My team is completely open to suggestions/changes. All criticism is welcome :)
11-Bravo (Bisharp) @ Life Orb/Expert Belt
Ability: Defiant
EVs: 252 Atk / 140 Def / 116 SDef
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Sucker Punch
Standard Bisharp set. I'd personally run Expert Belt because I'm one of those guys that gets pained in the heart when I see my mon's HP whittle away... I named him after the Infantry MOS of the US Army: 11-Bravo.
155-Foxtrot (Volcarona) @ Weakness Policy
Ability: Flame Body
EVs: 252 SAtk / 252 SDef / 4 Def
Modest Nature
- Fire Blast
- Bug Buzz
- Quiver Dance
- Giga Drain
This is probably the most subject to change. Right now, it's a set that I kind of threw together to check Rotom-Wash and setup QDs on people. 155-Foxtrot is fixed wing aircraft pilot in the US Army.
18-Alpha (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Defog
- Roost
- Brave Bird
- Rock Slide
Went with skarmory to help with the 24% damage mandibuzz gets when i need to switch for a defog. As much as i wanted to put taunt or toxic or something on skarm, i had to go with rock slide to check fire types and counter flying.
74-Delta (Venusaur) @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Sludge Bomb
- Synthesis
- Leech Seed/Swords Dance
- Giga Drain
This is a pretty "common" stall-saur set I'd say. 74-Delta is a Chemical, Biological, Radioactive, and Nuclear specialist. All of which Venusaur is good against.
19-Kilo (Deoxys-Defense) @ Leftovers
Ability: Pressure
EVs: 252 Atk / 132 SDef / 124 Def
Impish Nature
- Thunder Punch
- Toxic
- Recover
- Magic Coat
Thunder Punch is really only to check flying types and toxic is annoying. Recover for HP restore and MC for leads. 19-Kilo is a tank crewman, which DD is a great tank.
19-Delta (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Crunch
- Earthquake
- Iron Head
- Dragon Rush
Switched Outrage for Dragon Rush because I don't like confusion and all that BS. STAB Earthquake to deal with Bisharps and other steel or fire types. Crunch for Aegislash counter, iron head for fairy check. 19-Delta is a Cavalry Scout, which is what I plan on using Garchomp for, scouting.
I really need opinions on Volcarona of all things. Thanks for the rates!
PS: I keep forgetting to share my battle vids on this thread XD. I'll post some when I get some.

11-Bravo (Bisharp) @ Life Orb/Expert Belt
Ability: Defiant
EVs: 252 Atk / 140 Def / 116 SDef
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Sucker Punch
Standard Bisharp set. I'd personally run Expert Belt because I'm one of those guys that gets pained in the heart when I see my mon's HP whittle away... I named him after the Infantry MOS of the US Army: 11-Bravo.

155-Foxtrot (Volcarona) @ Weakness Policy
Ability: Flame Body
EVs: 252 SAtk / 252 SDef / 4 Def
Modest Nature
- Fire Blast
- Bug Buzz
- Quiver Dance
- Giga Drain
This is probably the most subject to change. Right now, it's a set that I kind of threw together to check Rotom-Wash and setup QDs on people. 155-Foxtrot is fixed wing aircraft pilot in the US Army.

18-Alpha (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Defog
- Roost
- Brave Bird
- Rock Slide
Went with skarmory to help with the 24% damage mandibuzz gets when i need to switch for a defog. As much as i wanted to put taunt or toxic or something on skarm, i had to go with rock slide to check fire types and counter flying.


74-Delta (Venusaur) @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Sludge Bomb
- Synthesis
- Leech Seed/Swords Dance
- Giga Drain
This is a pretty "common" stall-saur set I'd say. 74-Delta is a Chemical, Biological, Radioactive, and Nuclear specialist. All of which Venusaur is good against.

19-Kilo (Deoxys-Defense) @ Leftovers
Ability: Pressure
EVs: 252 Atk / 132 SDef / 124 Def
Impish Nature
- Thunder Punch
- Toxic
- Recover
- Magic Coat
Thunder Punch is really only to check flying types and toxic is annoying. Recover for HP restore and MC for leads. 19-Kilo is a tank crewman, which DD is a great tank.

19-Delta (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Crunch
- Earthquake
- Iron Head
- Dragon Rush
Switched Outrage for Dragon Rush because I don't like confusion and all that BS. STAB Earthquake to deal with Bisharps and other steel or fire types. Crunch for Aegislash counter, iron head for fairy check. 19-Delta is a Cavalry Scout, which is what I plan on using Garchomp for, scouting.
I really need opinions on Volcarona of all things. Thanks for the rates!
PS: I keep forgetting to share my battle vids on this thread XD. I'll post some when I get some.
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