Hmmmmmmm....... *pondering with help from Nasty Plot animation*
The Team: Flygon, Mesprit, Suicune, Spiritomb, Lucario, Heatran.
Tier Format: Overused (OU)
Game Format: WiFi.
Current Team: Under Construction.
Here We Go!
Flygon. (F) @CScarf.
Nickname: Flyleaf.
Trait: Levitate. / Nature: Rash. (+SpAtk, -SpDef.)
EVs: 252SpAtk, 190Spd, 68Atk.
-Draco Meteor.
-Fire Blast.
-Earthquake.
-U-turn.
Why I Chose Flyleaf? - A great lead but not as great as SpecsMence/ScarfMence or BulkyMence, which is an unfortunate comparison, but nonetheless, it's still great. However, the most important moves makes it up for Flygon: Fire Blast is killer against Bronzong, but can bounce back against the combo of CeleTran so the safest move is U-turn;
Draco Meteor with STAB just to ko Dragonite and Kingdra; and Earthquake will be my last move against Lucario, Heatran and Infernape.
Flyleaf's Threats: - Heatran, SpecsMence, Gengar, Mamoswine.
Mesprit. @Leftovers.
Nickname: MarleyMarl.
Trait: Levitate. / Nature: Bold. (+Def, -Atk.)
EVs: 252HP, 164Def, 92SpAtk.
-Thunder Wave.
-Thunderbolt.
-Ice Beam
-Stealth Rock.
Why I Chose MarleyMarl? - Because I needed a physical wall for my team, and Mesprit is no exception. Thunder Wave is probably the best option I can start off just to outpredict my opponent, or I can use Stealth Rock as another first move. As for my attacks; BoltBeam: Thunderbolt and Ice Beam for Gyara, Gliscor, and Dragonite.
MarleyMarl's Threats: Heracross, Dusknoir, Weavile, Spiritomb.
Suicune. @Leftovers.
Nickname: OceanGhost.
Trait: Pressure. / Nature: Timid. (+Spd, -Atk)
EVs: 172HP, 120SpAtk, 216Spd.
-Surf.
-Ice Beam.
-Calm Mind.
-Substitute.
Why I chose OceanGhost? - This is a definite keeper if I were to switch in thanks to Flygon's U-turn. Perhaps the best Suicune I've received from a trade. I decided to make it as a SubCalmer, meaning Substitute if they see it as a common threat but as a surprise instead, as well as to prevent Toxic, Leech Seed, and TWave; Then on next turn I'll set it up with Calm Mind with support from Sub, and as I say "let the mayhem begin". Surf for STAB to take out Swampert and Nidoqueen, and Ice Beam for Salamence. However, It has its flaws: Being Roared/Whirlwinded and being hit by TSpikes.
OceanGhost's Threats: Celebi, Magnezone, Vaporeon.
Spiritomb (F) @Leftovers.
Nickname: Twilight.
Trait: Pressure. / Nature. Careful. (+SpDef, -SpAtk.)
EVs: 252HP, 140Atk, 118SpDef.
-Pain Split.
-Will-o-Wisp.
-Sucker Punch
-Pursuit.
Why I chose Twilight? - It's my Special Wall / Counter. Will-o-Wisp and Pain Split is a great combo indeed for Bulky types like Milotic, and Metagross perhaps. Pursuit incase for Psychics and Ghosts like Gengar, Azelf, Dusknoir and Mismagius just in case of switching out, and Sucker Punch for the finish.
Twilight's Threats: Weavile.
Lucario (M) @ FSash.
Nickname: DirtyDevil.
Trait: Steadfast. / Nature: Adamant. (+Atk, -SpAtk.)
EVs: 252Atk, 252Spd, 6HP.
-Swords Dance.
-Close Combat.
-Bullet Punch.
-Crunch. / Stone Edge.
Why I chose DirtyDevil? Because I need a physical sweeper or late game to be exact. Unless there's Spikes or Stealth Rock in my way, I can set up Swords Dance safely with the Focus Sash. Close Combat for STAB of course for Regirock, Registeel and Weavile. Speaking of Weavile, Bullet Punch will help deal with that, and there's this: Crunch to get a bite out of Cresselia or Stone Edge which will take out possibly Gyarados.
DirtyDevil's Threats: Azelf, Dusknoir.
Heatran. (M) @CScarf.
Nickname: Chopper
Trait: Flash Fire. / Nature: Rash. (+SpAtk, -SpDef.)
EVs: 252SpAtk, 252Spd, 6Atk.
-Fire Blast.
-Hidden Power: Ice. / Dragon Pulse.
-Earth Power.
-Explosion.
Why I chose Chopper? - This will be my mixed Attacker. As you can see, with the Scarf, it can obliterate the ResTalking Tran. As for the attacks, I'm not so sure about Hidden Power: Ice or Dragon Pulse. I am thinking about Dragon Pulse for dealing with Kingdra and YacheChomp, but HP: Ice allows me to ohko Gliscor and that may be a big factor; And Explosion to kill off Bliss, Cress, StallRein, and Celebi. Speaking of Celebi, I don't need to do that because all I need is Fire Blast.
Chopper's Threats: Vaporeon, Suicune.






