Hi! I'm still not sure of how this site works, but i'd really like some advices, so here I am
Gouging Fire @ Clear Amulet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Heat Crash
- Dragon Claw
- Dragon Dance
- Burning Bulwark
The idea of the team came cause i really wanted to use paradox entei, i gave him clear amulet to make it easier to deal with intimidate and others negative stats modifier and fairy tera to give a free turn for dragon dance against other dragons, i used to have breaking swipe instead of dragon claw, but i like it more extra offensive
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 184 HP / 132 Atk / 192 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Spiky Shield
Ogerpon is here as a mix of offensive and support, she can still gives a lot of damage with ivy cudgel and heal with horn leech, while recieve the agro and tank one turn thanks to follow me and spiky shield
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 112 Atk / 128 SpD / 16 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- U-turn
I just think rillaboom is very good overall, tanky, have fake out and u-turn, grassy surge for some heal and can easily get out with u-turn
Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Sandsear Storm
- Protect
Landorus deal well with a lot of situations thanks to his tera steel, but i'm sure if im satisfied with his move pool, sometimes i think giving him some rock move and remove earth power, but i'm not sure what move should i give, or it this is the best option
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Dragon
EVs: 224 HP / 112 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Trick
Ghouldengo is here for for specially for trick and area damage, i preffer giving the enemy speed instead of waiting for the enemy be special or phisical damage and also helps me boosting slow mons in trick room
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Spinner
- Sacred Sword
- Sucker Punch
- Protect
Chien-Pao is my second protagonist in this team, focus sash for being too sensitive, tera ghost for fighting moves, sucker punch for speed control, i used to have icicle crash in his move set, but i don't think the 5 extra power and 30% flinch chance is better than removing bad terrains, like psychic one
i'm really happy of how this team is going, but pokemons like Farigiraf, Indedee and Pelipper still give me headaches , indedee not so much thanks to ice spinner. Sorry for any bad english, is not my main language.
Gouging Fire @ Clear Amulet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Heat Crash
- Dragon Claw
- Dragon Dance
- Burning Bulwark
The idea of the team came cause i really wanted to use paradox entei, i gave him clear amulet to make it easier to deal with intimidate and others negative stats modifier and fairy tera to give a free turn for dragon dance against other dragons, i used to have breaking swipe instead of dragon claw, but i like it more extra offensive
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 184 HP / 132 Atk / 192 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Spiky Shield
Ogerpon is here as a mix of offensive and support, she can still gives a lot of damage with ivy cudgel and heal with horn leech, while recieve the agro and tank one turn thanks to follow me and spiky shield
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 112 Atk / 128 SpD / 16 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- U-turn
I just think rillaboom is very good overall, tanky, have fake out and u-turn, grassy surge for some heal and can easily get out with u-turn
Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Sandsear Storm
- Protect
Landorus deal well with a lot of situations thanks to his tera steel, but i'm sure if im satisfied with his move pool, sometimes i think giving him some rock move and remove earth power, but i'm not sure what move should i give, or it this is the best option
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Dragon
EVs: 224 HP / 112 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Trick
Ghouldengo is here for for specially for trick and area damage, i preffer giving the enemy speed instead of waiting for the enemy be special or phisical damage and also helps me boosting slow mons in trick room
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Spinner
- Sacred Sword
- Sucker Punch
- Protect
Chien-Pao is my second protagonist in this team, focus sash for being too sensitive, tera ghost for fighting moves, sucker punch for speed control, i used to have icicle crash in his move set, but i don't think the 5 extra power and 30% flinch chance is better than removing bad terrains, like psychic one
i'm really happy of how this team is going, but pokemons like Farigiraf, Indedee and Pelipper still give me headaches , indedee not so much thanks to ice spinner. Sorry for any bad english, is not my main language.