ORAS OU RMT- Galaxy's First Go

Hello, everyone. I'm The13thGalaxy, and this is my first time doing a RMT. This is an OU team I spent some time polishing via lurking around here and gathering ideas. Anyway, garbage intro aside, here is the team.

Not Volcarona (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]

I like to use Volcanion as a sweeper in the event that I can't get Garchomp in safely for a Mega, or if a wallbreaker isn't needed at the moment. Steam Eruption and Fire Blast are primarily what I use as attacks. Their STAB bonus and chance to burn usually turn out very well for me. Sludge Bomb and HP Ice are used if my opponent sends out something that would resist the other two attacks, such as a Dragon type, or if I need to inflict a poisoned status on something like a Chansey or Blissey to counter the wall, should Garchomp faint.

Edward Razorhands (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Poison Jab

Garchomp is my main source of wallbreaking. I typically have Garchomp's opening move as Mega -> Swords Dance, followed by whatever I need to get off as much damage as possible. I run Dragon Claw and Earthquake due to their STAB bonus and benefits from Mega Garchomp's attack stat. Poison Jab is if there's a Fairy on the field that I know for certain that I can outspeed, or if I can take a gambit on a cheeky poison.

Tytannial (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn is typically the Pokemon that I lead off with, due to it's higher defense and ability to set up Stealth Rock. Once Stealth Rock is set up, I use Ferrothorn as a defensive Pokemon. Power Whip and Gyro Ball are there to provide decent chunks of damage to attackers I don't feel safe sending anyone else out against. Iron Barbs is mainly for use against physical sweepers, as Leech Seed, combined with the other moves and damage from Iron Barbs, has typically allowed me to outlast most sweepers with Ferrothorn.

Mason (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Conkeldurr has been a Pokemon that I'm unsure of for a while. With its recent downgrade, I've been considering removal from my team. That aside, Conkeldurr's role on my team was my lead for when I found that Ferrothorn wasn't a good choice based on team composition. Drain Punch is designed to increase my stalling game against those who don't resist fighting type moves, or against fighting types themselves. Mach Punch is used for when I know I'm outsped, but believe I can quickly take out the opponent's Pokemon with one hit (or if I'm in danger, have no options, and need that last bit of damage before Conkeldurr faints.) Knock Off has come in handy many, many times when I know my opponent is running a Psychic type and is going to switch into it. I've gotten many reads from my opponent and OHKOs from it. Ice Punch is used in neutral or if there's a dragon on the field that I can't deal with via Garchomp.

A Game of Chanse (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell/Wish

Chansey is my main wall. Soft-Boiled/Toxic has worked wonders for me in the past for stalling purposes, along with Seismic Toss to do as much damage per turn as I can. Heal Bell is usually what I use to ensure Chansey's longevity to prevent it from fainting due to poison damage. If Wish is used in its place, it's typically used if Chansey is about to faint from something that I cannot Soft-Boiled out of, so I can restore the HP of the Pokemon that switches in for Chansey.

Malachite (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Tyranitar is used as support or as a last-resort type switch-in. In case Ferrothorn fainted before it could get Stealth Rock up, Tyranitar is running it as well. It has Stone Edge in order to get the STAB bonus on top of the high critical hit ratio. Pursuit is designed to take advantage of switch-ins that I can read (with a nice STAB bonus~), and Ice Beam is for use against types that Stone Edge won't work well against and my opponent doesn't intend to switch out of, thus negating the effectiveness of Pursuit. The chance to freeze typically likes me, which is amazing.

Anyway. That's my team and their kinda stupid nicknames. This is my first time asking for an RMT, and I look forward to your advice!
 
Hey there, nice team. This is just a suggestion I'm throwing out there, but if you're unsure about Conkeldurr I'd recommend trying out Breloom. Since your Conkeldurr seems more defensively oriented, I'd recommend this set:

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Seed Bomb
- Facade

If you can set up with Swords Dance it could serve as an alternate win condition. Plus you get more Grass coverage to deal with mons such as Keldeo (who Ferrothorn struggles against due to Secret Sword). I also recommend running Thunder Wave instead of Power Whip on Ferrothorn. Garchomp can be outsped by mons such as M-Lati@s and Weavile. If they're paralyzed their speed is halved, giving Garchomp an easier time at sweeping.
 
That's a pretty good idea. I did notice my team is a bit lacking in Grass coverage and I guess Breloom never occurred to me as a good choice. Conkeldurr's Fighting type coverage is retained, but Grass coverage is added on. I think I might copy my team and replace Conkeldurr with Breloom and give it a go. Thanks for your suggestion, I really appreciate it!
 
ok first up, volcanion isn't a sweeper, due to it's relatively average base speed. Also, sludgebomb in no way counters the two blobs because they run natural cure, allowing them to absorb your attacks with ease. I would recommend the specs set with a spread of 72 HP / 4 Def / 252 SpA / 180 spe. which allows you to outspeed and ko azumaril. Also, since you are running volcanion, I would recommend some hazard control in order to not comprise volcanion's nice bulk. I would also run hp grass over hp ice to help you break down bulky waters which would otherwise trouble your team.

Since you're running tyranitar, I think standard sand rush excadril could help you greatly, helping your matchup verse offense as well as providing you a spinner. I would swap out conk for excadril.

between ferry and volcanion, you should be able to handle fairies, which Is why I recommend you to run fireblast over poison jab so you aren't completely walled by skarm.
For the tyranitar set, I recommend running chopple to help with your match up against the lati twins and letting you check gengar and weavile much more comfortably.

