Hey guys, this is my first post on RMT and my first UU team. This team is main based on stalling and late game cleanups with a certain pokemon. I appreciate any help on this team and please bear in mind that my knowledge on competitive battling is not very broad, so any help would be appreciated on this team.
Mienshao @ Choice Scarf
Ability: Regenerator
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly nature
- High Jump Kick
- U Turn
- Stone Edge
-Poison Jab/Brick Break Aerial Ace
When equipped with a choice scarf, mienshao's speed is near unrivaled. It shows much promise as a wallbreaker as well and allows me to gain momentum with U turn. Stone edge is for the flying types and poison jab is for fairies, while Brick break is a more gimmicky move that's safer than high jump kick and has the ability to break through screens.
Porygon 2 @ Eviolite (Replaced)
Umbreon @ Leftovers
Ability: Syncronize
Ev's: 252 HP / 4 Def / 252 Sdef
Calm nature
- Foul Play
- Wish
- Heal Bell
- Toxic
The special wall on this team, Umbreon takes hits rather well from pokemon that would otherwise cause a problem to my team, as Patrick1088 mentioned such as gardevoir, deoxys and bisharp. Foul play is a great asset, allowing umbreon to have something to counter physical attackers, and wish plus heal bell to help support the team, as most of this team won't appreciate a toxic or a burn. Toxic is there to deal residual damage and wear down opposing threats hopefully to the point where a priority bullet punch from mega medicham can take it out.
Cofagrigus @ Leftovers
Ability: Mummy
Ev's: 248 HP / 252 Def / 8 Spd
Bold nature
- Infestation
- Protect
- Will-o-Wisp
-Shadow Ball Pain Split
This Cofagrigus set is quite gimmicky, but it has helped a lot. In a tier filled with strong fighting and fire types, I needed something to trap, take hits and whittle down they're health. I chose cofagrigus as it boasts a solid defensive stat, mummy to nullify abilities and access to infestation. This set is like a physically defensive version of the infestation goodra set, but with access to will o wisp, it can trap and wall physical sweepers that would otherwise sweep this team. Pain Split is for recovery purposes, and although will leave it for taunt bait, I'd much rather prefer recovery.
Pinsir @Pinsirite (Rejected due to it being banned from UU)
Medicham @ Medichamite
Ability: Pure Power
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly nature
- Bullet Punch
-Ice Punch Thunderpunch
- Drain Punch / High Jump Kick
- Psycho Cut / Zen Headbutt
Mega Medicham adds the raw power and priority to the team. It will work with the trapping cofagrigus set, finishing off a counter with a bullet punch and leaving the team with a much easier job to handle. Drain punch will add longetivity to medicham, but makes medicham miss out on a few OHKO's it will score with high jump kick. Zen headbutt has more power, but then chance of missing can affect medcham, while psycho cut has a higher crit rate. Ice punch was replaced with thunderpunch due to the amount of bulky water types causing problems, such as slowbro, milotic and blastoise
Haxorus @ Lum Berry
Ability: Mold Breaker
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Taunt Poison Jab
- Dragon Dance
- Dragon Claw
- Earthquake
This set is a standard boosting set used to wallbreak to the point where my mega can ko the remaining pokes with it's priority. The lum berry allows haxorus toeither taunt a faster status user that would otherwise cripple haxorus with status and allows haxorus to set up a few free d dance's, boost it's speed to good levels and begin to deal huge chunks of damage to an opponent's team. Poison Jab is for coverage against fairy type pokemon more reliably, as most are specially bulky and won't take a poison jab from haxorus very well
Nidoking Nidoqueen @ Life Orb
Ability: Sheer Force
Ev's: 252 Spa / 4 Sdef / 252 Spd
Timid Nature
- Ice Beam
- Sludge Wave
-Thunderbolt Fire Blast
- Earth Power
Because my team is made out of many physical attackers, I chose to add a powerful special attacker to the ranks.Nidoking is there to attack on the other side of the spectrum, delivering a much more powerful boltbeam than porygon 2 due to the sheer force life orb combo. I chose to run t bolt instead of fire blast due to steel type coverage from earth power and grass type coverage from ice beam. After patrick1088's advice, I have replaced nidoking with nidoqueen, due to the fact that as he said, nidoqueen takes hits much better and is able to outspeed bisharp with no speed investments. I replaced thunderbolt for fire blast, as this gives me the ability to hit flying/levitating pokemon on the switch, unlike earth power and hit bug types such as heracross.
Help will be much appreciated, thanks.
Mienshao @ Choice Scarf
Ability: Regenerator
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly nature
- High Jump Kick
- U Turn
- Stone Edge
-
When equipped with a choice scarf, mienshao's speed is near unrivaled. It shows much promise as a wallbreaker as well and allows me to gain momentum with U turn. Stone edge is for the flying types and poison jab is for fairies, while Brick break is a more gimmicky move that's safer than high jump kick and has the ability to break through screens.
Umbreon @ Leftovers
Ability: Syncronize
Ev's: 252 HP / 4 Def / 252 Sdef
Calm nature
- Foul Play
- Wish
- Heal Bell
- Toxic
The special wall on this team, Umbreon takes hits rather well from pokemon that would otherwise cause a problem to my team, as Patrick1088 mentioned such as gardevoir, deoxys and bisharp. Foul play is a great asset, allowing umbreon to have something to counter physical attackers, and wish plus heal bell to help support the team, as most of this team won't appreciate a toxic or a burn. Toxic is there to deal residual damage and wear down opposing threats hopefully to the point where a priority bullet punch from mega medicham can take it out.
Cofagrigus @ Leftovers
Ability: Mummy
Ev's: 248 HP / 252 Def / 8 Spd
Bold nature
- Infestation
- Protect
- Will-o-Wisp
-
This Cofagrigus set is quite gimmicky, but it has helped a lot. In a tier filled with strong fighting and fire types, I needed something to trap, take hits and whittle down they're health. I chose cofagrigus as it boasts a solid defensive stat, mummy to nullify abilities and access to infestation. This set is like a physically defensive version of the infestation goodra set, but with access to will o wisp, it can trap and wall physical sweepers that would otherwise sweep this team. Pain Split is for recovery purposes, and although will leave it for taunt bait, I'd much rather prefer recovery.
Medicham @ Medichamite
Ability: Pure Power
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly nature
- Bullet Punch
-
- Drain Punch / High Jump Kick
- Psycho Cut / Zen Headbutt
Mega Medicham adds the raw power and priority to the team. It will work with the trapping cofagrigus set, finishing off a counter with a bullet punch and leaving the team with a much easier job to handle. Drain punch will add longetivity to medicham, but makes medicham miss out on a few OHKO's it will score with high jump kick. Zen headbutt has more power, but then chance of missing can affect medcham, while psycho cut has a higher crit rate. Ice punch was replaced with thunderpunch due to the amount of bulky water types causing problems, such as slowbro, milotic and blastoise
Haxorus @ Lum Berry
Ability: Mold Breaker
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-
- Dragon Dance
- Dragon Claw
- Earthquake
This set is a standard boosting set used to wallbreak to the point where my mega can ko the remaining pokes with it's priority. The lum berry allows haxorus to
Ability: Sheer Force
Ev's: 252 Spa / 4 Sdef / 252 Spd
Timid Nature
- Ice Beam
- Sludge Wave
-
- Earth Power
Because my team is made out of many physical attackers, I chose to add a powerful special attacker to the ranks.
Help will be much appreciated, thanks.
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