2nd time is a charm :P Teams name have a food theme and is typically used in WiFi, PBR and Friend battles.
Anise
Mismagius
Modest @ Wise Glasses. Levitate
52HP 200DEF 155S.ATK 103SPEED
-Skill Swap
-Pain Split
-Shadow Ball
-Hidden Power (Fighting) 55-56 Base Power
Lead, Skill swap is usually not greatly useful but can throw back a intimidate, Type absorb or steal speed boost, then later in the game grab Swift swim, or Sand veil (Against Weather teams). Ghost/Fight holds no resistances so she can deal decent damage to all but Normal/Flying and S.walls.
The Chef
Alakazam
Modest @ Life Orb. Synchronize
252 S.ATK 200 SPEED 58 HP
-Psychic
-Shadow ball
-Focus Blast
-Charge Beam
Special Sweeper, Charge beam is good for finishing a near KO'ed opponents as well against on an expected switch, Although Calm mind would be better for the latter, charge beam + life orb does semi decent damage on it's common counters. Once again Ghost/Fight holds no resistances and Psychic is STAB.
Caramel
Muk
Brave @ Leftovers. Sticky Hold
255ATK 255DEF
-Curse
-Shadow Sneak
-Poison Jab
-Brick Break
Cursewall, Skill swaping in double battle w/ mismagius's Levitate can be quite helpful. Shadow sneak works great as an unexpected finishing move after cursing and attacking as well as after a cursed Shadow sneak can OHKO a Gengar/Alakazam.
Yakisoba
Golduck
Modest @ Wide Lens. Cloud nine
252 S.ATK 252 SPEED
-Ice Beam
-Hydro pump
-Mud Bomb
-Disable
Somewhat decent S.sweeper. Hydro pump over surf for better damage. As well as it's protected from leafeon's Sunny day. Mud bomb and Ice beam for type coverage. Disable is great on skarm's whirlwind and bliss's softboiled. I'm debating on making him a Choice scarfer to counter Dragons.
Sage (goes in every field)
Hitmonchan
Adamant @ Muscle band. Iron fist
252ATK 200HP 56DEF
-Ice Punch
-Thunder Punch
-Close Combat
-Agility
Agility then Boltbeam or CC. Fairly basic, Iron fist brings his Thun/Ice punches to 90 base power. 30 S.def IV on top of 110 base allows him to soak a special attack or non-stab psychic.
Romaine
Leafeon
Impish @ Leaf guard. Scope lens or Lum Berry
252Hp 200S.def 55Atk
-Leaf Blade
-Aerial Ace
-Sunny Day
-Synthesis
Tank, Sunny day is a multi-purpose move. It Strengthens Synthesis, Activates leaf guard and removes the common sandstorm. I debate weather to use a Lum berry to make him a status absorber/wall or scope lens to make leaf blade crit more often. Aerial ace is for type coverage.
Anise

Modest @ Wise Glasses. Levitate
52HP 200DEF 155S.ATK 103SPEED
-Skill Swap
-Pain Split
-Shadow Ball
-Hidden Power (Fighting) 55-56 Base Power
Lead, Skill swap is usually not greatly useful but can throw back a intimidate, Type absorb or steal speed boost, then later in the game grab Swift swim, or Sand veil (Against Weather teams). Ghost/Fight holds no resistances so she can deal decent damage to all but Normal/Flying and S.walls.
The Chef

Modest @ Life Orb. Synchronize
252 S.ATK 200 SPEED 58 HP
-Psychic
-Shadow ball
-Focus Blast
-Charge Beam
Special Sweeper, Charge beam is good for finishing a near KO'ed opponents as well against on an expected switch, Although Calm mind would be better for the latter, charge beam + life orb does semi decent damage on it's common counters. Once again Ghost/Fight holds no resistances and Psychic is STAB.
Caramel

Brave @ Leftovers. Sticky Hold
255ATK 255DEF
-Curse
-Shadow Sneak
-Poison Jab
-Brick Break
Cursewall, Skill swaping in double battle w/ mismagius's Levitate can be quite helpful. Shadow sneak works great as an unexpected finishing move after cursing and attacking as well as after a cursed Shadow sneak can OHKO a Gengar/Alakazam.
Yakisoba

Modest @ Wide Lens. Cloud nine
252 S.ATK 252 SPEED
-Ice Beam
-Hydro pump
-Mud Bomb
-Disable
Somewhat decent S.sweeper. Hydro pump over surf for better damage. As well as it's protected from leafeon's Sunny day. Mud bomb and Ice beam for type coverage. Disable is great on skarm's whirlwind and bliss's softboiled. I'm debating on making him a Choice scarfer to counter Dragons.
Sage (goes in every field)

Adamant @ Muscle band. Iron fist
252ATK 200HP 56DEF
-Ice Punch
-Thunder Punch
-Close Combat
-Agility
Agility then Boltbeam or CC. Fairly basic, Iron fist brings his Thun/Ice punches to 90 base power. 30 S.def IV on top of 110 base allows him to soak a special attack or non-stab psychic.
Romaine

Impish @ Leaf guard. Scope lens or Lum Berry
252Hp 200S.def 55Atk
-Leaf Blade
-Aerial Ace
-Sunny Day
-Synthesis
Tank, Sunny day is a multi-purpose move. It Strengthens Synthesis, Activates leaf guard and removes the common sandstorm. I debate weather to use a Lum berry to make him a status absorber/wall or scope lens to make leaf blade crit more often. Aerial ace is for type coverage.