XY OU RMT Duel screens

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Ice Punch
- Low Kick

My dragon killer Hes fast and can revenge kill/take out most dragons with his 2 Ice STABS, as well as the support with knock off. He is very frail and initially i built my team around Weavile which led me to adding Espeon for the Duel Screens, then i built the rest of my team around having Duel screens.

Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Psyshock
- Rapid Spin

My spinner, although has not been used for that purpose just yet. Espeon keeps stealth rocks/toxic spikes/spikes off my side of the field if they choose to open with it, and on top of that has the stabs to take out the likes of Togikiss/Breeloom/Heatran/Charizard X/Y... Although again, Charizards usually run through me as my Hydro Pump doesn't OHKO them in the Sun

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Moonlight/Wish
- Toxic
- Heal Bell

My <3 Wall. Pretty much unkillable with duel screens up, can spread toxic when needed, and when those pesky steel pokemon hop in to try and stop me from spreading my poison, i can swap in Volcarona and take them down. My only other thought would be Magnizone over Volcarona so i could completely trap the steels and take them down with HP Fire. On top of the poison spreading, he can take down any offensive attack sweeper with foul play alone, if they beef them up with a swords dance or anything of the sort.

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Baton Pass
- Psychic

Espeon is my opener, basic thought process is to get up duel screens and swap out for a safe set up for Pinsir or my beefy Volcarona. I have Psychic up because i was running into a lot of taunts and didnt want to get locked up, even though the basic idea is you are in and out with Espeon in a few moves.

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake

Standard Pinsir build, with duel screens up it has the bulkiness to set up a swords dance on almost any threat and start sweeping immediately after. The only threats ive ran into that have given me trouble were Mega Charizards.... Other than that i've safely swept through most other offensive threats, and broken down some walls with the help of my Umbreon.

Volcarona @ Leftovers
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Timid Nature
- Quiver Dance
- Roost
- Bug Buzz
- Fiery Dance

Although I have duel walls set up, i threw in bulky Volcarona, I usually have the time/defense to Quiver Dance x2 and set up nicely for anything that comes my way. Volcarona is really in here for the easy answer to both my Pinsir and Weavile which is steal pokemon, he takes down all the solid defensive steel pokemon and with good set up can break through alot of common walls as well.



I'm posting here before playing on Showdown, so ill have a better idea as to what pokemon I get easily countered by. Any initial critiques/suggestions are welcomed!
 
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