I ran back at NetBattle, saw my old Adv team and decided to revamp it to fit the D/P enviroment. It has fared well so far and although it isn't perfect it still does fine.
Zapdos: Leftovers
Bold
EVS: 252 HP / 144 Def / 112 Spe
Ability: Pressure
-Light Screen
-U-Turn
-Thunderbolt
-Roost
Last Gen I used the Toxic, Roar, HP Ice, Thunderbolt Zapdos to beat my opponents. And looking at recent updates to Zapdos in D/P I am glad I changed him. U-Turn turns out to be much more effective then one would think especially with those evs. It screws up subseeders and allows me to take control of common leads as CBTar or Wobbuffet. Light Screen is also a nice thing to use with it as he is incredibly sturdy defensively however he lacks in the special side with all those defense evs. With LS that easily changes meaning nothing hits hard. And speaking of that I can Screen, then U-Turn to a strong defensive pokemon such as swampert. The last spot had me confused for a while. Toxic, Roost, Hidden Power, or Roar? Well with two attacking moves already I do not have a need for Hidden Power. Toxic didn't seem right on Zapdos this gen but it still could be effective. But it was down to Roar and Roost. And seeing how sturdy I am defensively I selected Roost for quick healing. I think I made a good choice.
Swampert: Leftovers
Relaxed
EVS: 236 HP / 180 Def / 92 SpA
Ability: Torrent
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
What loves being U-Turned to with Light screen in effect and a Rock attack about to be thrown? Swampert. This team is 4/6 of my team last gen and I am glad to see Swampert got the support he needs in the form of Stealth Rock. Switching into Tyranitars is fun as he takes the SE's like a man. Ice Beam is for dragons and the evs is to secure kills. Roar is for phazing and something I passed up on Zapdos.
Salamence: Leftovers
Naughty
EVS: 164 HP / 40 Atk / 168 SpA /136 Spe
Ability: Intimidate
-Wish
-Draco Meteor
-Brick Break
-Fire Blast
I think this is a guarenteed 2HKO on Blissey with Brick Break. At least this is what I used in Adv although I moves some speed to HP. WishMence, modified ;). Very cruel. Draco Meteor hits extremely hard even without specs plus I can alternate attacks with Fire Blast first. Brick Break is the thing Mence needs as it effectively deals with blissey switch ins thinking you are specsmence or the rare empoleons. I need wish support and nothing scares people off like a salamence. This is my most effective way of breaking skarmbliss and Weavile can pick apart the bones of blissey is she does not die.
Weavile: Choice Band
Jolly
EVS: 40 HP / 252 Atk / 216 Spe
Ability: Pressure
-Ice Shard
-Pursuit
-Brick Break
-Night Slash
One of the 2 new pokemon I added to this team. Gengar was a monster last generation and even a bigger one here. However Weavile effectively deals with it. I really can't comment on it as we all know its big role which is to revenge kill. And boy does it ever. Weavile is a scary thing to face and hits a lot of types.
Celebi: Leftovers
Bold
EVS: 236 HP / 104 Def / 32 SpA /136 Spe
Ability: Natural Cure
-Psychic
-Grass Knot
-Heal Bell
-Leech Seed
I love this. Heal Bell gives me a huge assist as this team hates status as you can tell. Leech Seed is needed on Celebi Sets because it allows you to effectively regain health and still hurt the opponent. Grass Knot and Psychic were so hard to choose against so ... I picked both of them haha. Psychic deals with Heracross (who I outspeed by the way :naughty:), Weezing, Infernape switches who think they can run all over you. Grass Knot helps with Pert, Gyara, and hits other annoying stuff like Hippo who survive.
Forretress: Leftovers
Relaxed
EVS: 220 HP / 36 Atk / 220 Def
Ability: Sturdy
-Gyro Ball
-Spikes
-Rapid Spin
-Toxic Spikes
And the big wall one of the other 2 new pokemon to this team. Gyro ball hits hard and seeing no other need for any other attacks I put in toxic Spikes and Spikes. And it is Amazing. With a steel typing and incredible defense, I usually am guarenteed to have 3 chances to spike it up. My best way is to set one layer of normal spikes and 2 layers of toxic spikes. Rapid Spin to deal with other annoying spikers and stuff.
This team may seem a bit stallish and stuff like advance but it wins consistently something I need. I really need some help though because I feel like something is missing from this team.
Pokemon #1
Zapdos
Pokemon #2
Forretress
Pokemon #3
Weavile
Pokemon #4
Salamence
Pokemon #5
Swampert
Pokemon #6
Celebi

