RMT First UU Team

Hey guys, this is my first post on RMT and my first UU team. This team is main based on stalling and late game cleanups with a certain pokemon. I appreciate any help on this team and please bear in mind that my knowledge on competitive battling is not very broad, so any help would be appreciated on this team.

Mienshao @ Choice Scarf
Ability: Regenerator
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly nature
- High Jump Kick
- U Turn
- Stone Edge
- Poison Jab/Brick Break Aerial Ace
When equipped with a choice scarf, mienshao's speed is near unrivaled. It shows much promise as a wallbreaker as well and allows me to gain momentum with U turn. Stone edge is for the flying types and poison jab is for fairies, while Brick break is a more gimmicky move that's safer than high jump kick and has the ability to break through screens.

Porygon 2 @ Eviolite (Replaced)
Umbreon @ Leftovers
Ability: Syncronize
Ev's: 252 HP / 4 Def / 252 Sdef
Calm nature
- Foul Play
- Wish
- Heal Bell
- Toxic
The special wall on this team, Umbreon takes hits rather well from pokemon that would otherwise cause a problem to my team, as Patrick1088 mentioned such as gardevoir, deoxys and bisharp. Foul play is a great asset, allowing umbreon to have something to counter physical attackers, and wish plus heal bell to help support the team, as most of this team won't appreciate a toxic or a burn. Toxic is there to deal residual damage and wear down opposing threats hopefully to the point where a priority bullet punch from mega medicham can take it out.

Cofagrigus @ Leftovers
Ability: Mummy
Ev's: 248 HP / 252 Def / 8 Spd
Bold nature
- Infestation
- Protect
- Will-o-Wisp
- Shadow Ball Pain Split
This Cofagrigus set is quite gimmicky, but it has helped a lot. In a tier filled with strong fighting and fire types, I needed something to trap, take hits and whittle down they're health. I chose cofagrigus as it boasts a solid defensive stat, mummy to nullify abilities and access to infestation. This set is like a physically defensive version of the infestation goodra set, but with access to will o wisp, it can trap and wall physical sweepers that would otherwise sweep this team. Pain Split is for recovery purposes, and although will leave it for taunt bait, I'd much rather prefer recovery.

Pinsir @Pinsirite (Rejected due to it being banned from UU)

Medicham @ Medichamite
Ability: Pure Power
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly nature
- Bullet Punch
- Ice Punch Thunderpunch
- Drain Punch / High Jump Kick
- Psycho Cut / Zen Headbutt
Mega Medicham adds the raw power and priority to the team. It will work with the trapping cofagrigus set, finishing off a counter with a bullet punch and leaving the team with a much easier job to handle. Drain punch will add longetivity to medicham, but makes medicham miss out on a few OHKO's it will score with high jump kick. Zen headbutt has more power, but then chance of missing can affect medcham, while psycho cut has a higher crit rate. Ice punch was replaced with thunderpunch due to the amount of bulky water types causing problems, such as slowbro, milotic and blastoise

Haxorus @ Lum Berry
Ability: Mold Breaker
Ev's: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Taunt Poison Jab
- Dragon Dance
- Dragon Claw
- Earthquake
This set is a standard boosting set used to wallbreak to the point where my mega can ko the remaining pokes with it's priority. The lum berry allows haxorus to either taunt a faster status user that would otherwise cripple haxorus with status and allows haxorus to set up a few free d dance's, boost it's speed to good levels and begin to deal huge chunks of damage to an opponent's team. Poison Jab is for coverage against fairy type pokemon more reliably, as most are specially bulky and won't take a poison jab from haxorus very well

Nidoking Nidoqueen @ Life Orb
Ability: Sheer Force
Ev's: 252 Spa / 4 Sdef / 252 Spd
Timid Nature
- Ice Beam
- Sludge Wave
- Thunderbolt Fire Blast
- Earth Power
Because my team is made out of many physical attackers, I chose to add a powerful special attacker to the ranks. Nidoking is there to attack on the other side of the spectrum, delivering a much more powerful boltbeam than porygon 2 due to the sheer force life orb combo. I chose to run t bolt instead of fire blast due to steel type coverage from earth power and grass type coverage from ice beam. After patrick1088's advice, I have replaced nidoking with nidoqueen, due to the fact that as he said, nidoqueen takes hits much better and is able to outspeed bisharp with no speed investments. I replaced thunderbolt for fire blast, as this gives me the ability to hit flying/levitating pokemon on the switch, unlike earth power and hit bug types such as heracross.

Help will be much appreciated, thanks.
 
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Well for one, I think Pinsir is banned from UU (unless it has changed since then)
http://www.smogon.com/forums/threads/unofficial-uus-read-post-13-dont-post-bugs-here.3496622/ (Go to the second post for the ban list)
So if that is the case you'll have to replace that straight away.

And secondly there is a minimum requirement of 3 lines of description behind each Pokemon
(RMT rules here:http://www.smogon.com/forums/threads/rules-read-before-making-an-rmt.3490983/)

And so both of those would need to be fixed before anyone can give this team a rate.
 
Well for one, I think Pinsir is banned from UU (unless it has changed since then)
http://www.smogon.com/forums/threads/unofficial-uus-read-post-13-dont-post-bugs-here.3496622/ (Go to the second post for the ban list)
So if that is the case you'll have to replace that straight away.

