Hey there. This is my first team that I am sticking with and saving and I am looking for some feedback. My strategy is a semi-stall sweep thing, you'll see. My team is split into 3 pairs each with its own semi-strategy and synergy. Thanks to everyone who responds.
Slowking
Quiet - Life Orb
Ability - Regenerator
IV 252 HP/200 Def/ 56 SpA
Trick Room
Surf
Ice Beam
Psychic
This is my lead. Priority is to set up Trick Room which helps Slowking and Bronzong sweep. Synergy is good between Bronzong and Slowking. Ability helps keep him around.
Bronzong
Brave - Light Clay
Ability - Heatproof
IV 252 HP/ 88 ATK/84 Def/ 84 SpD
Gyro Ball
Reflect
Light Screen
Explosion
Set speaks for itself. Use trick room and/or bulk to set up screens or to sweep a little with gyro ball which hits harder the slower you are compared to the opponent and trick room helps go first. Heals come from wish support Jirachi. Explosion for when sweepers switch in to try and set up Swords Dance or somthing. Heatproof is used because Gengar already has levitate and most people expect levitate so it can catch some off guard.
Jirachi
Adamant - Leftovers
Ability - Serene Grace
IV 252 HP/168 ATK/ 44 Def/ 44 SpD
Iron Head
Thunder Wave
Wish
Stealth Rock
A proto-typical paraflinch set with some team support in wish and SR.
Dragonite
Adamant - Leftovers
Inner Focus
IV 252 HP/128 Def/ 130 SpD
Toxic
Dragon Tail
Roost
Heal Bell
Toxi-shuffle cleric. Perfect Synergy with Jirachi. Toxic works and what can't be paralyzed, dragon tail shuffle damages itself, plus SR, and hazes. Resistances also work well with Jirachi and both have heals. Heal Bell is for team support.
Infernape
Jolly - Life Orb
Iron Fist
IV 253 Atk/4 HP/ 253 SpD
Swords Dance
Mach Punch
Fire Punch
Earthquake
Relies on ability to force switches and use swords dance then get em with priority stab ability boosted mach punch or other moves.
Gengar
Timid - Choice Specs
Levitate
IV 253 SpA/ 253 Spe/ 4 Def
This guy is the glue. Revenge killer, toxic spikes remover (the only entry hazard i worry about), and spin blocker who is able to combat starmie and donphan after the switch. Infernape and Gengar's moves are designed to get maximum super effective hits and work with the team.
Slowking
Quiet - Life Orb
Ability - Regenerator
IV 252 HP/200 Def/ 56 SpA
Trick Room
Surf
Ice Beam
Psychic
This is my lead. Priority is to set up Trick Room which helps Slowking and Bronzong sweep. Synergy is good between Bronzong and Slowking. Ability helps keep him around.
Bronzong
Brave - Light Clay
Ability - Heatproof
IV 252 HP/ 88 ATK/84 Def/ 84 SpD
Gyro Ball
Reflect
Light Screen
Explosion
Set speaks for itself. Use trick room and/or bulk to set up screens or to sweep a little with gyro ball which hits harder the slower you are compared to the opponent and trick room helps go first. Heals come from wish support Jirachi. Explosion for when sweepers switch in to try and set up Swords Dance or somthing. Heatproof is used because Gengar already has levitate and most people expect levitate so it can catch some off guard.
Jirachi
Adamant - Leftovers
Ability - Serene Grace
IV 252 HP/168 ATK/ 44 Def/ 44 SpD
Iron Head
Thunder Wave
Wish
Stealth Rock
A proto-typical paraflinch set with some team support in wish and SR.
Dragonite
Adamant - Leftovers
Inner Focus
IV 252 HP/128 Def/ 130 SpD
Toxic
Dragon Tail
Roost
Heal Bell
Toxi-shuffle cleric. Perfect Synergy with Jirachi. Toxic works and what can't be paralyzed, dragon tail shuffle damages itself, plus SR, and hazes. Resistances also work well with Jirachi and both have heals. Heal Bell is for team support.
Infernape
Jolly - Life Orb
Iron Fist
IV 253 Atk/4 HP/ 253 SpD
Swords Dance
Mach Punch
Fire Punch
Earthquake
Relies on ability to force switches and use swords dance then get em with priority stab ability boosted mach punch or other moves.
Gengar
Timid - Choice Specs
Levitate
IV 253 SpA/ 253 Spe/ 4 Def
This guy is the glue. Revenge killer, toxic spikes remover (the only entry hazard i worry about), and spin blocker who is able to combat starmie and donphan after the switch. Infernape and Gengar's moves are designed to get maximum super effective hits and work with the team.