Team consists of,






1st

Ambipom @ Mucsle Band
Ability: Technician
Nature: Serious. ( D: )
EVS: 252 Atk / 252 Spd / 4 HP
Moves:
-Payback
-Fake Out
-Brick Break
-U-Turn
Payback and Brick Break are for type coverage
Fake Out and U-Turn are for weakening the opposing team's starting pokemon.
2nd

Dragonite @ Yache Berry
Ability: Inner Focus
EVs: 252 Atk / 252 Spd / 4 Spd
Nature: Quiet ( +SpAtk -Spd :( )
Moves:
-Earthquake
-Dragon Dance
-Outrage
-Fire Punch
Earthquake just because its there
Fire punch for walls like Bronzong
Dragon Dance and Outrage is a move combo unique to Dragonite and I figured that I would take full advantage of it.
3rd

Froslass @ NeverMeltIce
Ability: Snow Cloak
EVs: 252 SpAtk / 252 Spd / 4 HP
Nature: Bold ( +SpAtk -SpDef)
Moves:
-Shadow Ball
-Ice Beam
-Thunderbolt
-Confuse Ray
Ice Beam is for taking care of pokemon that are weak to Ice. (namely Garchomp) Power boosts NeverMeltIce, and STAB help get the job done
Shadow Ball and TBolt for coverage
Confuse Ray to annoy
4th

Deoxys-Speed Forme (Excuse the sprite) @ Petaya Berry
Ability: Pressure
EVs: 252 SpAtk / 252 Spd / 4 HP
Nature: Docile ( D: )
Moves
-Psycho Boost
-Superpower
-Ice Beam
-Thunderbolt
All moves are for type coverage and can (hopefully) counter many pokemon
5th

Blastoise @ Kings Rock
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpAtk
Nature: Relaxed ( +Def -Spd)
Moves:
-(Figuring it out still.)
-Toxic
-Surf
-Ice Beam
Toxic is used on potential threats
Surf for STAB
Ice Beam for coverage
6th

Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 Def / 126 SpDef / 126 SpAtk
Ability: Careful ( +SpDef -SpAtk)
Moves:
-Hypnosis
-Gyro Ball
-Stealth Rock
-Earthquake
Hypnosis for annoyance
Gyro Ball for power and STAB
Stealth Rock for bringing sown opponents health
Earthquake for using good attack
And here it is. And if doesnt bother you, could you point out some prominent weaknesses and better substitutes for moves?