RMT First Attemp

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Hey there. This is my first team that I am sticking with and saving and I am looking for some feedback. My strategy is a semi-stall sweep thing, you'll see. My team is split into 3 pairs each with its own semi-strategy and synergy. Thanks to everyone who responds.

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Slowking
Quiet - Life Orb
Ability - Regenerator
IV 252 HP/200 Def/ 56 SpA

Trick Room
Surf
Ice Beam
Psychic

This is my lead. Priority is to set up Trick Room which helps Slowking and Bronzong sweep. Synergy is good between Bronzong and Slowking. Ability helps keep him around.

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Bronzong
Brave - Light Clay
Ability - Heatproof
IV 252 HP/ 88 ATK/84 Def/ 84 SpD

Gyro Ball
Reflect
Light Screen
Explosion

Set speaks for itself. Use trick room and/or bulk to set up screens or to sweep a little with gyro ball which hits harder the slower you are compared to the opponent and trick room helps go first. Heals come from wish support Jirachi. Explosion for when sweepers switch in to try and set up Swords Dance or somthing. Heatproof is used because Gengar already has levitate and most people expect levitate so it can catch some off guard.

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Jirachi
Adamant - Leftovers
Ability - Serene Grace
IV 252 HP/168 ATK/ 44 Def/ 44 SpD

Iron Head
Thunder Wave
Wish
Stealth Rock

A proto-typical paraflinch set with some team support in wish and SR.



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Dragonite
Adamant - Leftovers
Inner Focus
IV 252 HP/128 Def/ 130 SpD

Toxic
Dragon Tail
Roost
Heal Bell

Toxi-shuffle cleric. Perfect Synergy with Jirachi. Toxic works and what can't be paralyzed, dragon tail shuffle damages itself, plus SR, and hazes. Resistances also work well with Jirachi and both have heals. Heal Bell is for team support.

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Infernape
Jolly - Life Orb
Iron Fist
IV 253 Atk/4 HP/ 253 SpD

Swords Dance
Mach Punch
Fire Punch
Earthquake

Relies on ability to force switches and use swords dance then get em with priority stab ability boosted mach punch or other moves.

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Gengar
Timid - Choice Specs
Levitate
IV 253 SpA/ 253 Spe/ 4 Def

This guy is the glue. Revenge killer, toxic spikes remover (the only entry hazard i worry about), and spin blocker who is able to combat starmie and donphan after the switch. Infernape and Gengar's moves are designed to get maximum super effective hits and work with the team.
 
RMT Rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.
Your descriptions are lacking, which puts you in violation of the rule above. Please elaborate more on each team member - about 3 or 4 solid sentences per member is a good goal to reach for. The RMT archive contains some examples of well-written RMTs. If you fix your descriptions, PM me with the updates and I'll be happy to unlock your thread.
 
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