I think chansey looks kind of awkward on this team, mainly cos it just kills all momentum. not sure what to replace it with, but you could go for a regencore of moongus and slowking to replace chansey and ferry if you want. You could also try spdef talon flame over chansey to give to a mega y check, as it otherwise can deal heavy damage to your team if it gets a free switch.
 
Last edited:
Hey dude, welcome to Smogon and grats on your first RMT.

Advice was already given to you for the sets and team itself, and if you want to leave it as is, go ahead, as the point in RMT's isn't to change the whole team/its mons. I, however, think you can make this team much better if you swap some mons, so feel free to take my suggestions into account. Mega Chomp is cool and although I don't like it I will try and leave it as is:

From the go, your team is immensely weak to Keldeo, which clicks Specs Sword and sweeps. Fighting types in general, such as Lop and Medicham, are very annoying for this team bc it has no counters and you have no speed control. You're also extremely weak to stall bar Chomp, even though Quag walls it and your only thing to break Skarm is Volc, which gets worn down by hazards since you have no hazard removal. Chansey is a huge momentum killer for this team, and even if it has come in clutch before, it only has to do to the fact that it's Chansey (stupidly bulky), not that it has good synergy. Conk is also awkward on this team and doesn't really achieve much at all, if anything. That aside, here are my changes:

Excadrill > Conkeldurr. Not only does this give you hazard removal for Volcanion, it also helps you check fast things under sand that you normally wouldn't be able to outspeed, as your team is extremely slow (your fastest mon is Mega Chomp, which is still slow lol). Drill is just a very nice mon in the meta and is able to revenge kill a lot of things under sand, as well as help you with Clef or bulky fairies.

This might make you weaker to fighting types, but that's where this comes in:
Clefable > Chansey. Honestly, Clef is just godlike. It helps your team so much, especially with things like electrics, which only your Chansey can check and it still gets 2ohkoed by mixed Thundy, which is actually a bit common now. Clef also helps you with fighting types like Lop, Medicham, and Keldeo, which before literally clicked HJK/Sword and 6-0'd your team. Clef is also useful in the fact that it fits on so many teams, including offense, which doesn't make it a complete momentum sapper like Chansey.

Lastly, the only switch I'm not too sure about is:
Scarf Keldeo > Volcanion. Sure, it's a bit of a loss on firepower, but you already have SD MegaChomp for blatant power. Drill in itself is not a realiable check to fast mons since it only gets 5 turns of sand, and I noticed that ground types that are faster than Volc, such as Lando and Gliscor, are still a bit of a nuisance for your team. If you feel like you're missing out on power, then just run Specs Keldeo, but you should be able to see this after testing the team out and tuning it to your liking.

All in all, the team is:

Tyranitar / Excadrill / Mega-Garchomp / Keldeo / Clefable / Ferrothorn

Which I definitely think is a more solid build to deal with the meta. I might even try this team with some other mega over Chomp, lol.

gl and lmk if you have questions! :afrostar:

EDIT: I just noticed Rotom-W 6-0's both teams so you could try Draco on Chomp and run it as mixed, up to you tho
 
Thanks everyone for your inputs. It's helped me quite a bit and I'm much more confident in my team. However, I've started experiencing a lot of trouble with Ferrothorn..it's been letting me down a lot because of RNG for hit/miss. Does anyone have any advice on how to improve Ferry or who to replace it with that would fit in my revised team?

Here's a pastebin that contains my current team's import data in order to make sure this post isn't extremely long.
http://pastebin.com/QFAXTmi6
 
hi there bro, cool team here, got a few changes for you though n_n

firstly, i don't personally like having hp ice on volcanion because it doesn't really get any significant KOs; a better hidden power to run over it would be hp grass because volcanion struggles with opposing water-types more than whatever hp ice hits and seeing as it only has sludge bomb to hit them neutrally, hp grass is a great move, as it does a decent damage to them

secondly, i would suggest running a spread of 4 Def / 252 SpA / 252 Spe over the current spread on volcanion because for an offensive set, bulk ain't that important, the speed is much more appreciated cuz volcanion now outspeeds defensive lando-t, allowing it to deal a good amount of damage to it before lando sets stealth rock, which leads me onto my next point

i don't really like chansey on your team, it seems to drain a whole lot of momentum for team support which really isn't mandatory anyway; i'd actually go for latios over chansey because this gives you a much needed hazard remover, as well as a switch in to most fighting-types, such as specs keldeo, though it needs to watch out for hp ice, so switch latios in when keldeo is locked into hydro pump or secret sword. chansey exacerbates your team's weakness to fighting so latios solves this problem

finally, i have some moveset changes. i'd go for fire blast over poison jab on garchomp; the coverage is nice, but not necessary, can't really think of anything it hits importantly, fire blast is great against ferrothorn since iron barbs + rocky helmet chip damage is really annoying. this is optional though. i'd also go for spikes over stealth rock on ferrothorn because having two stealth rock users is fairly redundant.

hope i helped, gl :)

volcanion.png
hp grass > hp ice
volcanion.png
4 Def / 252 SpA / 252 Spe
latios.png
over chansey
garchomp-mega.png
fire blast > poison jab
ferrothorn.png
spikes > stealth rock
 
Back
Top