I've done a lot of reworking of this team, and now, it seems prety sturdy. Tell me what you think!
Whimsicott @ Leftovers
Ability: Mischievous Heart
EVs: 90 Def / 168 SDef / 252 Speed
IVs: 31 Def/ 31 SDef/ 31 Speed
Nature Timid
- Encore
- Taunt
- Leech Seed
- Substitute
This pokemon is my lead. It's stats let it force a speed tie with other whimsicotts, and make its defenses equal. substitute + leech seed is for stall, in adition to using leech seed for recovery on other pokemon. Encore locks an opponent into a stat boosting move, while I switch for a good counter. Taunt stops entry hazards. Air mail stops trick/switcheroo.
Electross
~: Coil
~: Wild Charge
~: Brick Break
~: Dragon Tail
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
IVs: 31 HP/ 31 Atk/ 31 Spd
This is a basic Electross set. Coil for a defense and Atk boost, then go to town. Sp Def makes it bulky on both ends of the spectrum. Wild charge is STAB, and Brick break hits steels, rocks, and darks. Dragon tail hits most things for neutral, and causes switches.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 Speed
IVs: 31 Def/ 31/ Speed/ 31 SAtk
Nature Modest
- Flame Dance
- Butterfly Dance
- Bug Buzz
- Psychic
Basic bulky "moth dancer" set. butterfly dance to boost stats, then sweep. Flame dance for accuracy and a sp. atk boost. bug buzz is the other STAB option. psychic kills poisons, and most things the other moves dont. lum berry stops status from ruining his sweep.
Conkeldurr @ Leftovers
Ability: Encourage
EVs: 252 HP / 252 Atk / 4 Speed
IVs: 31 Hp/ 31 Atk / 31 Def
Nature Adamant
- Substitute
- Mach Punch
- Focus Punch
- Payback
Substitute blocks status, then focus punch kills A LOT. mach punch finishes off anything else. payback hits ghosts. apreciates leech seed support from whimsicott. leftovers + leech seed lets him keep making subs.
Zoroark @ Life Orb
Ability: Illusion
EVs: 4 HP / 252 SAtk / 252 Speed
IVs: 31 Hp / 31 SAtk / 31 Speed
Nature Timid
- Night Burst
- Nasty Plot
- Focus Blast
- Flamethrower
Comes in looking like Cofagrigus, so no one will try a fighting move on him. in adition, they both learn nasty plot, so they might not relize it's zoroark at first. night burst is STAB, and the chance of accuracy loss is nice. Focus blast hits blissey and rocks. Flamethrower hits steels.
Rueniclus
move 1: Calm Mind
move 2: Recover
move 3: Psycho Shock
move 4: Focus Blast
item: Leftovers / Life Orb
ability: Magic Guard
nature: Modest
evs: 252 HP / 252 Def / 4SpD
IVS 0 speed / 31 HP/ 31 DEf
Uses calm mind to boost his Sp. def and Sp. Atk, then, with his natural defense, he can stall/ sweep. PSycho shock is STAB, and wFocus blast hit its counters, and it also hits blissy. recover lets him recover (DUH), and Magic gaurd prevents burn, poison and entry hazards.
Whimsicott @ Leftovers
Ability: Mischievous Heart
EVs: 90 Def / 168 SDef / 252 Speed
IVs: 31 Def/ 31 SDef/ 31 Speed
Nature Timid
- Encore
- Taunt
- Leech Seed
- Substitute
This pokemon is my lead. It's stats let it force a speed tie with other whimsicotts, and make its defenses equal. substitute + leech seed is for stall, in adition to using leech seed for recovery on other pokemon. Encore locks an opponent into a stat boosting move, while I switch for a good counter. Taunt stops entry hazards. Air mail stops trick/switcheroo.
Electross
~: Coil
~: Wild Charge
~: Brick Break
~: Dragon Tail
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
IVs: 31 HP/ 31 Atk/ 31 Spd
This is a basic Electross set. Coil for a defense and Atk boost, then go to town. Sp Def makes it bulky on both ends of the spectrum. Wild charge is STAB, and Brick break hits steels, rocks, and darks. Dragon tail hits most things for neutral, and causes switches.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 Speed
IVs: 31 Def/ 31/ Speed/ 31 SAtk
Nature Modest
- Flame Dance
- Butterfly Dance
- Bug Buzz
- Psychic
Basic bulky "moth dancer" set. butterfly dance to boost stats, then sweep. Flame dance for accuracy and a sp. atk boost. bug buzz is the other STAB option. psychic kills poisons, and most things the other moves dont. lum berry stops status from ruining his sweep.
Conkeldurr @ Leftovers
Ability: Encourage
EVs: 252 HP / 252 Atk / 4 Speed
IVs: 31 Hp/ 31 Atk / 31 Def
Nature Adamant
- Substitute
- Mach Punch
- Focus Punch
- Payback
Substitute blocks status, then focus punch kills A LOT. mach punch finishes off anything else. payback hits ghosts. apreciates leech seed support from whimsicott. leftovers + leech seed lets him keep making subs.
Zoroark @ Life Orb
Ability: Illusion
EVs: 4 HP / 252 SAtk / 252 Speed
IVs: 31 Hp / 31 SAtk / 31 Speed
Nature Timid
- Night Burst
- Nasty Plot
- Focus Blast
- Flamethrower
Comes in looking like Cofagrigus, so no one will try a fighting move on him. in adition, they both learn nasty plot, so they might not relize it's zoroark at first. night burst is STAB, and the chance of accuracy loss is nice. Focus blast hits blissey and rocks. Flamethrower hits steels.
Rueniclus
move 1: Calm Mind
move 2: Recover
move 3: Psycho Shock
move 4: Focus Blast
item: Leftovers / Life Orb
ability: Magic Guard
nature: Modest
evs: 252 HP / 252 Def / 4SpD
IVS 0 speed / 31 HP/ 31 DEf
Uses calm mind to boost his Sp. def and Sp. Atk, then, with his natural defense, he can stall/ sweep. PSycho shock is STAB, and wFocus blast hit its counters, and it also hits blissy. recover lets him recover (DUH), and Magic gaurd prevents burn, poison and entry hazards.