And secondly there is a minimum requirement of 3 lines of description behind each Pokemon
(RMT rules here:http://www.smogon.com/forums/threads/rules-read-before-making-an-rmt.3490983/)

And so both of those would need to be fixed before anyone can give this team a rate.
Thanks for the heads up, I'll pay more attention to the rules and banlists next time i make a team
 
Cool team you have here! Welcome to Competitive Battling and Smogon! Just a few points...
1. Scarf Shao is good, but you may want to consider Aerial Ace over Poison Jab/Brick Break. Aerial Ace is a great move to check many pokes; non-mega Hera and Medicham are two good variants. Poison Jab is pretty situational and even Granbull, the premier physical defensive fairy doesn't take much from Poison Jab after Intimidate:

-1 252 Atk Mienshao Poison Jab vs. 252 HP / 0 Def Granbull: 144-170 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery

Even Florges with its miniscule defense can survive a Poison Jab:

252 Atk Mienshao Poison Jab vs. 252 HP / 0 Def Florges: 234-276 (65 - 76.6%) -- guaranteed 2HKO after Leftovers recovery

And yes, both Granbull and Florges can OHKO Mienshao with Play Rough/Moonblast.
2. An option you may want to consider is Nidoqueen > Nidoking. Nidoqueen has much better bulk and does more damage thanks to Modest Nature. It loses out on speed, but keep in mind that the top threats are in the 70-75 base speed group; Bisharp, Mega-Hera, etc.. Nidoqueen is faster with minimal speed creeping since most people are running no/little speed on Bisharp and Mega-Hera.

3. Infestation is a great move and I've been using it a lot with Unaware Quagsire to check boosting pokes not named Mold Breaker Haxorus. The problem with Cofagrigus is that Knock Off is everywhere and once Cof loses it's leftovers, it's on a time clock until it is done. One of the biggest threats is Bisharp:

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 248+ Def Cofagrigus: 244-291 (76.2 - 90.9%) -- guaranteed 2HKO after Leftovers recovery


If Cof has any previous damage, that is very close to a OHKO and you lose leftovers. You may even want to consider Pain Split > Shadow Ball. You lose the STAB Shadow ball, but you're not taunt bait thanks to Infestation. Pain Split can give you semi-reliable HP recovery and will do more damage to walls like Umbreon and Snorlax.

4. Mega Cham looks good good, just watch out for Slowbro who walls the Steel/Ice/Fighting/Psychic coverage. You may want to consider ThunderPunch specifically for Slowbro.

5. P2 is very good, but with Knock Off very prevalent, it is very likely to lose its eviolite. I would say try Umbreon who has access to Heal Bell, Wish Support, Toxic, Foul Play and it has great synergy with Phys Defensive Cofagrigus.

6. Small nitpick, but you may want to consider running Poison Jab over Taunt on Haxorus otherwise Whimsicott can set up on Hax like it's no tomorrow...

Overall, your team is very good. The top 3 threats to your (and everybody's team for that matter) is Bisharp, Sub-Gardevoir and Deoxys. Knock Off screws a lot of pokes over. Sub-Gardevoir has the power and coverage to 2HKO the entire tier and you have no spinner/defogger so hazards will be a nightmare (especially for Cofagrigus, but Wish Support will help somewhat).
 
Thank you for the well researched and analysed response, really appreciate it. These changes should help out a lot, though I need to test to check. What i'm concerned about is will Nidoqueen outspeed Heracross on the first turn before it megas? I've heard the speed is kept the same on the first turn when pokemon mega and am worried that it would take me out with something like an earthquake
 
Thank you for the well researched and analysed response, really appreciate it. These changes should help out a lot, though I need to test to check. What i'm concerned about is will Nidoqueen outspeed Heracross on the first turn before it megas? I've heard the speed is kept the same on the first turn when pokemon mega and am worried that it would take me out with something like an earthquake

Well, we'll have to see what movesets were the most common on Mega-Hera. The guaranteed moves are Close Combat, Pin Missile and Rock Blast. The last moves can be Bullet Seed, Earthquake, Substitute, Swords Dance and Knock Off. Even if you're worried about Earthquake, look at the calcs below:

252+ Atk Heracross Earthquake vs. 252 HP / 0 Def Nidoqueen: 262-310 (68.2 - 80.7%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoqueen Fire Blast vs. 252 HP / 4 SpD Heracross: 322-380 (88.4 - 104.3%) -- 31.3% chance to OHKO


So, 1 vs. 1 with no previous damage, Nidoqueen has the edge, whether the speed kicks in the same turn or not.

Just for reference:

252+ Atk Heracross Earthquake vs. 4 HP / 0 Def Nidoking: 290-342 (95.3 - 112.5%) -- 75% chance to OHKO

252 SpA Life Orb Sheer Force Nidoking Fire Blast vs. 252 HP / 4 SpD Heracross: 317-374 (87 - 102.7%) -- 18.8% chance to OHKO

Nidoqueen has more bulk and power, and the speed may not make a difference. The choice is up to you, but the odds are more in your favor for Nidoqueen.
 
How has this team done in play and what threats have stood out on this team?
Sorry about the late reply, some issues came up. After a few tests, I found that walls like cresselia pose quite a big problem. Hazards can also lower the times I swap in, making deoxys very threatening, and of course, bisharp is a big problem with the knock off. Going on to adjustments, maybe replacing aerial ace with knock off on mienshao would help support this team more, but that's all I can think of currently. This team also needs a rapid spinner/defogger, so maybe replacing mienshao for crobat as a scout could work, though scarf mienshao has a lot of good things, with the regenerator and good wallbreaking potential and the afore mentioned knock off.
 
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