ends up dying with ease, if attacked

Jirachi @ Expert Belt
Ability: Serene Grace
EVS: 252 Atk/252 Spd / 4 SAtk
Lonely Nature (+ ATK,-Def)
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
A mixed Jirachi that abuses the tipying coverage of its moves to use Expert Belt. Lonely nature not lose more Satk (credo, muda a nature viadinho)
Iron Head/Zen Headbutt are the main attacks and couldn't be missing here. I opted for Iron Head to deal with TTar better. Ice Punch works wonders against Mence, Latias and Flygon locked in Outrage, although Mence's EQ is a little scary.
Unlikely Gyarados, Nape, Mence and Azelf, Jirachi has good defenses (Gyarados has Intimidate and the same base sdef but less HP and not a good typing, defensively speaking) and doesn't die easily. Not that it's gonna last forever without a recovery move but with Lonely nature it can take some hits before dying. Besides, it's my only Dragon Resist

Latias (F) @ Choice Specs
Ability: Levitate
EVS: 4 HP/252 Spd/252 SAtk
Timid nature (+ Spd,-ATK)
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
Specs Latias <3. Standard Nature and EVs
Draco Meteor coming from a Pokemon with that Stak will hurt anything that does not resist Dragon. Even some Steel types will not like it.
Surf helps me against Steels and against general Pokemon that I dont need a lot of power to beat, so I won't get locked in a Dragon-type move.
Dragon Pulse so I don't have to lose half of my SAtk every time I have to kill a Dragon-type. Trick helps me against some Pokemon, Blissey for example.
Last sweeper and pokemon from the team, and, like Jirachi, it can take some hits. This guy is excellent to open holes in my opponent's team.
Defensive threats:
Blissey – She can’t wall many things, whereas most of my pokémon attacks with physical moves.
Bronzong - without recovery moves, he get pwned by Infernape and Azelf
Celebi - He can enter in Jirachi, but Infernape and Azelf can counter him
Cresselia – He can enter in Azelf and Jirachi, but takes a great Latias + Infernape's damage
Donphan - lol. Swampert counter himself, unless anybody uses Seed Bomb. They don't exist.
Forretress - Infernape and Azelf.
Gliscor – isn’t a problem. The six pokemon can kill him.
Gyarados - Thunderbolt
Hippowdon - Even being an excellent physical wall, he can only enter in Jirachi.
Rotom - I have nothing that give him super effective, but Infernape and Latias can counter him if he doesn't have Thunder Wave + Substitute.
Skarmory - he's equal Forretress.
Snorlax - Even if enter in Latias, he take a big damage by the Draco Meteor. Except this, he enters in Swampert only.
Suicune - Only Jirachi give him super effective, however he doesn't resist many time to the offensives of team.
Swampert - A poor Suicune.
Tentacruel - He doesn't resist for much time to the offensive of the team too, and he won’t make too much.
Tyranitar - Infernape, Jirachi, Latis, Swampert, Gyarados...
Vaporeon - Jirachi + Latias makes a good job.
Zapdos - He can give some difficult, but Latias can kill him if he's out of Subistitute.
Offensive Threats
Azelf - Swampert is the solution.
Breloom - He's very annoying when he spam Focus Punch.
Dragonite - He's slow and he's gets surpassed by the team.
Dugtrio – He only enter in Jirachi without be injured
Electivire - Only Jirachi has electrical attacks. But if he get boost, he can be dangerous if Swapert fall.
Empoleon - Infernape.
Flygon - All that he can do is hit with U-Turn.
Gengar - ScarfGengar would be a problem, but he doesn't exist.
Gyarados - He can only enter in Swampert.
Heatran - Swampert, Infernape and Latias
Heracross - Choice Scarf give a free turn. Without this, he's slow.
Infernape - Latias and Azelf.
Jirachi - Infernape and Azelf kill him, but Choice Scarf can be a problem.
Jolteon - Latias and Swampert
Kingdra - after 1 Dragon Dance, he wins.
Machamp - He's very annoying when confuses everyone.
Magnezone - My single steel beat him. The other 5 pokémons also.
Mamoswine - Jirachi and Swampert.
Metagross - Swampert attract explosion. Infernape and Azelf.
Latias - Azelf surpass him and Nape hit with U-Turn.
Porygon-Z - He's slow, don't enter in anyone of team.
Rotom - I have no resistance to Ghost. I hope no one have Subs + TW and kill with Infernape.
Salamence - After 1 Dragon Dance, I try to attract an Outrage to Jirachi and kill him with Ice Punch.
Scizor - Gyarados can stop him.
Starmie - Latias.
Togekiss - Azelf, Jirachi and Infernape.
Tyranitar - Jirachi, Infernape, Swampert
Weavile - He's fast but isn't match to Infernape.
Yanmega - Gyarados.
Zapdos - Now is most easy to beat him since their defenses are lower.