SV DOU RMT - Gouging gang

Hi! I'm still not sure of how this site works, but i'd really like some advices, so here I am

Gouging Fire @ Clear Amulet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Heat Crash
- Dragon Claw
- Dragon Dance
- Burning Bulwark

The idea of the team came cause i really wanted to use paradox entei, i gave him clear amulet to make it easier to deal with intimidate and others negative stats modifier and fairy tera to give a free turn for dragon dance against other dragons, i used to have breaking swipe instead of dragon claw, but i like it more extra offensive

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 184 HP / 132 Atk / 192 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Spiky Shield

Ogerpon is here as a mix of offensive and support, she can still gives a lot of damage with ivy cudgel and heal with horn leech, while recieve the agro and tank one turn thanks to follow me and spiky shield

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 112 Atk / 128 SpD / 16 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- U-turn

I just think rillaboom is very good overall, tanky, have fake out and u-turn, grassy surge for some heal and can easily get out with u-turn

Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Sandsear Storm
- Protect

Landorus deal well with a lot of situations thanks to his tera steel, but i'm sure if im satisfied with his move pool, sometimes i think giving him some rock move and remove earth power, but i'm not sure what move should i give, or it this is the best option

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Dragon
EVs: 224 HP / 112 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Trick

Ghouldengo is here for for specially for trick and area damage, i preffer giving the enemy speed instead of waiting for the enemy be special or phisical damage and also helps me boosting slow mons in trick room

Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Spinner
- Sacred Sword
- Sucker Punch
- Protect

Chien-Pao is my second protagonist in this team, focus sash for being too sensitive, tera ghost for fighting moves, sucker punch for speed control, i used to have icicle crash in his move set, but i don't think the 5 extra power and 30% flinch chance is better than removing bad terrains, like psychic one

i'm really happy of how this team is going, but pokemons like Farigiraf, Indedee and Pelipper still give me headaches , indedee not so much thanks to ice spinner. Sorry for any bad english, is not my main language.
 
Pelliper's and Farigaraf's main goal is to set up Tailwind and Trick Room respectively so, most times its ally will Protect while Trick Room or Tailwind is being set up. Since Pelipper isn't very fast and TR has the lowest priority in the game, you can attack them with your two Pokémon before they can set them up. For instance, a U-turn from your Rillaboom with an Ice Spinner from your Chien-Pao has an approximate 76.6% chance of knocking out Farigaraf.
I hope this helps.
 
ddance gouging is interesting and while im sure it can work it does seem like the standard speedboost howl set would help you here.
smth like
Gouging Fire @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 132 HP / 48 Atk / 108 SpD / 220 Spe
Jolly Nature
- Breaking Swipe
- Burning Bulwark
- Heat Crash
- Howl
speedbooster lets u pressure twind teams a bit easier which should be ur roughest matchup (u want to force twind in order to remove the setter).
this also means u dont have to rely as much on pao/dengo for speed .

howl should make it easy to break through tr setters but smth else u can do is run more atk on rilla. 152+ Atk Sword of Ruin Rillaboom Wood Hammer vs. 88 HP / 84 Def Farigiraf in Grassy Terrain: 403-475 (100 - 117.8%) -- guaranteed OHKO

i normally just do max atk in sv but u can prolly run smth like this. you need pao on the field obviously.
 
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