Zapdos: Leftovers
Bold
EVS: 252 HP / 144 Def / 112 Spe
Ability: Pressure
-Light Screen
-U-Turn
-Thunderbolt
-Roost
Last Gen I used the Toxic, Roar, HP Ice, Thunderbolt Zapdos to beat my opponents. And looking at recent updates to Zapdos in D/P I am glad I changed him. U-Turn turns out to be much more effective then one would think especially with those evs. It screws up subseeders and allows me to take control of common leads as CBTar or Wobbuffet. Light Screen is also a nice thing to use with it as he is incredibly sturdy defensively however he lacks in the special side with all those defense evs. With LS that easily changes meaning nothing hits hard. And speaking of that I can Screen, then U-Turn to a strong defensive pokemon such as swampert. The last spot had me confused for a while. Toxic, Roost, Hidden Power, or Roar? Well with two attacking moves already I do not have a need for Hidden Power. Toxic didn't seem right on Zapdos this gen but it still could be effective. But it was down to Roar and Roost. And seeing how sturdy I am defensively I selected Roost for quick healing. I think I made a good choice.
Swampert: Leftovers
Relaxed
EVS: 236 HP / 180 Def / 92 SpA
Ability: Torrent
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
What loves being U-Turned to with Light screen in effect and a Rock attack about to be thrown? Swampert. This team is 4/6 of my team last gen and I am glad to see Swampert got the support he needs in the form of Stealth Rock. Switching into Tyranitars is fun as he takes the SE's like a man. Ice Beam is for dragons and the evs is to secure kills. Roar is for phazing and something I passed up on Zapdos.
Salamence: Leftovers
Naughty
EVS: 164 HP / 40 Atk / 168 SpA /136 Spe
Ability: Intimidate
-Wish
-Draco Meteor
-Brick Break
-Fire Blast
I think this is a guarenteed 2HKO on Blissey with Brick Break. At least this is what I used in Adv although I moves some speed to HP. WishMence, modified ;). Very cruel. Draco Meteor hits extremely hard even without specs plus I can alternate attacks with Fire Blast first. Brick Break is the thing Mence needs as it effectively deals with blissey switch ins thinking you are specsmence or the rare empoleons. I need wish support and nothing scares people off like a salamence. This is my most effective way of breaking skarmbliss and Weavile can pick apart the bones of blissey is she does not die.
Weavile: Choice Band
Jolly
EVS: 40 HP / 252 Atk / 216 Spe
Ability: Pressure
-Ice Shard
-Pursuit
-Brick Break
-Night Slash
One of the 2 new pokemon I added to this team. Gengar was a monster last generation and even a bigger one here. However Weavile effectively deals with it. I really can't comment on it as we all know its big role which is to revenge kill. And boy does it ever. Weavile is a scary thing to face and hits a lot of types.
Celebi: Leftovers
Bold
EVS: 236 HP / 104 Def / 32 SpA /136 Spe
Ability: Natural Cure
-Psychic
-Grass Knot
-Heal Bell
-Leech Seed
I love this. Heal Bell gives me a huge assist as this team hates status as you can tell. Leech Seed is needed on Celebi Sets because it allows you to effectively regain health and still hurt the opponent. Grass Knot and Psychic were so hard to choose against so ... I picked both of them haha. Psychic deals with Heracross (who I outspeed by the way :naughty:), Weezing, Infernape switches who think they can run all over you. Grass Knot helps with Pert, Gyara, and hits other annoying stuff like Hippo who survive.
Forretress: Leftovers
Relaxed
EVS: 220 HP / 36 Atk / 220 Def
Ability: Sturdy
-Gyro Ball
-Spikes
-Rapid Spin
-Toxic Spikes
And the big wall one of the other 2 new pokemon to this team. Gyro ball hits hard and seeing no other need for any other attacks I put in toxic Spikes and Spikes. And it is Amazing. With a steel typing and incredible defense, I usually am guarenteed to have 3 chances to spike it up. My best way is to set one layer of normal spikes and 2 layers of toxic spikes. Rapid Spin to deal with other annoying spikers and stuff.
This team may seem a bit stallish and stuff like advance but it wins consistently something I need. I really need some help though because I feel like something is missing from this team.
Pokemon #1
Zapdos

Pokemon #2
Forretress

Pokemon #3
Weavile

Pokemon #4
Salamence

Pokemon #5
Swampert

Pokemon #6
Celebi
