Hello, everyone. I'm The13thGalaxy, and this is my first time doing a RMT. This is an OU team I spent some time polishing via lurking around here and gathering ideas. Anyway, garbage intro aside, here is the team.
Not Volcarona (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
I like to use Volcanion as a sweeper in the event that I can't get Garchomp in safely for a Mega, or if a wallbreaker isn't needed at the moment. Steam Eruption and Fire Blast are primarily what I use as attacks. Their STAB bonus and chance to burn usually turn out very well for me. Sludge Bomb and HP Ice are used if my opponent sends out something that would resist the other two attacks, such as a Dragon type, or if I need to inflict a poisoned status on something like a Chansey or Blissey to counter the wall, should Garchomp faint.
Edward Razorhands (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Poison Jab
Garchomp is my main source of wallbreaking. I typically have Garchomp's opening move as Mega -> Swords Dance, followed by whatever I need to get off as much damage as possible. I run Dragon Claw and Earthquake due to their STAB bonus and benefits from Mega Garchomp's attack stat. Poison Jab is if there's a Fairy on the field that I know for certain that I can outspeed, or if I can take a gambit on a cheeky poison.
Tytannial (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is typically the Pokemon that I lead off with, due to it's higher defense and ability to set up Stealth Rock. Once Stealth Rock is set up, I use Ferrothorn as a defensive Pokemon. Power Whip and Gyro Ball are there to provide decent chunks of damage to attackers I don't feel safe sending anyone else out against. Iron Barbs is mainly for use against physical sweepers, as Leech Seed, combined with the other moves and damage from Iron Barbs, has typically allowed me to outlast most sweepers with Ferrothorn.
Mason (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Conkeldurr has been a Pokemon that I'm unsure of for a while. With its recent downgrade, I've been considering removal from my team. That aside, Conkeldurr's role on my team was my lead for when I found that Ferrothorn wasn't a good choice based on team composition. Drain Punch is designed to increase my stalling game against those who don't resist fighting type moves, or against fighting types themselves. Mach Punch is used for when I know I'm outsped, but believe I can quickly take out the opponent's Pokemon with one hit (or if I'm in danger, have no options, and need that last bit of damage before Conkeldurr faints.) Knock Off has come in handy many, many times when I know my opponent is running a Psychic type and is going to switch into it. I've gotten many reads from my opponent and OHKOs from it. Ice Punch is used in neutral or if there's a dragon on the field that I can't deal with via Garchomp.
A Game of Chanse (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell/Wish
Chansey is my main wall. Soft-Boiled/Toxic has worked wonders for me in the past for stalling purposes, along with Seismic Toss to do as much damage per turn as I can. Heal Bell is usually what I use to ensure Chansey's longevity to prevent it from fainting due to poison damage. If Wish is used in its place, it's typically used if Chansey is about to faint from something that I cannot Soft-Boiled out of, so I can restore the HP of the Pokemon that switches in for Chansey.
Malachite (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Tyranitar is used as support or as a last-resort type switch-in. In case Ferrothorn fainted before it could get Stealth Rock up, Tyranitar is running it as well. It has Stone Edge in order to get the STAB bonus on top of the high critical hit ratio. Pursuit is designed to take advantage of switch-ins that I can read (with a nice STAB bonus~), and Ice Beam is for use against types that Stone Edge won't work well against and my opponent doesn't intend to switch out of, thus negating the effectiveness of Pursuit. The chance to freeze typically likes me, which is amazing.
Anyway. That's my team and their kinda stupid nicknames. This is my first time asking for an RMT, and I look forward to your advice!
Not Volcarona (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
I like to use Volcanion as a sweeper in the event that I can't get Garchomp in safely for a Mega, or if a wallbreaker isn't needed at the moment. Steam Eruption and Fire Blast are primarily what I use as attacks. Their STAB bonus and chance to burn usually turn out very well for me. Sludge Bomb and HP Ice are used if my opponent sends out something that would resist the other two attacks, such as a Dragon type, or if I need to inflict a poisoned status on something like a Chansey or Blissey to counter the wall, should Garchomp faint.
Edward Razorhands (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Poison Jab
Garchomp is my main source of wallbreaking. I typically have Garchomp's opening move as Mega -> Swords Dance, followed by whatever I need to get off as much damage as possible. I run Dragon Claw and Earthquake due to their STAB bonus and benefits from Mega Garchomp's attack stat. Poison Jab is if there's a Fairy on the field that I know for certain that I can outspeed, or if I can take a gambit on a cheeky poison.
Tytannial (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is typically the Pokemon that I lead off with, due to it's higher defense and ability to set up Stealth Rock. Once Stealth Rock is set up, I use Ferrothorn as a defensive Pokemon. Power Whip and Gyro Ball are there to provide decent chunks of damage to attackers I don't feel safe sending anyone else out against. Iron Barbs is mainly for use against physical sweepers, as Leech Seed, combined with the other moves and damage from Iron Barbs, has typically allowed me to outlast most sweepers with Ferrothorn.
Mason (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Conkeldurr has been a Pokemon that I'm unsure of for a while. With its recent downgrade, I've been considering removal from my team. That aside, Conkeldurr's role on my team was my lead for when I found that Ferrothorn wasn't a good choice based on team composition. Drain Punch is designed to increase my stalling game against those who don't resist fighting type moves, or against fighting types themselves. Mach Punch is used for when I know I'm outsped, but believe I can quickly take out the opponent's Pokemon with one hit (or if I'm in danger, have no options, and need that last bit of damage before Conkeldurr faints.) Knock Off has come in handy many, many times when I know my opponent is running a Psychic type and is going to switch into it. I've gotten many reads from my opponent and OHKOs from it. Ice Punch is used in neutral or if there's a dragon on the field that I can't deal with via Garchomp.
A Game of Chanse (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell/Wish
Chansey is my main wall. Soft-Boiled/Toxic has worked wonders for me in the past for stalling purposes, along with Seismic Toss to do as much damage per turn as I can. Heal Bell is usually what I use to ensure Chansey's longevity to prevent it from fainting due to poison damage. If Wish is used in its place, it's typically used if Chansey is about to faint from something that I cannot Soft-Boiled out of, so I can restore the HP of the Pokemon that switches in for Chansey.
Malachite (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Tyranitar is used as support or as a last-resort type switch-in. In case Ferrothorn fainted before it could get Stealth Rock up, Tyranitar is running it as well. It has Stone Edge in order to get the STAB bonus on top of the high critical hit ratio. Pursuit is designed to take advantage of switch-ins that I can read (with a nice STAB bonus~), and Ice Beam is for use against types that Stone Edge won't work well against and my opponent doesn't intend to switch out of, thus negating the effectiveness of Pursuit. The chance to freeze typically likes me, which is amazing.
Anyway. That's my team and their kinda stupid nicknames. This is my first time asking for an RMT, and I look forward to your advice!