So the story is – a relatively new player wanting opinions on his offensive team. I admit there is nothing particularly original about any of my movesets or pokes, but I feel they work well together and have given me a good deal of success, winning ~75% of battles, and bear in mind that some of the earlier losses were due to inexperienced mispredictions which allowed the opposing team to sweep *coughmotordrive*. So I don't think I am doing too badly - I have been lurking and studying the competetive scene for quite some time now and would appreciate some tips. ^_^
At a glance:
While at first it may seem a little too offensively oriented (with 3 choice users) they compliment each other nicely and are usually able to break through opposing defenses. The whole point of this team is to wear down opponents no matter how sturdy they are. It is not designed to have all 6 pokes alive and well by the end, and rarely will it do so. Nevertheless, it has proven many times that it can stop the opponent's strategy cold with its slightly extreme offenses.
The general strategy is to start by destroying the enemy lead with starmie's offensive prowess, hopefully preventing or removing stealth rock, then switching into swampert ASAP to get my own rocks up. From there, scizor and flygon scouting in the form of u-turns can bring out potential threats so that I can deal with them accordingly. The team has great synergy as checked with the marrilland team builder - pretty much all weaknesses are covered.
Two electric immunities to prevent thunder wave paralysis, two immunities to poison and starmie with its natural cure ensure that status effects (which could be a huge problem with some offense teams) do not stop them easily.
So, without further ado...
Bolded Red text represents any adjustments made.
Timid Starmie @ Life Orb
Natural Cure
EVs: 252 Special Attack/ 252 Speed/ 6 HP
One of the great things about this set is that it can often finish its job with some health left over, allowing it to come back in later on if necessary (particularly useful if I predict a status move such as sleep). It can also lure in some thunderbolts which is the perfect opportunity to switch into...
Relaxed Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/ 252 Defense/ 6 Attack
Adamant Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/ 252 Attack/ 10 Speed
Jolly Flygon @ Choice Band
Ability: Levitate
EVs: 252 Attack/ 252 Speed/ 6 HP
I’m not sure if I’d like to run an adamant nature for the extra 44 attack though, as I’d miss out on the speed tie with other positive 100s amongst other things. But perhaps the extra power would be more useful over all? I’ll be testing both to see, and would appreciate your opinions.
Timid Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 Special Attack/ 178 Speed/ 80 HP
Lack of fire does of course leave it weak to scizor, but then even HP isn’t going to save him from a swift bullet punch. As long as I use him with caution he is a formiddable additon to the team.It also gets plenty of opportunities to switch in with its great immunities, and 359 Special attack is going to leave more than a mere glancing blow.
Although it’s not particularly important, I was unsure whether it’s more beneficial to dump those spare EVs into HP, or Defense, or just to keep pumping them into speed to outrun any remaining threats (not that many things get far above 495...) since it won’t like taking hits regardless of 20 HP/ Defense. I am also considering modest nature still and keep flipping between the two - the 35 extra SpA is nice but it does leave DDMence entirely in the hands of swampert.
Naive Infernape @ Life Orb
Ability: Blaze
EVs: 252 Attack/ 192 Speed/ 64 Special Attack
So, rate and possibly hate? =) Anything is appreciated, and I must admit I'm kinda nervous. Probably foolish of a newbie to go posting a team straight off, but what can I say? I'm eager to get started. Just please don't take my enthusiasm as misunderstanding of the metagame, I'm definitely picking things up quickly.
One problem I have noticed is trick room teams, which can walk me. Whilst not overly common, I am rather stuck on how to counter such teams, so again any suggestions would be helpful.
Thanks in advance.
At a glance:






While at first it may seem a little too offensively oriented (with 3 choice users) they compliment each other nicely and are usually able to break through opposing defenses. The whole point of this team is to wear down opponents no matter how sturdy they are. It is not designed to have all 6 pokes alive and well by the end, and rarely will it do so. Nevertheless, it has proven many times that it can stop the opponent's strategy cold with its slightly extreme offenses.
The general strategy is to start by destroying the enemy lead with starmie's offensive prowess, hopefully preventing or removing stealth rock, then switching into swampert ASAP to get my own rocks up. From there, scizor and flygon scouting in the form of u-turns can bring out potential threats so that I can deal with them accordingly. The team has great synergy as checked with the marrilland team builder - pretty much all weaknesses are covered.
Two electric immunities to prevent thunder wave paralysis, two immunities to poison and starmie with its natural cure ensure that status effects (which could be a huge problem with some offense teams) do not stop them easily.
So, without further ado...
Bolded Red text represents any adjustments made.
Timid Starmie @ Life Orb

Natural Cure
EVs: 252 Special Attack/ 252 Speed/ 6 HP
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam
One of the great things about this set is that it can often finish its job with some health left over, allowing it to come back in later on if necessary (particularly useful if I predict a status move such as sleep). It can also lure in some thunderbolts which is the perfect opportunity to switch into...
Relaxed Swampert @ Leftovers

Ability: Torrent
EVs: 252 HP/ 252 Defense/ 6 Attack
- Stealth Rock
- Roar
- Ice Beam
- Earthquake
Adamant Scizor @ Choice Band

Ability: Technician
EVs: 248 HP/ 252 Attack/ 10 Speed
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
Jolly Flygon @ Choice Band

Ability: Levitate
EVs: 252 Attack/ 252 Speed/ 6 HP
- Outrage
- Stone Edge
- U-Turn
- Earthquake
I’m not sure if I’d like to run an adamant nature for the extra 44 attack though, as I’d miss out on the speed tie with other positive 100s amongst other things. But perhaps the extra power would be more useful over all? I’ll be testing both to see, and would appreciate your opinions.
Timid Gengar @ Choice Scarf

Ability: Levitate
EVs: 252 Special Attack/ 178 Speed/ 80 HP
- Shadow ball
- Thunderbolt
- Focus Blast
- Hidden Power (Ice)
Lack of fire does of course leave it weak to scizor, but then even HP isn’t going to save him from a swift bullet punch. As long as I use him with caution he is a formiddable additon to the team.It also gets plenty of opportunities to switch in with its great immunities, and 359 Special attack is going to leave more than a mere glancing blow.
Although it’s not particularly important, I was unsure whether it’s more beneficial to dump those spare EVs into HP, or Defense, or just to keep pumping them into speed to outrun any remaining threats (not that many things get far above 495...) since it won’t like taking hits regardless of 20 HP/ Defense. I am also considering modest nature still and keep flipping between the two - the 35 extra SpA is nice but it does leave DDMence entirely in the hands of swampert.
Naive Infernape @ Life Orb

Ability: Blaze
EVs: 252 Attack/ 192 Speed/ 64 Special Attack
- Mach Punch
- U-Turn
- Overheat
- Close Combat
So, rate and possibly hate? =) Anything is appreciated, and I must admit I'm kinda nervous. Probably foolish of a newbie to go posting a team straight off, but what can I say? I'm eager to get started. Just please don't take my enthusiasm as misunderstanding of the metagame, I'm definitely picking things up quickly.
One problem I have noticed is trick room teams, which can walk me. Whilst not overly common, I am rather stuck on how to counter such teams, so again any suggestions would be helpful.
Thanks in advance.