Overview:
Left to Right:
"LakePlacid", "TacoBell", "Steroids?", "Rawkfist", "3 Stooges", and "Dr.Tran"
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Feraligatr(LakePlacid)@Life Orb
Adamant
EVs: 28 HP / 252 Atk / 228 Spe
~Dragon Dance
~Ice Punch
~Earthquake
~Waterfall
Okay, here is the lead of the team. A simple DD'er. With the extra EVs in HP he can take some hits and set up his DD. I have Ice Punch over Crunch because of the increased play of dragons nowadays. The Earthquake is great coverage against electric/rock/poison types and Waterfall is, of course, for STAB.
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Brozong(TacoBell)@Leftovers
Relaxed
Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
~Reflect
~Stealth Rock
~Earthquake
~Gyro Ball
A supporting Brozong. He can take hits from Out Rage from a Dragonite and set up a screen against him while he locked into using it and then throw in some SR. Earthquake for coverage and Gyro Ball for STAB and against fast pokemon.
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Machamp(Steroids?)@Choice Band
Adamant
No Guard
EVs: 128 HP / 252 Atk / 128 Spe
~Close Combat
~Payback
~Ice Punch
~Thunderpunch
The Choice Bander Champ. Comes in late game and sweeps away with his massive attack stat and choice band power up. Similar to the combination BoltBeam he has Ice/Thunderpunch. And also a STAB Close Combat. And the EVs in HP are meant for him to take some hits and live.
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Gengar(Rawkfist)@Wide Lens
Timid
EVs: 108 HP / 150 SpA / 252 Spe
~Hypnosis
~Will-o-whisp
~Shadow Ball
~Focus Blast
A double status Gengar. Its EVs in HP let it take some hits as well as cripple the opponent's team as much as possible. The Hypnosis and Will-o-whisp have a more chance of hitting with Wide Lens. Shadow Ball for STAB and Focus Blast for those annoying walls and dark types.
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Dugrio(3 Stooges)@Choice Scarf
Adamant
Arena Trap
EVs: 88 HP / 252 Atk / 168 Spe
~Ariel Ace
~Stone Edge
~Earthquake
~Night Slash
I counters Heracross and if the Double Status Gengar was played right it can sweep away late game after hypnosis and will-o-whisp was put into play. It can out run a Jolly Ninjask and Motor Drived Electivire, ect. Also it is a great Heracross counter if played correctly.
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Heatran(Dr.Tran)@Leftovers
Modest
EVs: 248 HP / 56 SpA / 204 SpD
~Rest
~Sleep Talk
~Earth Power
~Lava Plume
Special Defense is nice and lava plume will make physical attackers seem like a bad idea because of the 30% chance of burning plus STAB and it Special attack stat can do some major damage. He can absorb statuses and also be a great special wall. And Earth Power is great coverage. And plus he can put down the steel types.
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Side Notes:






Left to Right:
"LakePlacid", "TacoBell", "Steroids?", "Rawkfist", "3 Stooges", and "Dr.Tran"
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Feraligatr(LakePlacid)@Life Orb
Adamant
EVs: 28 HP / 252 Atk / 228 Spe
~Dragon Dance
~Ice Punch
~Earthquake
~Waterfall
Okay, here is the lead of the team. A simple DD'er. With the extra EVs in HP he can take some hits and set up his DD. I have Ice Punch over Crunch because of the increased play of dragons nowadays. The Earthquake is great coverage against electric/rock/poison types and Waterfall is, of course, for STAB.
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Brozong(TacoBell)@Leftovers
Relaxed
Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
~Reflect
~Stealth Rock
~Earthquake
~Gyro Ball
A supporting Brozong. He can take hits from Out Rage from a Dragonite and set up a screen against him while he locked into using it and then throw in some SR. Earthquake for coverage and Gyro Ball for STAB and against fast pokemon.
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Machamp(Steroids?)@Choice Band
Adamant
No Guard
EVs: 128 HP / 252 Atk / 128 Spe
~Close Combat
~Payback
~Ice Punch
~Thunderpunch
The Choice Bander Champ. Comes in late game and sweeps away with his massive attack stat and choice band power up. Similar to the combination BoltBeam he has Ice/Thunderpunch. And also a STAB Close Combat. And the EVs in HP are meant for him to take some hits and live.
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Gengar(Rawkfist)@Wide Lens
Timid
EVs: 108 HP / 150 SpA / 252 Spe
~Hypnosis
~Will-o-whisp
~Shadow Ball
~Focus Blast
A double status Gengar. Its EVs in HP let it take some hits as well as cripple the opponent's team as much as possible. The Hypnosis and Will-o-whisp have a more chance of hitting with Wide Lens. Shadow Ball for STAB and Focus Blast for those annoying walls and dark types.
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Dugrio(3 Stooges)@Choice Scarf
Adamant
Arena Trap
EVs: 88 HP / 252 Atk / 168 Spe
~Ariel Ace
~Stone Edge
~Earthquake
~Night Slash
I counters Heracross and if the Double Status Gengar was played right it can sweep away late game after hypnosis and will-o-whisp was put into play. It can out run a Jolly Ninjask and Motor Drived Electivire, ect. Also it is a great Heracross counter if played correctly.
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Heatran(Dr.Tran)@Leftovers
Modest
EVs: 248 HP / 56 SpA / 204 SpD
~Rest
~Sleep Talk
~Earth Power
~Lava Plume
Special Defense is nice and lava plume will make physical attackers seem like a bad idea because of the 30% chance of burning plus STAB and it Special attack stat can do some major damage. He can absorb statuses and also be a great special wall. And Earth Power is great coverage. And plus he can put down the steel types.
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Side Notes:
- I am thinking about turning Machamp into an anti lead.
- And replacing Feraligatr with a different DD'er.
- I am getting back into the game so I am a little rusty so if the team has some major flaw do not be an ass about it just state it out.