Tier Format: Overused (OU)
Game Format: WiFi.
Current Team: Under Construction.
Here We Go!

Flygon. (F) @CScarf.
Nickname: Flyleaf.
Trait: Levitate. / Nature: Rash. (+SpAtk, -SpDef.)
EVs: 252SpAtk, 190Spd, 68Atk.
-Draco Meteor.
-Fire Blast.
-Earthquake.
-U-turn.
Why I Chose Flyleaf? - A great lead but not as great as SpecsMence/ScarfMence or BulkyMence, which is an unfortunate comparison, but nonetheless, it's still great. However, the most important moves makes it up for Flygon: Fire Blast is killer against Bronzong, but can bounce back against the combo of CeleTran so the safest move is U-turn;
Draco Meteor with STAB just to ko Dragonite and Kingdra; and Earthquake will be my last move against Lucario, Heatran and Infernape.
Flyleaf's Threats: - Heatran, SpecsMence, Gengar, Mamoswine.

Mesprit. @Leftovers.
Nickname: MarleyMarl.
Trait: Levitate. / Nature: Bold. (+Def, -Atk.)
EVs: 252HP, 164Def, 92SpAtk.
-Thunder Wave.
-Thunderbolt.
-Ice Beam
-Stealth Rock.
Why I Chose MarleyMarl? - Because I needed a physical wall for my team, and Mesprit is no exception. Thunder Wave is probably the best option I can start off just to outpredict my opponent, or I can use Stealth Rock as another first move. As for my attacks; BoltBeam: Thunderbolt and Ice Beam for Gyara, Gliscor, and Dragonite.
MarleyMarl's Threats: Heracross, Dusknoir, Weavile, Spiritomb.

Suicune. @Leftovers.
Nickname: OceanGhost.
Trait: Pressure. / Nature: Timid. (+Spd, -Atk)
EVs: 172HP, 120SpAtk, 216Spd.
-Surf.
-Ice Beam.
-Calm Mind.
-Substitute.
Why I chose OceanGhost? - This is a definite keeper if I were to switch in thanks to Flygon's U-turn. Perhaps the best Suicune I've received from a trade. I decided to make it as a SubCalmer, meaning Substitute if they see it as a common threat but as a surprise instead, as well as to prevent Toxic, Leech Seed, and TWave; Then on next turn I'll set it up with Calm Mind with support from Sub, and as I say "let the mayhem begin". Surf for STAB to take out Swampert and Nidoqueen, and Ice Beam for Salamence. However, It has its flaws: Being Roared/Whirlwinded and being hit by TSpikes.
OceanGhost's Threats: Celebi, Magnezone, Vaporeon.

Spiritomb (F) @Leftovers.
Nickname: Twilight.
Trait: Pressure. / Nature. Careful. (+SpDef, -SpAtk.)
EVs: 252HP, 140Atk, 118SpDef.
-Pain Split.
-Will-o-Wisp.
-Sucker Punch
-Pursuit.
Why I chose Twilight? - It's my Special Wall / Counter. Will-o-Wisp and Pain Split is a great combo indeed for Bulky types like Milotic, and Metagross perhaps. Pursuit incase for Psychics and Ghosts like Gengar, Azelf, Dusknoir and Mismagius just in case of switching out, and Sucker Punch for the finish.
Twilight's Threats: Weavile.

Lucario (M) @ FSash.
Nickname: DirtyDevil.
Trait: Steadfast. / Nature: Adamant. (+Atk, -SpAtk.)
EVs: 252Atk, 252Spd, 6HP.
-Swords Dance.
-Close Combat.
-Bullet Punch.
-Crunch. / Stone Edge.
Why I chose DirtyDevil? Because I need a physical sweeper or late game to be exact. Unless there's Spikes or Stealth Rock in my way, I can set up Swords Dance safely with the Focus Sash. Close Combat for STAB of course for Regirock, Registeel and Weavile. Speaking of Weavile, Bullet Punch will help deal with that, and there's this: Crunch to get a bite out of Cresselia or Stone Edge which will take out possibly Gyarados.
DirtyDevil's Threats: Azelf, Dusknoir.

Heatran. (M) @CScarf.
Nickname: Chopper
Trait: Flash Fire. / Nature: Rash. (+SpAtk, -SpDef.)
EVs: 252SpAtk, 252Spd, 6Atk.
-Fire Blast.
-Hidden Power: Ice. / Dragon Pulse.
-Earth Power.
-Explosion.
Why I chose Chopper? - This will be my mixed Attacker. As you can see, with the Scarf, it can obliterate the ResTalking Tran. As for the attacks, I'm not so sure about Hidden Power: Ice or Dragon Pulse. I am thinking about Dragon Pulse for dealing with Kingdra and YacheChomp, but HP: Ice allows me to ohko Gliscor and that may be a big factor; And Explosion to kill off Bliss, Cress, StallRein, and Celebi. Speaking of Celebi, I don't need to do that because all I need is Fire Blast.
Chopper's Threats: Vaporeon, Suicune.