Hey, you might have seen my attempts on here before, some of you probably helped me patch a few holes. Well I'm back, and I think I've learned a couple things. I tried to turn the weaknesses of each individual pokemon into a strength of another. I.e. if something comes out to Fire Blast my Forretress/Celebi, I switch into Heatran and pump up the fire. If something comes out to T-Bolt Gyara, I switch into E-vire to pump up the speed, and if something comes in to CC my Heatran, I switch into Dusknoir to soak up the attack and get a WoW in.
At A Glance
In Depth
Forretress@Leftovers
Relaxed
252 HP, 112 Atk, 144 Def
Stealth Rock
Explosion
Gyro Ball
Toxic Spikes
So I veered away from fast leads, and went with something a little more sturdy, that could take a hit and still hit back, and maybe stick around till later for a clutch Explosion on something I really need dead. The Atk EV's give his Gyro Balls some punch, 1HKOing Aerodactyl leads if not for focus sash.
Gyarados@Leftovers
Jolly
4 HP, 252 Atk, 252 Spd
Dragon Dance
Stone Edge
Waterfall
Earthquake
So here's my physical powerhouse. I decided on the EV's and Nature because I had a problem with opposing Gyarados, and wanted to surprise some switch-ins by outspeeding them, where a differently built spread wouldn't. If he can get a DD or two in, he sweeps.
Electivire@Expert Belt
Jolly
4 Def, 252 Atk, 252 Spd
Cross Chop
Earthquake
Thunderpunch
Ice Punch
Electivire is my answer to anything wanting to Bolt down my Gyara. Once he nabs a Motor Drive boost, his diverse movepool lets him sweep almost unchecked. He scores super effectives on nearly every type you can imagine, and he hits hard enough to 1HKO Blissey with Cross Chop.
Heatran@Choice Scarf
Naive
4 HP, 252 SpAtk, 252 Spd
HP (Ice)
Flamethrower
Earth Power
Explosion
This is the answer to my fire weaknesses in Forretress and Celebi. He outspeeds almost everything I've come across, and packs a huge punch with a boosted Flamethrower, which I chose for the accuracy. Sometimes I bait a WoW to him from Evire or Gyara.
Dusknoir@Leftovers
Impish
252 HP, 28 Atk, 228 Def
Pain Split
Will-o-Wisp
Ice Punch
Earthquake
This is my answer to any fighting types that come in to take on Heatran. It sucks up attacks and throws out burns left and right. Earthquake lets it do some serious damage to Lucario/Metagross, and Pain Split is usually used on switch ins when I'm at low health, but is a great stall move when mixed with Toxic Spikes.
Celebi@Leftovers
Bold
252 HP, 220 Def, 36 Spd
Leech Seed
Recover
Grass Knot
HP (Fire)
Here's my stallbot. If I can get out Toxic Spikes, and get off a Leech Seed, I just Recover spam from that point on. HP Fire is for those pesky steel types, and the occasional Breloom. Grass Knot is a STAB which deals with Bulky Waters, which I otherwise have a hard time safely switching into with Evire, or dealing with at all if its a Swampert.
So thats the team, thanks in advance for any and all feedback!
At A Glance






In Depth

Forretress@Leftovers
Relaxed
252 HP, 112 Atk, 144 Def
Stealth Rock
Explosion
Gyro Ball
Toxic Spikes
So I veered away from fast leads, and went with something a little more sturdy, that could take a hit and still hit back, and maybe stick around till later for a clutch Explosion on something I really need dead. The Atk EV's give his Gyro Balls some punch, 1HKOing Aerodactyl leads if not for focus sash.

Gyarados@Leftovers
Jolly
4 HP, 252 Atk, 252 Spd
Dragon Dance
Stone Edge
Waterfall
Earthquake
So here's my physical powerhouse. I decided on the EV's and Nature because I had a problem with opposing Gyarados, and wanted to surprise some switch-ins by outspeeding them, where a differently built spread wouldn't. If he can get a DD or two in, he sweeps.

Electivire@Expert Belt
Jolly
4 Def, 252 Atk, 252 Spd
Cross Chop
Earthquake
Thunderpunch
Ice Punch
Electivire is my answer to anything wanting to Bolt down my Gyara. Once he nabs a Motor Drive boost, his diverse movepool lets him sweep almost unchecked. He scores super effectives on nearly every type you can imagine, and he hits hard enough to 1HKO Blissey with Cross Chop.

Heatran@Choice Scarf
Naive
4 HP, 252 SpAtk, 252 Spd
HP (Ice)
Flamethrower
Earth Power
Explosion
This is the answer to my fire weaknesses in Forretress and Celebi. He outspeeds almost everything I've come across, and packs a huge punch with a boosted Flamethrower, which I chose for the accuracy. Sometimes I bait a WoW to him from Evire or Gyara.

Dusknoir@Leftovers
Impish
252 HP, 28 Atk, 228 Def
Pain Split
Will-o-Wisp
Ice Punch
Earthquake
This is my answer to any fighting types that come in to take on Heatran. It sucks up attacks and throws out burns left and right. Earthquake lets it do some serious damage to Lucario/Metagross, and Pain Split is usually used on switch ins when I'm at low health, but is a great stall move when mixed with Toxic Spikes.

Celebi@Leftovers
Bold
252 HP, 220 Def, 36 Spd
Leech Seed
Recover
Grass Knot
HP (Fire)
Here's my stallbot. If I can get out Toxic Spikes, and get off a Leech Seed, I just Recover spam from that point on. HP Fire is for those pesky steel types, and the occasional Breloom. Grass Knot is a STAB which deals with Bulky Waters, which I otherwise have a hard time safely switching into with Evire, or dealing with at all if its a Swampert.
So thats the team, thanks in advance for any and all feedback!